Just noticed that the timer still runs during cinematic supers they should address this among other things
PS: is there an option to turn on blood rather than black ink lol
Just noticed that the timer still runs during cinematic supers they should address this among other things
PS: is there an option to turn on blood rather than black ink lol
Average 1 bar combos are like 40%+ in this game. This game does not have time out issues.
You can use any account. Once you download and install them from the JP store, you can switch to any account and they will show up there in game.
QUESTIONS for anyone with the game if you would be so kind:
L - M - H
E - - - S ???
How do the corpse parts affect the Steel Ball Run characters?
How does Gold Experience Requiem affect Giorno?
Thanks
http://www.nicovideo.jp/watch/sm21717235 ACDC combos. He’s a little lower damage but it’s probably fair that way considering heat mode makes you take constant white damage just standing near him.
http://www.nicovideo.jp/watch/sm21717182 Wham combos. No idea wtf is going on with him but boy are they pretty!
I’m typing from work so I’m hoping my memory serves me well?
The default layout on my type A was really strange when I first sat down… it was something like…
L - M - H - L+M+H
Dodge - some sort of macro, don’t remember - throw - S
I switched L1 and R1 to have L - M - H- S on the front row and I’m pretty happy with this set up. basically…
LMHS
D_T_
Funny gets a crazy defense buff. It’s not the same for Gyro but I haven’t looked into them yet.
GER has tons of auto guard on everything and it’s apparently immune to time delete from Diavolo, as my roomate discovered during unlocking Diavolo.
Thank you
Yeah I’ve read that this is default for a 6 button stick:
L-M-H
D-T-S
Wow, how esy is it to collect the corpse parts? Is there a lot of recovery frames when picking them up?
As Pucci’s green baby seems like it has a TON of recovery frames and you have to do it 14 times!!!
Wow, GER sounds great but I’ve seen it doesn’t last that long though, wonder if he gets new combos/damage boost too.
Are there any grapplers in the game? Would you say it feels more like a zoners game? Are there many overhead/low mixups for rushdown characters etc?
L-M-H
S E
Midwest (Michigan) I’ll try it out after I’m done with unlocking characters.
Control configuration:
im olskool so if dodge is a macro im turning all macros off and play for real L-M-H
S for stand/style
I don’t think Dodge is a macro, sadly.
wait a minute… I might be mistaken, but it doesn’t seem like there are reversals in this game? earlier, I tried testing to no avail. could someone with multiple people there get a more definitive test?
just have a character do some multihitting meaty on another’s wakeup and try to have one character dp out (jonathan, caesar…etc)
if not, that’s another thing to add to the list of things to add :x if they don’t, there’s a lot less mixup in the game on wakeup… just always try to go for stylish move. :\
I just realized that I need to buy a psn jp card for Fatty.
cool stand rush and hha combo for pol
Dodge is its own button, it’s not a macro apparently. You might want to also consider mapping the Taunt button too for characters that make good use of it like Joseph, I don’t think that’s a macro either.
Regarding the corpse parts, you pick them up by simply positioning your character over one and pressing down to crouch over it, so there’s no actual “pickup” animation for them to go through, they recover instantly. Funny gets a defense buff and is immune to projectiles while standing or walking (he’ll still take damage from them if they hit during a combo). Gyro’s spin gauge becomes maxed, which I think control the strength of his steel balls. Johnny’s I haven’t tested yet, but I heard his nail gauge in Acts 2-4 become infinite.
wait a minute… I might be mistaken, but it doesn’t seem like there are reversals in this game? earlier, I tried testing to no avail. could someone with multiple people there get a more definitive test?
just have a character do some multihitting meaty on another’s wakeup and try to have one character dp out (jonathan, caesar…etc)
if not, that’s another thing to add to the list of things to add :x if they don’t, there’s a lot less mixup in the game on wakeup… just always try to go for stylish move. :\
I watched Will do Sendo Wave Kick directly through one of Kakoyin’s traps and he didn’t get hit until he landed. I thought someone earlier had confirmed that Giorno’s DP had invincibility too. I saw in a video with Hermes having a armor move that looked like a DP in stand off, try that too?
I’ll test on stream tonight when I get home. The wait is killing me, especially now that I’ve tasted the game, haha.
see, there is definitely inv frames on a lot of moves, but if you can’t reversal in this game… then you’re kinda only doing one thing on wakeup. or it definitely makes okizeme pretty boring/limited.
I know kakyoin’s trap takes some time to “prime” so it might’ve just been that.
like when I was testing it didn’t seem like you could do special moves on the first frame of waking up. :x hopefully I’m wrong.
Quick question if I wanna use the DLC characters do I have to use my JP account?
You need to use a Japanese account just to download them off the store, after that you can switch back to your US/EU account.