“Adjust stylish gauge”. I wonder what that could mean? Maybe lessen the amount of dodges you can do before getting guard crushed? Tightening the window allowing a dodge? Very curious.
just like comboing off of her throw, she can also do the same kinda thing after her stand off 63214 because it’s a hard knockdown. you dash in, lay a barrier, puttsun, and then taunt. once the animation is done, they’ll get hit by the barrier and you can combo after it. you can loop this.
so doing a loop of it doesn’t actually do as much damage if you instead did a super to end a BnB with stand off, but you do gain back about half a bar in the process of the combo. more importantly, this makes Jolyne’s stand off mixup a lot more potent.
in a blockstring ending with 6H, she can either let it ride for the high and the knockdown, (sidebar: she can do the taunt trick off of 6H as well, but you can’t seem to get close enough in time to combo after it. the most she can prolly do from 6H into the barrier is to tack on a HHA after it; I still need to test more)
OR
she can cancel the first hit of 6H into the low-hitting 63214. from there, you can combo after it like I mentioned above. 63214 is a little slower to come out than the second hit of 6H so it’s a nice reward.
I’ll record a proof of concept vid later, just thought I’d share the info with y’all first.
Hey for anyone interested in picking this up, I saw a few copies on Amazon for $50-60 last night…Seems like a good deal since Play-Asia has it for $70 when on sale…
SO, with Giorno, if you hit the opponent with j214 (mashed), you can land, do stand off 214M, puttsun, taunt, and then run in and combo. it only works with taunt A, however.
essentially, during the taunt period, projectiles still move around, but since Giorno’s snake is so slow it takes a while for it to get to the opponent! I’m going to be testing so many more characters with regards to this. sooooo cool.
I really hope they don’t remove these taunt combos.
Awesome info regarding the patch! The only issue is the lack of anything regarding tweaks of the jumps. Though they still have quite a bit of time, so I’m hopeful they’ll fix the 1f superjumps, but I’d really really like them to put TKs back into the game. Especially with the added lag on landing, I don’t think there’s anything wrong with them, hell, there was nothing wrong with them to begin with.
update: he can ALMOST get it off his stand on DP (WRYYYYY), but the taunt doesn’t last long enough. when you try it with taunt B, that one is too long. hopefully one of his other taunts hits that sweet spot. it would really open up some damaging possibilities for Giorno.
must have been the collectors edition surely?
I can’t remember what’s the limit before you start paying import duty 65 aint it? i worked out that a 60 quid game with ems shipping the import duty should be around 14.40, dunno why you are paying 25 to 40
why not just get the digital version, game cost 35 quid on the ol hk psn, that’s 40 quid in import duty plus an extra 15 to 20 off the game.
Then IF you must have a hard copy wait till the price is slashed to say 30, then you dont pay import duty
Never thought i’d be championing digital over a hardcopy, but this is one of those occasions where it actually makes sesnse