Almost every unit in SC2 has multiple levels which allow player strategies to be more varied. Say MK9 had different moves for each character’s stance positions. Some people may favor one stance over the other based on their strategy. The same can be said for air, crouching and grab attacks. You can’t have that variety of styles with limited options. Look at high level Blazblue: Continuum Shift 2 matches and you can see how people playing the same character play with different objectives. With the same attacks you get the same results.
But there is nothing hidden about it, which is my point. The only thing that changes over the months is application. Marines will always be an attack unit, but they can be part of a main army, assist in drop harass, or even provide cover for siege tanks. At the end of the day, their function is still the same; shoot at stuff till it dies. It just depends what you want dead.
Whatever other point you were making is fine, its just a bad idea to use an RTS to make a fighting game point.
It had two sequels to improve it and never did. It remained the same throughout all of the last gen MK games and finally ditched it with MKDC. Stance changes simply didn’t work for MK which is why they don’t have them anymore. If it worked like Gen’s stances or any found in Tekken it wouldn’t be much of a problem as knowing the stances and switching between them were important aspect for the character who had them. That wasn’t the case for MK. It was more like, you don’t like this style? Use this one instead.
Seriously? Space Craft 2 talk?
Why can’t you guys play a good RTS like C&C 3 Kane’s Wrath???
You are right, Space craft 2 is crap. Starcraft 2 is better.
Also, I laughed at CnC3KW being a “good” RTS. I mean, I guess you can call it good if you like poker builds and tank spam.
I agree with everything James Chen said except one thing: I don’t want him to be wrong because I don’t want this game to get accepted.
/endtrollsession
Corrected. And I mean vanilla RA2 not that Yuri’s Revenge BS.
how do you give thumbs up seriously
Isn’t that pretty much how every fighting game looks to someone who doesn’t know how it works?
For example, Tekken just looks like a bunch of random attacks and juggles to me. Because I have no idea what goes on beneath the surface or how the game works.
Anyway, fighting games have different systems. This is good, because people are different.
Chen’s complain about MK character variety has been a longstanding complaint against the series in its 2D incarnations when every character had the same basic moves, and every character has a projectile.
That’s pretty much the same here. Projectiles also not clashing or having priorities is kinda stupid overall, because it means a pure projectile based strategies isn’t going to work. In this game, if a projectile freezes or captures you, it’s just better.
Imagine if certain projectiles had priorities over others. Obviously capture projectiles would be weakest. You could even get into the SF meta game of EX projectiles having different priority properties. Wow, such depth!
Not having pure grapplers or turtley characters hurts the game a little bit too.
I remember on the Wakeup SRK when Tom Brady said Reptile was the Dhalsim of the game b/c big force ball= Yoga Catastrophe.
So silly.
We saw today that Cyrax can’t win fireball wars against ermac cuz ermac’s fireball recovers quickly so he can shoot and still block the net in time.
He said there are no “Dhalsim” characters but Reptile can control space and move himself quickly on the screen.
I mean, sure. That’s if the net is thrown nearly at the same time as ermac’s fire.
Dhalsim’s never been able to move very quickly, and his controlling long range space is handicapped by poor short range options and low stamina.
Teleports in SF4. Reptile uses his dash to run away in reaction to jumps.
Which must mean every character plays exactly the same… errr wait, that isn’t the case.
Bullshit. It just means different strategies have to be employed than in every other fighter where projectiles clash. And it doesn’t matter what game you play. If a projectile has similar properties to the rest in the game, but captures or freezes the opponent… IT’S BETTER.
Imagine if that was the case… You would probably be playing a different game. Go play it.
Why? Because it is no longer like some other game you like?
More silly that you half quoted him and totally misunderstood what he said.
Well, first you clench your hand into a fist. Then you turn it so that the base of your thumb faces upward, and the part with your pinky is at the bottom. Then you kinda extend your thump so it’s perpendicular to the rest of your hand. It should look something like this. :tup:
Good lord, man. Calm down. Don’t need to bite my head off. I’m like Chen, a primarily SF player who’s stating my opinions about the game. I’m having fun with MK9, I just sometimes wish they made some different design decisions.
I understand that characters play very different in this game based on their specials and chains.
Do I need my name in red to be treated nicely if I say something negative about MK?
I listened to the Wakeup SRK with 4 people, and while the whole “let’s compare SF characters to MK” was stupid, we got a big laugh out of him stretching to say Reptile played like Dhalsim. If that’s not what he meant, sure, I’ll go with that… but 4 people in the car and a certain host of the show was thinking he was “stretching” it a bit.
He could just have said "No, no one has the space controlling normals that Sim’s gameplay is based on."
I think he did say that there were no traditional grappler type characters. The only character w/ a legit command grab is cyrax, and he’s got bombs, nets, teleports, and all sorts of stuff that breaks that mold.
It was obvious that Boon didn’t really like the fireball mechanics of SF and thus made them pass through each other to discourage full screen fireball fights.
What did happen was that whenever they gave a character a low fb or a quick recovering fb (think liu low fb or milenna sai’s from 2), that basically happened and ended up being more deadly.
I am plenty calm.
I just see every other SF player complaining about shit they want to make MK be more like SF. If you want SF go play it. It’s not going anywhere and is a good game. Have fun.
I think chen is missing a few braincells.
That’s really not that much different than SF though, merely that in SF a lot of characters simply don’t have a viable projectile to start, while in MK more characters have projectiles that just aren’t as good.
THough I do agree that the game might be better with a grappler or a more turtley character like you mentioned. That’s not an SF thing though… that’s just preference. And that’s not saying there’s no character variety either. Some MK players seem really sensitive.
cute.
If being truthful is cute, Then I’m the cutest prick you know.