JoJo's Bizarre Adventure All-Star Battle confirmed by Bandai-Namco

a “new” friend i started to play with recently, using Rohan!

i played really bad since i didn’t know any of his specials lol

I have been a touch out of the loop due to the holidays + I have been buried under paperwork for a promotion at my dayjob. I will resume normal ASB fanboying soon with more match commentary and I’ve been thinking about making a blockstring/rushdown vid showing how people can pressure with strings with different characters.

I also submitted a Wham combo video I found useing his debuff super as a tip to SRK. I have never submitted a tip to the front page before and have no idea how that works or how long it takes.

The french playing the game, high level play from some, also you will probably recognize some of the names


yoooo restands

This is really great because while you can’t COMBO into non-OTG Snake Muffler, it’s plus on block and there’s tons of tools to punish people who just jump/mash away from it. So if you get a “random” hit with this move, BAM. 300+ damage for a quarter of a bar.

This character is amazing. Everyone should have a pocket Lisa Lisa.

I can’t make it tonight just because, you know, it’s 3am, but I have some pretty FANCY! Hermes tech to show off that I think will make you guys really reconsider the character. Hopefully I can throw it together in a polished state when I get out of work tomorrow night.

Because Ben Reed mentioned Lisa Lisa here you go
part 1 https://www.youtube.com/watch?v=sCYRoN4SwBo
part 2 https://www.youtube.com/watch?v=gkxk5-RXbPc

the frenchs (Paris) level is really good

Yeah, I’ve been talking to the Lisa Lisa player in those videos (Silvius) on the JBA Community boards. He’s really smart and taught me a bunch of new stuff about the character. Really helped me see how powerful this character is in 1.04. Main things I learned from him:

  • Double 236S hop BnB. End your 236S hop combo with another 236S that knocks down, and you can OTG with Snake Muffler. Only slightly meter negative (like 2% or so, Snake Muffler builds a TON of bar on hit) and sets up GREAT oki:

  • Vertical jump falling j214S on opponent’s wakeup. I never really paid attention to this move because it was hard to use at neutral (but still better than regular knife), but it’s GREAT for oki. 5 hits, monster combo on hit because you can do sweep > hop > full combo, and great when blocked on wakeup, too, because the blockstun is long enough that the opponent can’t jump away from the rekka sweep. You get a fully protected overhead-low-throw rekka mixup on your opponent. Vulnerable to SD, but to me that’s a fairly mild drawback as long as you pay attention to your opponent’s ability to adapt.

This character is strong as hell. I would put her just below top tier (Giorno, Hol Horse, Diavolo IMO). She will OBLITERATE people who’ve never seen her before. Love this character. :smiley:

The French players in this game are quite impressive in general. I’m hoping to level my local scene up a little bit more, but I’m waiting for more people to get copies of the game. Right now I’m one of the only players in the area with regular access to training mode.

Been in the lab all night trying to understand how damage for GHA in combos scales. See spoiler tag for testing results.

Theories:
*Certain GHAs are not subject to scaling. Do long ass combos (standing or juggles) with Narancia, DIO, Jotaro, and Joseph and they do not scale. Do a 10 hit combo with Gappy and Hol Horse and it scales by 25% per every 10 hits prior to GHA

or

*Certain moves in the combo cause GHA to scale.

Spoiler

Narancia
Standing: sON 2AB xx 46C, stand rush, jB, 2AA, 5BC, 6C, sON cancel, 5AB xx 46C, stand rush, run, 2AA, 5BC, 6C xx GHA = GHA does not scale
Juggle: sON 2AB xx 46C, stand rush, 9B, 2AA, 5BC, 6C xx 623C, PC, GHA = GHA does not scale

Jotaro
Standing: sOFF 5ABC, 3C, sON cancel, 5BC xx 214C, stand rush, 3C, 2AA, 5BC, 3C xx GHA = GHA does not scale
Juggle: sOFF 5ABC, 3C xx 623A, PC, jC, 5BC xx GHA = GHA does not scale

Joseph
Standing: 5ABC xx 214B, PC, 5AB (easy beat), cracker comes back, 5ABC xx GHA = GHA does not scale
OTG: 5ABC, 3S xx 214A, PC, jB, 5B, 5C xx GHA = GHA does not scale
OTG: jC, 2ABC xx GHA = GHA does not scale
OTG: 5ABC, 3S xx 22A, otg GHA = GHA does not scale

Hol Horse
OTG: 2ABC xx GHA = GHA does not scale
Juggle: 5ABC xx S~236S, 2A, 5BC xx S~236S, PC, GHA = GHA scales (~75%)
OTG: Same combo as above, but do not PC - let the GHA hit OTG instead of juggling INTO it = GHA still scales (~75%)
OTG: 5ABC, 214A, PC, 5BC xx 236A, 214A, 5ABC xx S~236S, 2A, 5BC xx S~236S, otg GHA = GHA scales (~50%)

Jo2uke:
HHA into GHA = GHA does not scale
5ABC xx 236C, RC, GHA = GHA scales depending on how many hits into it

Anyone here that lives in the PA area (or close enough) to get some decent matches with?

