James Chen thinks MK9 lacks depth

East Coast Challenges at Wednesday Night Fights - Xbox 360 Feature at IGN

I really would like to know why he feels that way. He doesn’t go into any type of detail. I mean how are people going to understand where he’s coming from without any explanation?

What you do guy/girls think about this? Is he right or wrong?

I don’t think it really matters since he doesn’t pose any kind of argument.

lol

Not sure what he’s talking about honestly. Though I’m pretty sure it has something to do with the combo system and the fact that footsies and mixups are a little different than in SF. But it doesn’t lack depth at all imo.

I agree with his last words though. “Break the shit out of this game!” :slight_smile:

I can see why James didn’t go into detail. Remember, the article is on IGN. He’s writing for his audience and the audience the article was written for wouldn’t understand nor care about the details.

James Chen is usually crystal clear, but I don’t have a clue what he means by limiting creativity either. Plenty of the characters can be played lots of different ways, and this has been shown already. He’s also basing his criticism on the fact that he thinks the game won’t change much in the future, which, of course, can very easily be proven incorrect. No offense to him at all because he’s awesome, and he doesn’t usually subject himself to this anyway, but this seems like a very ill-formed early impression.

The only legit criticisms levied so far have been superficial and not related to the core gameplay. Stuff like changing controls can be patched to be more smooth, and it doesn’t much change how the game is played on the top level (and it would help if people would realize that “SAVE CHANGES” actually does something - namely, it saves your changes, and a half hour of our time).

I have nothing but love and respect for James Chen, but saying that a game has no depth after only playing it for a few weeks seems kinda…yeaaaah. Even if he did have the game early, at most he only had it a week or 2 early and even then making that statement is kinda iffy.

But since there are lots of fighting game snobs 'round these parts, maybe he’ll come in and elaborate on why he doesn’t think the game has much depth. Even if I don’t agree with it, I’d like hearing about how he came to the conclusion he has.

He would’ve, but like it was said, he was writing for IGN. 95% of the readers on IGN don’t even know how to do a SRK motion…

It’s probably a social thing. His circle is deeply set on hating MK, it’s easy to believe what everyone around you is saying.

Edit: and maybe a bit of left-behinder syndrome as well.

Quick someone post this in here

And see what Tom Brady says.

i kind of agree…

i mean, playing defensive waiting for an opening is not ideal because you receive chip damage and boost your opponents ex bar. which means that you have to be aggressive and gamble a lot of the time.

having to guess is not necessarily ‘depth’. although people could argue the same about poker - how deep is poker? but it’s awesome.

all i care about is that it leads to fantastic mind games and hella exciting matches for spectators.

they don’t care about the details, but they care about the message…and it would cause a flame war.

look how overblown those few comments from Ono became.

WNF has always embraced multi game diversity, Valle especially, so I doubt it.

If there’s any influence, maybe it’s Justin’s thoughts.

Didn’t affect MvC3 or SF4.

He meant that the characters would play the same way even a year from now, unlike some games that completely change over the course of time. But what we see now is pretty fine by him.

So far this seems to be true. Did anyone discover a new way to play a character that wasn’t mentioned in Tom Brady’s day 1 guides?

He’s kinda right. I mean zoning is sort of one dimensional. You zone until one char falls behind or takes too many hits then you rushdown. Defensive play is not rewarded due to chip on normals. Rushdown leads to powerful mix-ups thanks to jail strings that force you to guess between hit or throw. And rushdown also gives you free chip. So the game heavily leans towards aggressive play and mix-ups. I see only a few chars doing well thanks to zoning and that would probably be Ermac and Sub-zero and even they have good rushdown as well.

Not that it’s a bad thing. The game is stupid exciting to watch.

Certain characters can win fireball fights by being able to duck or block the opponents fireball due to their fireball having faster recovery. Match-ups play a bit part in how effective zoning safely can be.

Well, if MvC3=“depth”…fuck depth and give me MK9 all day. Seriously.

I’m loling so hard right now. He said he doesn’t think play style will change in the future, and you said “so far this seems to be true.” No kidding. We can never be in the future during the present!

It’s been only about two weeks, and already Cyrax turned into friggin Zangief. If you want characters with railroaded playstyles, play MVC3. Most of them have very clearly prescribed styles, much more designated than in MK9.

Also before seeing Tom Brady at PowerUp, how many people knew Sub Zero could be played like that? I think the perceived tier list will change dramatically during the next few months, as people start to discover the true potential of some of the characters.

I’d like to hear James Chens definition of a “deep” fg.

I lol’d.

Commence eye roll sequence “BRAVO”.

Well, he practically did.