|| Jin Kisaragi || Ride the Icening!

[media=youtube]qcnD_73mkvk&feature=channel_page[/media] at 2:23 the Jin was able to combo into his 6+C, is it because of the crossup or just because of the distance?

it looked more like a dash cancel but hey u neva know

It’s because Reria(Nu-13) got caught crouching down. If you catch someone while they’re crouching they suffer more recovery like a counter hit so you can combo 5C -> 6C or 5C -> 2C -> 6C.

xD

thanks for the jin help! i find fighting against him to be a pain =) however a good character

jin mirrors are starting to annoy the fukk out of me now. random DP’s on wakeup is annoying as fukk especially when u give the person enough respect to think he wont do that shit wtf…

I don’t mind the Jin mirrors as much as it a test of your own Jin and helps prove who’s got the better Jin. I simply refuse to lose to another Jin so it’s like extra motivation for me to win. If I do lose then I save the replays and learn from my mistakes. I’ve been losing to Zeal34’s Jin for a while so I sent my ass back to training mode and started throwing in j.A cancels for better mix ups and have upped my game and now I’m winning more matches then before.

I wouldn’t call those DP’s random on wake up. If you are over committing in your rush down then C Fubuki is a good counter. If you fall for it then start baiting them and punish on block/whiff. I think the only annoying part about Jin mirrors are people who throw then rethrow. It throws me off for the first round then I start getting my tech throws in.

You can’t just “give respect” and not block any wakeup shenanigans. You need to prepare for any options. It’s more of a flaw on your play style to get hit by that than to be a gentleman Jin and let him hit you for free. ESPECIALLY because your mixup on his wakeup is your best chance to get him into another combo. You play Jin, you know the range and speed of the DPs, so bait it and punish. Even if he hits you with it a few times, it’s not enough for him to end the round, so make him think you’ll fall for it every time, and then destroy him.

funny thing is i do bait him and i do punish. its just irritating that he doesnt learn and continues to do that shit. like i would think that after enough punishes he wouldnt just throw that shit out so go for some oki pressure and boom DP lol but fukk it maybe im just having a bad day

matter of fact its my fault for gettin hit by shit like that ignore my posts

Anyone else following who qualified for SBO in BB?

In total 7 Jin’s qualified for SBO. Surprisingly, Buppa failed to qualify taking a runner up position against a Carl player. Ren did qualify with his Jin and only 1 US Jin player qualified (Kid Viper) in the US qualifiers.

right now ren is better than buppa imo. buppa has tried multiple times to qualify and failed. Ren’s improvement is crazy i wish there was more recent vids of him

another jin that qualified is godhand hid. his playstyle reminds me of nise pachi nowadays…

Yeah, Ren’s skills is starting to look better than Buppa’s at this point.

Really wish I could recent Ren vids to see what he’s been doing differently lately. From the more recent Ren vs Buppa match I didn’t really see anything different from Ren other then playing just a solid defensive Jin against Buppa’s aggressive yet more risky Jin.

ren’s overall game is more risky than buppa but in that vid it seemed ren just played more solid all around.

u can see some of his recent stuff in his XBL replay uploads… his XBL is Pomesama

Has Buppa even played any matches since that gauntlet he ran a month or two back?

I know how frustrating that can be, and I reread my post, which seems a little harsh in retrospect. Like, you know it’s scrubby play that he’s getting away with, and you’d like to give the benefit of the doubt that he’ll learn. The way I see it, you can’t expect someone to learn. The top players will learn one flaw the opponent has, and they will capitalize on that flaw until the round ends or until their opponent learns. You should be doing the same. Bait bait bait the easy wakeups. Force him to learn not to do it, and if he refuses, beat him and move on.

I don’t have BB for XBL so I can’t see his replays unfortunately. Really wish BB had a better way of uploading those replays to a external site.

Hey Killey! Sup? Hmm lets see. Well your Jin game as well as mine is lacking J.A’s. Also other than that we IAD too much. I also think that against someone you fight a lot you like to throw either ex-DP or C-DP. It was just easy for me to bait them with a backdash 214D. have you noticed anything off in my game? on a side note;I just think a lot of Jin players are overlooking 6D for setups or in blockstrings. That move is good.
On a more random note. Does anyone know if Nise Pachi still plays?

