another strat from j-wiki.
this one is about wake up cross up which can beat reversal srk or whiff reversal srk by getting srk out on wrong direction.
this happends when you knock opponent with oil slide body press then st.mp whiff, then forward j.HK pretty early.
you need to j.HK early enough so that it will hit the last part of it on opponent or whiff srk.
for most characters, j.HK will cross up or whiff by st.lp > walk forward few pixel > early j.HK, but timing is tight.
per characters (after oil dive body pres):
standard characters:
st.mp > early j.HK
for characters that standard setup whiffs and land behind:
st.lp > walk back few pixels > early j.HK
chun:
st.mp > early j.HK (no delay j.hk will cross up, rest will fake cross. won’t work on ex bird)
sagat:
st.mk > early j.hk
Rufus:
cr.lk > delayed j.hk (no delay will whiff, small delay will land back, more delay will land front)
Seth:
st.mk > early j.hk (no delay: front, delayed: back or whiff)
Dudly:
6+lp > early j.HK
Ibuki:
st.mp > early j.hk (no delay: front, small delay: back, more delay: front)
Makoto:
st.mp > j.mk (cross up)
st.mp > delay j.HK (front)
Adon:
6+lp > early j.HK
st.mp > forward walk few pixel > early j.hk
Cody:
st.mk > j.mk (no delay: cross up, rest will land front)
setups for Non-body press knock down:
HP Rocket: forward dash > early j.hk (not exact timing)
air throw: st.mp > st.mk > early j.hk (need some delay)
Oil Dive:
f.dash > back dash > early j.HK (non-oiled condition only)
st.mk > shortest guard position > early j.hk (for standard characters)
st.mp > cr.mp > early j.hk (for standard characters)