Jill fell out of a window. The Chris Redfield Teammates discussion thread

I’ve had more success linking Haggar pipe assist after OTG pistol then Lariat… am I doing something wrong? I also want to see if OTG pistol to Haggar Axe assist to Dat Magnum works.

I’m finding Chris Landmine to be useful for Haggar believe it or not. People like to Advance guard and then rush Haggar’s slow ass, but then they run into the mine or jump.

in depends on the amount of otg’s you’ve used in a combo. if it’s the first otg pistol you can just press the assist button at the same time as down H. for example after a throw or a short ground combo l,m,h,forward h, boulder punch h you can press the assist button and down H at the same time.

any other otg after the first otg you’ll have to press the assist button before you press down h. in really long combos involving 4 or 5 otg’s you’ll have to press assist even earlier than down h.

this is the rule for just about any combo extending assist.

Speaking of combo extending assist. Besides zero’s Shipugga what other combo extending assist are there after OTG Pistol?

There are a bunch, for example almost every projectile assist. Sure the timing isn’t the same with all of them, but you just have to experiment.

Honestly, i think Spencer is Chris’ best assist because of slant grapple. Spencer also doesn’t suck on point or anchor like Hagger.

You can turn those grapple extensions into grabs too. If Chris is able to combo more easily after a ground grab in umvc3, it’ll be that much better.

I think Chris to Spencer and Spencer to Chris DHC well together as well.

http://www.youtube.com/watch?v=bcXecF-MraM

Just a video of some random stuff on my team. Shows that chris with spencer assist bnb that everyone does and also has a spencer to chris dhc. It’s all known but, i made it to show a friend. Spencer DHC glitch to Chris grenades does so much damage…i hope it still works in umvc3 minus the damage reset.

if you had haggar you could easily add a lariat assist,dH, grenade m, into another grenade launcher and flamethrower into sweep combo it you felt like it.

there are many characters that can help chris extend his combos, but there aren’t many that can cover his weakness to rushdown. haggar is a horrible anchor but who said he had to be an anchor. i have him second on my team with a solid anchor last.

Yeah, i didn’t mean it like that. I’ve just been lurking for so long i talk like i’ve been in the conversation. Apologies.

I actually considered Hagger. You don’t have to defend using haggar and i didn’t mean any offense. Your stuff is sick. If i were making the quintessential Chris team, Haggar would be on it.

My team isn’t really a “Chris” team. I’m actually a lot more comfortable with Doom or Spencer. Chris (Gun) assist is great, but I actually can’t DHC well from Doom to Chris compared to Chris to Doom which i why i have Chris first. When i actually do a Doom combo > spencer assist into grounded finger laser hyper DHC Chris, they actually unfreeze from the first grenade before the third hits. Hitstun deterioration on ice…amazing…why the grenade is not immune to deterioration is just insane to me.

I didn’t mention that i’m building this team for UMVC3. I forget people are playing mvc3 for mvc3 haha. I don’t hate haggar at all. I just believe Haggar’s usefulness will be greatly diminished for chris in umvc3. Especially since that combo you mentioned won’t be possible (AS IT STANDS NOW 8/31/11) in the current builds of umvc3.

it’s all good.
i’m currently working on a chris/doom team myself with haggar lariat in the back. i always thought hidden missiles was an excellent assist for chris’s keepaway/chip game but wasn’t willing to learn doom until just recently and i’m very glad i did so! this will probably be my primary chris team from now on.

one easy doom to chris dhc combo is to do any of dooms corner combos ending in a hardknockdown: otg air photon beam cancelled into air photon array dhc into sweep combo. you can do it really late in a combo and don’t need any assists.

i’ll be switching out haggar in ultimate but it’s still a long ways away. i would be very grateful if you have any doom/chris tech to share.

I’ve succumbed and slotted Wesker into my anchor spot behind Chris and Haggar. Wesker’s otg assist with Haggar’s pipe creates an incredibly long ranged unblockable once you have conditioned them to respect the pipe. The pistol also gives Haggar a few more whacks after his ground bounces have been used up. Finally it gives the ability to set up Haggar’s infinite in the corner, but I’m still testing this one out.

It even gives Chris an added element of corner pressure via the unblockable, as well as a reliable way to land supers if you have already used the Lariat ie otg pistol ->flamethrower -> sweep combo

Like cambosam said you shouldn’t leave haggar as your anchor, so Wesker provides strong comeback potential once the Chris/Haggar “Wall of biceps” goes down.

I really love doom missiles. It just blows up so much stuff.

In a corner combo situation, i usually end up just using Doom level 3 to end my combos. He builds so much meter from his combos, especially from corner ones that it’s not too many times where i will just have 2 bars. That DHC from air photon beam OTG into air photon array > Chris sweep combo was the only decent i could really find too. I was trying to find a way to knock them high enough after the OTG into air photon array to actually grenade combo but no such luck. I didn’t try long though.

If you only have Chris Doom, during the first OTG relaunch in Chris combos, you can call doom and the missiles can OTG after you j.bbcs them. You can follow that with flamethrower sweep. I’ve been trying to find a really good full screen magnum + doom missile combo. I’m sure there’s one somewhere.