The last time we played I noticed you were baiting my D.DP’s a lot and I was so pissed off when I saw those air 236D’s coming but like a stunned cunt I still decided to do D.DP’s. >_<

As for what’s lacking in your game. I have to question your combo choices I noticed you follow up with 6C, air combo after nailing me with a 2D combo but the proration sucks and you time 6C too early that you miss the rest of your combo allowing me to tech out. You should really just follow up with 5C, jB, jC, jD, 214B more often. Not only does it do more damage it gives better oki options and can lead to j.B, j.A whiff mix ups. Your oki game is also lacking especially during corner pressures. Jin’s oki game is pretty strong and a good guess will always give him a relaunch combo into another oki game. I’m starting to appreciate the value of a good oki game and anticipating on my opponent’s tech strategies. We both have issues with our zoning game and I think that’s pretty key with Jin’s game. We also seem to jump around too much and while that’s part of our zoning I can’t help but feel we are setting ourselves up for big counters.

I wish our matches would let off with the lag. It kept screwing up my timing with 5C, j.B, j.C, j.D, 214B and we can’t reliably instant block as well. I wanted to IB those Ice Cars so bad but couldn’t.

I didn’t get the timing for D.DP Burst Baiting but I’ve been training more on that as well as other methods to bait bursts.

I’m trying to incorporate more 5A’s, 2A’s, and j.A’s into my game. 2A is a safe poke and hit confirms into simple BnB’s for okis so I’ve been trying to do more of those and less 5B’s. Plus more 2A poke, dash, 2A poke, throw. 5A’s are surprisingly good simple pressure against early jump blocks. Can just dash up and spam 5A’s to keep the guy in the air then do DP and tag them if they are not IBing or Barrier Blocking. j.A’s are pretty good after j.B depending on your distance.

The startup frames for 6D leaves me hesistant to use it in block strings and set ups but I think so many people get caught off guard if you properly space your block string so if they try to counter they eat the 6D.

http://gamechariot.com/08movie_BB.html

I watched some new matches on game chariots and they had 3 up and comming Jin players and one of them was incredible pulling off stuff that I haven’t seen other Jin players do. Discovered a new corner combo with him.

6D, opponent lands, 6C, 623B, 5C, j.C, j.C, 214D, 2C, 623B, 623A. The combo after 623B is fairly standard when you have the heat but I was suprised at the fact you could properly chain 623B after 6Cing a frozen opponent. I will say though that the timing on 623B is fairly strict. Simply buffering it after 6C will give your opponent the ability to tech out before you can tag them with 5C. You are basically waiting a split second after 6C before 623B. I had to actually record myself doing it then try to pause it frame by frame to see when is the appropraite time to buffer in 623B. It’s basically during the recovery of 6C when Jin is in the process of turning back around but the timing is strict and any later and your opponent can tech before 623B comes out. The damage output is pretty significant without 623B.

Also surprised that I can do 5B (2hits), 5C, C Mash (8 hits), 5C, SJC j.C, j.D, air dash j.B, j.C, j.D, 214B. That deals a whopping 2.9k damage and works wonders on characters you can’t do the standard ground combo on like Bang, Rachel, and Carl. Apparently you can also delay those j.C’s, land, 5B, 5C, 214B.

?? is shaping up to be a rather solid Jin player so check out his matches. He manages to take out Dio’s Carl and does a good job against Shadow’s Rachel. A bit more practice and he can be really good.

having trouble with this combo

it seems when i knock them in the air, i end up falling too low to pull of the dive button and finish the combo.

Delay your 5C after the dash then super jump cancel after 5C for j.B, j.C. You should be able to nail that consistently with these 2 changes after a little practice. However, I recommend you do 5C, sjc, j.C, j.D, frozen opponent lands, air dash, j.B, j.C, 214B. It deals better damage and gives you better oki options then the combo you posted.

i delayed the knock up and i didnt know about super jump, i sped up my rhythm for the combo and managed to freeze them but i still fall a little short,