|| Jin Kisaragi || Ride the Icening!

have any of you guys ever did throws continuously and wipe out new players with it? i tried it once online… pretty funny lol. probably the cheapest throw in the game

A couple of characters in the game have “throw loops” so I wouldn’t call Jin’s the cheapest.

How’d I find my way into the Jin thread? I was searching non-Carl threads for ‘throw loops’, to see strategies of exiting carl’s loop, find out how you guys think, etc… But it was the post above, nothing to help me there…but since I’m here:

While there are a lot of people who complain about this, their cries aren’t totally invalid. It may be -9, but the 9 frames start once the last hit finishes, and blockstun frames don’t end at the same time that Jin becomes vulnerable. Also, unless it’s a fullscreen IceCar (who does that lol?), Jin still gets knocked away quite a bit, and this is even without barrier guard. This knockback put him out of range to get punished by some characters, (thank god I’m carl, I can do whatever I want after I block it) forcing them to try and move closer-wasting the vulnerable frames- or use a longer range move, usually having more startup frames. Instant block definitely helps, but it’s still not a cure for every opponent. I used to play with Bang… pretty much helpless after a blocked Icecar, even IB’d cars :rofl:

Anyways, this isn’t to say that Jin and/or Jin moves are/aren’t cheap. Just stating some facts. Please don’t read too much into this

I’m trying to incorporate 6A into stuff into my game. I see Buppa et al cancel 6A with mash C, and they somehow get all the hits to connect. When I do it, the guy gets pushed too far back and it drops at about 7 hits in the combo counter (but I wasn’t training on a crouched opponent, maybe this matters?). Also, they can stop their mashing and run up and do 5C into air combo. Is this the best option off 6A? I don’t think you have to worry about hit-confirming after the 6A, because it’s only special-cancelable on hit, right?

Yes, 6A is only special canceable on hit.

The timing for this is a bit tricky at first but from time-to-time I run into the same issue as you. The combo will work on both a standing and crouching opponent so no that’s not a possible explination as to why you get pushed too far. Check your distance when you connect with 6A. You pretty much have to be at point blank range for all hits to connect. The second thing is you are probably not tapping C fast enough. In my experience if I seem to ease up on the rhythm of mashing C I will get pushed too far back. When I attempt the combo again I will increase my speed of mashing C and will get all the hits. That’s just in my experience though.

The way to get the combo is timing when to stop mashing C. I usually stop when the combo counter is around 8-9 hits. When Jin stops you’ll have enough time to dash in with 5C and continue the rest of the combo. The combo deals around 3k dmg without the use of tension and is a pretty easy to do once you practice it enough. It can be done anywhere on screen so it is the better option. However, you can also follow up with 214D after 6A. I would only recommend doing that when the 6A hits too far for C mash combo to work or if you are close to the corner as you can combo off of 214D with 5C/6C and can deal 3-4+K damage if you have another 25% heat to spend.

Keep in mind you can do the C Mash combo from 5B (2 hits), 5C as well and is the combo of choice when you land 5B against characters who have weird hit boxes that prevent 5B, 5C, jB, jC, jD, land, dash 5C, jB, jC, jD, 214B to work. This rendition of the C Mash combo deals 2.9K damage.

Don’t you get a 5C launcher combo off mash C anyway? Why would you choose to do 214D close to the corner off 6A “because you can get a 5C/6C [launch combo]”? (EDIT: I think I see why after watching a match vid: in corner after 214D you can 6C, 6D, 5C, jc, combo which does insane damage because there’s little proration it seems)

Oh, and this is probably a good place for me to ask, but why will 5C/6C combo after being hit with 214D? Is it because the first hit was on a crouching opponent (6A) and then ALL other hits in the combo will work as if they were done on a crouching opponent? I frequently see good Jins hit with j.B (on crouching opponent), land, then some nonsense that ends in 5C, 6C, but when I try this I can’t seem to get it to work. If that’s the case, can I not do 2A (counterhit), 2B, 5C, 6C into air string? I’ve never been able to get this to work, so I clearly don’t understand the system here.

