JoJo's Bizarre Adventure All-Star Battle confirmed by Bandai-Namco

What I cannot wait for is the december patch with the new changes for akira

over one hour long combo video

friend going to let me burrow this so feel free to add me. I am east coast.

considereing how diverse the cast is. Is it best i learned stand character since they are the majority?

PSN K-Bas

Thanks, I don’t think he is really that bad. I do agree with most people that his stand mode is pretty useless, so I just treat it as if he doesn’t have one most of the time. Once he gets fully charged he’s pretty solid since. He has it nowhere near as bad as Rohan does…

Nah, pretty much the whole cast is usable. Also there isn’t too too much moving between Stand On/Off for the majority of the cast; for the most part it’s just an additional set of normals/specials imo.

Hey, me again, just wondering if you guys would say it’s better to just import a Japanese copy of the game or just wait out for the Western release?

I have no idea how to speak Japanese but I think Namco/Bandai will change around names on the localization to avoid copyright.

Baoh is available to buy along with the free campaign 5 :slight_smile:

i digitally bought the jap version and will buy the EU one, if you don’t mind playing a totally jap game then go for it if you don’t like changed names (atm we just know we’re gonna get Avdol, Wamuu, Kars and Esidisi, we know nothing about the “copyright’d rest”), even tho it’s japanese you will quickly learn how to navigate the options thanks to the translated stuff you find around

Stand characters are the majority of the cast, but not all of them play the same (not all of them have Stand Rush, or in Shigekyo/Hol Horse/Gyro/Johnny’s cases, even a conventional Stand on/off mode). And many of the characters without Stands aren’t usually any less powerful or harder to use than the Stand characters. Dio Brando, Zeppeli, and Hol Horse are some of the easiest examples of strong non-Stand characters, very easy to pick up.

Really, it’s best to mess around with the whole cast and see what best fits your playstyle. Some characters are specialized, some are generalists, and the vast majority are at least decent. This game is VERY easy to learn (hence why it’s basically my retirement game…like golf, except with more posing…and eyeshadow…and hats that blend seamlessly into hair…).

Baoh combo vid:

http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm22254770

Ah, well, guess I’ll have to get Baoh when i get home tonight. He looks mad fun, although I think Baoh’s radio’d vocal effect might actually drive me nuts over time.

I was messing with Narancia a bit (inspired by CanadianDestroyer!) and I noticed that 2A5ABC6C QCF+C (PCxxDash) 2A5ABC6C DP+C practically pays for itself (it builds back I want to say 90% of it’s meter) and does like 240. That seems really strong, especially since it also puts them on the other side of the map. Is combo into level 2 with him really so worth it that I wouldn’t just run this over and over again? The only thing is the timing is a little tight after the QCF+C PC, but it still works on most everyone it seems.

I guess I’ll find out since i have someone coming over this sunday to play, I guess I just was looking for CD’s feedback since I noticed he never used it and he’s def. put more time into the character then I have.

*http://ls57tiger.freepgs.com/Joomla2_5_6/index.php/characters/item/82-baoh

This is Baoh!
Gives super armor to Baoh’s next special attack. Activation is noted by a bright glow from Baoh’s forehead. Costs 1/4 bar of HH gauge.

Baoh Armed Phenomenon
As Baoh loses each fourth of his HP, his “Phenomenon level” will increase by 1. Baoh begins the round at level 0. Starting at level 1, Baoh will slowly regain health. Further levels add more improvements until he reaches level 3 when 25% of his health remains. (More information about this move is required.)

Killing intent smell
Baoh can perceive the “smell” of murder his opponent emits. He despises this smell and aims to eliminate it! When an opponent has a status boost mode activated (such as Hermes stickers, Pillar Men Modes, Polnareff/Diavolo HHAs, Giorno/Cars GHAs) the activation window on Baoh’s Stylish Move dodge will be increased. (Made in Heaven as well as Rumbling/Resolve mode do not activate this effect.)

Also, his lvl2 and lvl3 bonuses grant him Rumble and Resolve mode respectively, along with an increased health regen rate at each level. He has 850 health to balance it it seems, putting him at the second lowest health in the game.*
This is some serious passive boost

The ‘killing intent smell’ paragraph is one of the weirdest things I’ve read in regards to a fighting game.

The meter build on Narancia’s DP is actually pretty insane. Builds like 1/3 of a bar on its own, and Narancia’s long strings only further pad the meter build. Your idea sounds pretty decent to me.

Narancia doesn’t strike me as a high-damage character fully optimized, but I don’t think he needs to be, given both his meter build and his really good zoning normals. A very basic but solid character. I have learned the hard way to respect that stupid airplane.

I haven’t really started messing with PC combos with Narancia, I’ve put a lot more time into Hol Horse than I have Narancia and can only play it if one of my friends bring the game out to casuals.
I know where on the stage I want to be, and when to use what buttons, but I don’t have optimized damage with him yet.

240 meter even damage is definitely something worth doing. I’m going to have to steal that.

Don’t forget that you can start with [Stand-on 2AB, 5C xx 46C xx stand rush] into the previously listed bnb, it’s practically a meterless hit confirm from like 1/3rd screen away.

Damage scaling obviously takes into effect, but it’s something to consider if you look at the range and ease of confirming it.

Well, I’ve decided to start braving the wilds of Nico for more footage of this game. Here’s a decent set (featuring, to no one’s surprise, Diavolo…I swear you can’t throw a rock without hitting a Diavolo on Nico):

Diavolo vs. DIO (a surprisingly good DIO, he looked kinda fraudulent at first)
Diavolo vs. Avdol (a really good Avdol! fire everywhere!)
Diavolo vs. Wham (makes a great face when he gets countered by Diavolo’s level 2)

Decent set of Valentine vs. Okuyasu. Only thing I really don’t get is why the Okuyasu player is ending his combos with 214 instead of DP (although the last time I tried that juggle I had a surprising amount of trouble getting the dive part of the move not to whiff after the chop hits).

EDIT: He seems to warm up a bit as the set goes on and starts ending his combos with DP. Good for him, because I imagine he was getting quite sick of Valentine having Love Train all the time.

Hey, neat, a Kakyoin.

Whats the deal with Diavolo’s alternative costume? Is it something relate to the story in part 5?

Good matches btw

Yeah, it’s from a part of the story where he (in Doppio’s body, hence the hair and sweater underneath) knocked out a kid and wore his soccer jersey to hide himself among some kids who were playing and get away when Giorno’s group almost found him at one point.

Or maybe he’s talking about the “Shadow Diavolo” outfit (looks like Kira covered in oil), as he appeared back before they revealed what he actually looked like.

Shadow Dio is still the best.

Oh wait, just realised he might have been talking about the Shadow Diavolo in the vids, not the one that came with the latest campaign. My mistake if that’s the case. It’s as Ben Reed said, it’s from the first fight Diavolo had, where he was fighting from the shadows, his silhouette showed him wearing a suit like how the costume shows him.

Ugh, I need to get a new JPN PSN card just for Baoh, I’m 100 points shy for him, haha.

What’s your impressions on him? I see he can PC into needle taunt combo, and all the passive traits + low health almost make him seem like a ‘akuma’ archtype of sort. Does blade uppercut have invincibility?