[January 19, 2013] Momocon On Tour - Super Smash Bros Brawl Tournament (Atlanta, GA)

Location
Georgia Tech Student Center
Piedmont room
350 Ferst Drive, Atlanta, GA 30332

Note: parking is no longer free on weekends in the main open Student Center lot. Deck parking immediately behind the open lot is open on the weekends.

Schedule
1pm-2pm Registration and Warmup
2pm-10pm Tournament Play, if we finish early, we will have freeplay until cleanup

Prizes
MomoCon memberships
Gamestop giftcards
Anime and video game swag

Rules
[LIST]
[]3 Stocks
[
]8 Minute Time Limit
[]Double Elimination
[
]Best 2/3 wins in regular matches
[]Winner’s Finals, Loser’s Finals, and Grand Finals = Best 3/5 wins
[
]Brackets will be generated from TIO
[]BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
[
]Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
[]Items set to “Off” and “None”
[
]Pause set to “Off”
[]Meta Knight is banned – in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
[
]Infinites are NOT legal, but chain grabbing is legal.
[]There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
[
]The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
[]Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
[
]If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
[]In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
[
]If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
[/LIST]

Determining Player Priority
[LIST]
[]If there is a dispute in controller port selection or initiating Stage Strike use the following method below:
[
]Players will use a random method such as Rock-Paper-Scissors or Coin Flip, where the winner selects either first choice in port selection or first choice in stage striking. Whichever Player does not receive first choice in port selection will be compensated with first choice in stage striking.
[/LIST]

Stage Selection
[LIST]
[]The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Player 1 strikes two stages, followed by Player 2 striking three stages, with Player 1 then striking one of the two remaining stages).
[
]The Player that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
[*]The Player that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Player may not be selected. No Stage may be used by a Player that has already won on that Stage in this set.
[/LIST]

Stage Starters

  1. Battlefield
  2. Castle Siege
  3. Final Destination
  4. Lylat Cruise
  5. Pokemon Stadium 1
  6. Smashville
  7. Yoshi’s Island (Brawl)

Counterpicks

  1. Battleship Halberd
  2. Brinstar
  3. Delfino Plaza
  4. Pokemon Stadium 2
  5. Rainbow Cruise
  6. Frigate Orpheon