JiBbo's SFxT Dedicated Stream

If any of you were wondering I was in a stream today and someone said that the SFxT stages are longer than the AE stages… Being super ocd I got intrigued, whipped out my ruler, and measured. From my calculations (I counted the blocks and then measured each block size on my monitor) the SFxT stages are indeed longer than that of AE. From my numbers I got that the AE stage was 8 blocks of the SFxT length shorter than the stage of SFxT. The blocks in AE were twice as large on my monitor and numbered 16 while the SFxT blocks were 40 strong.

So based on this they did indeed change the length of stage from game to game, which is strange, I don’t know why they would. And before anyone asks yes I was very bored. I don’t know what usefulness this has (if any) and I didn’t really know where to post it… So I’m just posting here as it seems like as good a place as any lol. This is probably useless, but the world needed to know!!!

Also
I may very well be wrong in my counting/measuring.
This is also assuming all stages in both games are equal in length… I heard Ultradavid on some stream say that they were (despite common misconceptions)

Stages are longer in this game to make up for the vastly increased potential to wall carry, or move an opponent towards the wall in a combo. Based on how long combos are in this game, especially with tags, and some characters specifically having moves that send opponents flying fullscreen (some can combo multiple of them together), they needed longer stages or some teams could go wall to wall super easily.
Sure, it promotes more turtling and timeouts are won with all the room to jump back, but character’s corner games are usually stronger in this than in AE, so an aggressive wall carrying team with good corner tech is the inverse to that. It opens up new strats, but in the lower level plays unfortunately only turtling shows up.

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That makes total sense to me now. Thanks for clearing up some of my confusion!

No prob. One of the best ways to level up your sfxt play considerably is to forget that it looks like AE and think of it as its own game. Fundamentals and many techniques carry over, but simply knowing the game itself gives a huge advantage over someone playing it like AE expansion pack addition.

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Posted in the Bryan forums as well: [media=youtube]1BBoFte1We4[/media]

Starting Day 1 jack research in a moment: twitch.tv/automattock

Jack overview up on: [media=youtube]i2Uxt-n4-ZA[/media]

Also, OCCUPY PEACEFUL JAY’S STREAM SHOW EM HOW IT’S DONE ATTTACCCCCCKKKKKKKK!!!

This is bad :(, you should come back jibbo.

I’m going to tell on ryan he’s being naughty and timing out people with the robot just like the bear. I have to jump into “anti air attack” punch just to avoid seeing a T on the screen D=.

I can’t yet because AMERICA. I’ll be heading back near the end of the month DON’T YOU WORRY MENEN I’LL JACK HIM UP NO HOMO

Speaking of which:

[media=youtube]I1P9Q6t5byw[/media]

Thank you Based Option Select

Damn so sick. Long ass range and safe tekken chains into cross-rush… wat. Safe Seismos for pushback, punish and switch cancels. Good armor on jump in and dash. A DP. And dat instant overhead wow. Sounds like Jack is shaping up to be pretty good despite what a lot of people initially thought.

Plus he has the health and damage output of a grappler like Hugo but is stronger from far way and mid-range than up-close.

Damn I hella miss the stream

Sorry mayne, I’ll be back next month. Until then, I’ll be staying the hell away from all this Evo talk :lol:

Haha ya I had to stop following that thread it seems impossible to have intelligent conversations on srk let alone stay on subject.

Same here, felt like I was on the verge of jab-uppercutting somebody, and that’s just not a healthy, constructive response. XD

Jack’s dp is a projectile. --__-- I wish someone would have told me that sooner, I ate those trying to bait with counter.

Now that explains why Asuka or Heihachi could never counter them. Man I wasted a lot of life on those…

Instead of counter, use Hei’s Rising Upper!

Or asuka’s cr.mk xx cancan. :3

Watup DJ Jibs I decided I want to stick with Abel and I know you kinda experiment with him. I guess I’m asking very nicely could you give me some ideas tips things to train on. Just in general on how to get better with him. Need to get my Abel all Jibbo-like, just so I can get off the ground floor. Thanks in advance for any help.

Five more days ^______________^

Short answer: Whiff punish with ex shoulder tackle :3.