During the standard buktooth loop doom combo, you can call chris after the first rep right before doom touches do a bb instead of just a b ::: when doom touches the ground Chris gun assist, normal jump bb f+c s xx addf relaunch into bb f+c addf c s for a really nice corner to corner carry. I think that’s right…i’ll just make a video and post it…it’s pretty stylish. Doom can corner to corner solo but this one is a lot easier and doesn’t require triangle jumps mid combo.

cool! i knew about that one too. in the very corner you can land and actually go straight into grenade launcher if you do your aircombo moving forward so that you land as close to your grounded opponent as possible. the hidden missiles will otg them after the first grenade hits and the up grenade will hit them in the air letting the final grenade hit cause a hard knockdown.the hard knockdown allows for more combo possibilities but since i have haggar on my team i just dH with haggar’s lariat assist into grenade m into another rocket launcher into flamethrower canceled into sweep combo. very hard to set up in a real match but awesome nonetheless especially in a relaunch combo.

Firstly, I been doing AWESOME with Chris the past couple weeks. I run him on point and he is my favorite character to play as. I got a question though about one of his corner combos which includes Haggar because it seems to be pretty inconsistent and I can’t seem to figure this out which is…

When getting a opponent into the corner by way of combo (varies), launch, aircombo, S, OTG Pistol w/ Haggar lariat, medium grenade cancel rocket super. Alot of times the medium grenade will not OTG the opponent in order for the extra rockets to hit. I’ve tinkered with this combo ALOT tryin many different timings, delaying hits, different characters, etc but it just seems sometimes the medium grenade OTGing the opponent is just random. So most of the time I will just OTG pistol w/ Haggar lariet into flamethrower then his many weapons super instead for the for sure combo.

Now is there something I am missing here because I love doing that corner rocket combo into flamethrower then Chris’ many weapons super even though most of the time you don’t need to do that much damage to most opponents and it’s more so flashy than needed in an actual match. Any tips will help, I’m just rather confused on this with the amount of time I’ve spent toying with this and all the types of variations I’ve tried. Thanks.

it’s not random at all. i can do it %100 of the time on any character. you have to cancel grenade m into grenade launcher super later than you’d think. i usually cancel after the grenade drops below chris’s waist and sometimes right when it hits the floor.

I totally agree with cambo on this one, I don’t run him on point (he’s the anchor of my IronMan team right now) but I’ve run him on two teams (IronMan and BioHazard), and I’ve not had a problem at all getting the M grenade xx Hyper to work unless I messed up the timing myself by doing it too quickly.

I have been toying with the idea (and practicing with him on point on the IronMan team) of making a team just for Chris because he’s pretty fun to me, and a very cool characters as well. Oh…and I love shooting people with the Magnum lol.

I haven’t done a serious dig through the forums yet, but reading the strategy guides frame data (invaluable) and brief strategy…do you guys have a basic (or advanced would be awesome!) gameplan to go for with Chris. I’d rather not stay at full screen the entire time because his combos are great, and fun to do…however I’m 100% aware that’s not his role due to his tools.

Since I don’t have an actual Chris ‘team’ yet…I’m likely just going to stick with the IronMan team in reverse order which should still work very well. (making it Chris/Tron/IronMan)

Thoughts? Cambo, I must say after watching some of your matches…you inspired me even more to get Chris some more playtime to bring him up to a respectable level. :slight_smile:

Kei

My main focus since I considered trying to play MVC3 was to take it easy and play Magneto,Sentinel,Iron Man (Josh 360 10 years later). My execution in order to play Magnus at his full potential isn’t the best. So I have replaced him with Chris. I found that working him in with both Sent and Tony fit kind of okay. I want to know If anyone else has tried this combination and can throw me useful Tips/Strategies that can help me out as I play them out as is.

chris ,tron, and ironman with repulsor blast assist seems like a good chris team. repulsor assist allows chris to combo grenade launcher super. tron is a good gtfo assist that is also a combo starter and allows chris to combo after a throw with dH. ironman is also a good xfactor user.

although chris have very damaging combos, he has almost no ways of landing that first hit offensively against high level play. he has no high/low or crossup mixups whatsoever. but he does have one of the best empty jump option select gtfo assist/throw in the game. he needs to play defensively and use his moves when they’re safe and that is usually at full screen or after an assist pin down.

that being said chris does have many ways of landing combos on defense. he can combo off of the best gtfo assists, off of his landmine, and off of all of his throws.

he can also be played as a counter zoner because of his magnum. it’s really important to get the feel for chris magnum outside of combos and know what and when it can counter another projectile. it blows through nearly any normal projectile, is nearly instant, and is a great combo starter from nearly any distance.

chris’s biggest weakness even with a gtfo assist is any pindown assist like sentinel’s drones or amy’s ice projectiles followed by any ambiguous rush down like magneto’s high/low and wolverines left/right offenses. and because of chris lack of any air control or escape, he is much more proned to that along with felicia than any other characters in the game. even haggar can hug the air until the assists are gone.

Does anyone have suggestions for a good follow up when I catch my opponent in a Trish Peek-a-boo assist? I usually just go for sweep combo since the hit stun decay on Trish’s trap and the fact that they’re already off the ground makes comboing awkward. I typically really only catch them after a throw, cr.H OTG into assist to begin with.

Maybe hit them with a magnum then OTG follow up with whatever you can think of? Guess combo options would depend on who your third character is.

Amaterasu (Cold Star assist) is my other character. After the peek-a-boo catch I usually do a ground magic series sjc air magic series. I’ll give the magnum->OTG a shot. Maybe I can find a way to end it with Grenade Launcher OTG hyper+Ammy’s assist to hold them in the air.

Yea cold star is very good for it’s length and lockdown, I would recommend LLND’s matches if you haven’t seen them already. He did some pretty amazing Chris combos with cold star assist on WNF last night.