Here’s my Hermes tech. I wish I knew how to not take forever to edit something.

Additional info: this wasn’t relevant to the loop, but “This is Pretty Convenient” can also be cancelled into /other special moves/, including itself.

Nice, I actually remember seeing a Hermes match on nico that had somebody cancelling her 3H into the fake mop for another 3H, but only did two reps since he didn’t walk forward (or didn’t have leg stickers, not sure on the last part). Looks like this is the logical conclusion to that.

One question though, this works on everybody/most characters I assume? Last I checked, Hermes was the only character in the game with a slightly longer than normal knockdown time, which allowed for some Hermes-only tech/combos, like Vanilla Ice’s 3H infinite on her with a perfect corner.

UGH UGH UGH

So I just tried to do the five hit on other characters, which i really thought I tested but apparently not. I had no idea about Hermes longer stand up time so… yeah, the five hit OTG is apparently specific to mirror matches. I’m so upset with myself that I didn’t check this before. Auuugh

Welp. Time to take down the video, i guess. Sorry guys.

This tech isn’t a bad thing actually even if you can’t loop the OTG on other chars than hermes. It lets you cancel earlier from your otg, meaning you have more time to setup whatever you want to.

I’m actually in the PA area if you’re looking for matches

time to drop some knowledge about fatty

First, three bits of fatty tech that make this character much better.

  • After a sweep,you can swap between modes twice (and get two harvests) and still have time to either OTG or drops nails for oki.

  • after an lmh chain, you can swap modes and link a c.l. this is a little tricky and requires semi tight timing because you need to hit the sweet spot between s.h moving you close enough to link this, but if you wait too long the hitstun doesn’t last. it’s not 1 frame or anything tho

  • You can either do chain into s.m -> qcfM -> s.m -> combo in offence mode or chain into s.h -> qcb m m -> dash -> s.l -> combo

Now, using all of this. you can do stuff like

j.h -> c.l -> combo into special -> mode change link -> mode change link -> combo into special -> s.h into GHA or knockdown into double mode change otg/setup.

Depending on how many harvests you start the combo with and your opener this does a little under/over 300 damage, meterless (which is SUPER good for this game) and it also builds OVER A BAR OF METER (totally crazy, I think only hermes comes even close to building this). Combo into GHA (which is actually viable because again, this character will build crazy meter off every single combo) does about 560 or so.

Fatty can also do qcfM/qcbM M depending on the mode, dash in several times if it hits and go into mostly the same combo and do somewhere in the area of 240 damage, which is still really good given that qcfM is safe on block and qcbMM has that crazy autoguard until you fire it

Even if you start the combo with zero harvests, you’ll still end up doing about 290 damage because fatty has insane scaling on everything because his moves hit like 20 times each (this is why you don’t want to use his super aside from off throws, which does nearly 200 damage). Because of this, using harvests for his (now much better with his .04 buffs) special moves doesn’t handicap you.

TLDR: if you’re willing to put in some work, the only one of fattys weaknesses that remains is his bad normals (j.h is pretty good, anyway)

I’m trying to pick up Giorno, and I have a few questions about him since no one spoke of him after the first few patches.

*What’s his gameplan with Stand Off?

*Do tree combos still work? Example: 5ABC xx tree, divekick

*What’s his gameplan with Stand On?

*Are there any guaranteed setups for GER?

Thanks.

  • Get a snake out, maybe jump around on a tree, turn stand on

  • Did this ever work? it doesn’t now.

  • Get in -> muda muda -> stand rush -> either you hit and you do a combo, or you didn’t and you either go for high/low (because giorno is one of two characters that can do this with stand rush) or you just do tons of jabs

  • Doing it after super is 100% guaranteed. doing it after counter works but it’s stage/spacing specific and vampire dio/baoh can super you out of it

I read on another board that it did. I couldn’t get it to combo though.

Just watched a 1.03 combo video for Giorno, so I may have to try out some stuff with stand rushing mudamuda late.

Comboing from tree is really weird and random. I wouldn’t rely on it.

projectile HHAs and GHAs are subject to damage scaling (same rules as normal hits), but others aren’t (unless used in a throw combo where they have the base 50% damage penalty applied as well).

all 3 hits of Hol’s GHA are considered projectiles.