5C/6C will combo after 214D (provided they are in the corner) because the opponent is unable to tech recover in time due to the properties of the move. Much like why you can combo 5C/6C after a CH 623D they just can’t tech recovery fast enough before the 5C/6C connects. 5C/6C has the ability to hit downed opponents and can be used as part of Jin’s oki games as well. 5C if timed right can hit people tech rolling backwards or fowards and 6C can be used to hit people if they tech roll backwards but you have to anticipate that your opponent is going to tech roll backwards and do it in advance so that as he recovers he eats the 6C.

As long as the opponent is crouching you will be able to link 5C and 6C together. If you aren’t then you are timing the 6C far too late.

anyone experiment with j.b to A pressure? If you j.b as soon as possible you can sneak another j.b in after the a, then double jump to continue the pressure, pretty ballin imo. This totally fucks tager btw.

anyone else find a good bang tough to play against? his super is ridiculous and goes through just about everything, but with him in the air all the time its hard to keep him on the ground.

also anyone know any uses of 6b out side of corner combos? I can never find a time to use it instead of some other move.

and killey we gotta get some more matches in

I made a post a few pages back about j.B, j.A whiff potential. Seems like it’s best used for resets and the occasional block string if you can force your opponent to block j.B high.

6B can be used in block strings to help bring you back in when you’ve been pushed too far away with barrier guard or used to advance over low attacks. Not something you use often.

Yeah, we need to get some more matches in. Too bad you left Ping’s room yesterday. We ended up invinting a Carl player that could consistently get the Clap loop going. Guy was incredibly good with Carl and it was a blast getting the match up exeperience. A good Tager was invited as well that was beasting everyone as well.

I woulda stayed but the lag with ping was ridiculous.

btw I meant 6D lol

some 1 send me a FR i would love to fight/learn w/ other players

Love taking on good Carls, wish there were more of them.

Notice you have an XBL tag, do you still only play BB on PS3?

Not true. The -9f disadvantage means you come OUT of blockstun 9 frames before Jin has recovered from the move. So if you block an ice car you have 9 frames where Jin is completely vulnerable.

A blocked ice car is horribly unsafe. Even if you aren’t being punished much online, I highly recommend getting used to not using it while they are blocking since at higher level play your opponent will be BEGGING you to end a block string with it. And GOD HELP YOU if you take on someone that knows how to instant block.

exactly, 9 frames is a lot.

and good games killey, any tips? I feel that I become way too passive at times, and then too fucking aggro at others. I need a balance.

I saved some of the replays from our matches so I’ll review them and see what you could do to improve your game.

The one thing I did notice in your game is that you lack good block strings and don’t really do hi/low mix ups in your game. Plus, your not blocking low enough against Jin. You of all people should know Jin has terrible overheads so you’re pretty safe blocking low. I capitalized on that big time and hit you with 2B a lot. Unfortunately, I should have followed with 5C, 623B when we were closer in the corner instead of opting for 5C, 214B.

yeah, I really need to start using 2b more, it has such good range and speed for a low. you were hitting it on me a lot too.

any tips for block strings, I thought I had pretty good ones since I mix it up quite a bit but if your’e saying they are not up to snuff then I’l believe you. Just drop some insight on my head.

btw can you tell me what I do well, so I can improve that facet further.

You were doing a good job frame trapping me and getting me to eat 5C a lot. There were also several good baits that you did and I ended up eating 236D but that’s also partly due to me being predictable and IADing like an idiot.

Block strings is something you’ll have to put together as you go through but try to mix in high/low/throws some more and keep me guessing. Not enough mix ups in those block strings so I was relatively safe blocking low.

In other news I took 1st place a local Blaz Blue tourney. I got the tourney jitters and was just dropping too many combos and IADing like an idiot.

[media=youtube]dJeLvqfFxI0[/media]

This is a semi-final match and I sent this player to the loser’s bracket but he battled his way out and fought me in the finals where I took it 4-1. I can’t believe the stupid things I fell for like A Ice Car right into his curse cloud when I even knew it was there. >_< I don’t know how you guys can stay calm during a tourney.

can SUM1 PLZ send em a f/r on xbox live ( o m3gatron o ) i would love to play other good jins … thank you … fyi im not a wasted xbl friend i play BB all the time

Why don’t you just send other people friend recs? Most people are open to that on here. Just send them a message saying you’re a fellow SRKer seeking practice.