So you finally got the knockdown.
Hard Kno****ckdowns (cr.mk, cr.hk, Forward throw)
Vortex
(You should know how to do this)
Chip Damage[details=Spoiler]
[media=youtube]k0gcvl3_nSc[/media]
Meaty Air Slash > M/H Sobat[/details]
Meaty pressure[details=Spoiler]
[media=youtube]_Qidd5Hx9jQ[/media]
(Counter hit M.sobat can combo into a FA)
Whiff Cr.HP > Meaty M.Sobat kick
[32 frames]
[media=youtube]e6bs2LcFWaU[/media]
Jumping whiffed normal > meaty Cr.LP (+7)
[media=youtube]iodZKox88Ks[/media]
Jumping whiffed normal > meaty Cl.HK
Beats:
[LIST]
[]Throws
[]Non GDLK backdashes (ROSE, CHUN, BOXER)
[/LIST]
Float has juggle potential- anything that works after a Exmgu
Recommended: Air slash, Super?
The Kraken
[media=youtube]hOa2fxIhmMo[/media]
Hard knockdown:
Whiffed kneeshot > Meaty Cr.Lk
[/details]
OS their wakeup[details=Spoiler]
[media=youtube]_TCz5LFU10I[/media]
[media=youtube]5oG35G330aA[/media]
Example: Whiff Cr.HK > [OS of choice]
[media=youtube]TCMs9b7HaAU[/media]
[media=youtube]cbNj4WyYB54[/media]
This option select is weird to time for its really useful! Even close HP beats EX Messiah but Far HP puts Rufus in a juggle state to combo EX/HK dread kicks
[/details]
Safe jumps
Deejay Safe-Jump/Anti-SRK/Setup Guide
Reversal Baits[details=Spoiler]
[media=youtube]X-DxzJBSWpU[/media]
[media=youtube]CdOgbXUsnDk[/media]
L.Sobat + Cl.lk Safe from 1frame supers- hold up
[35 frames] [13 frames]
L.Jacknife + Cl.lk
[37 frames] [13 frames]
2x Forward dashes
[(19+19)=38frames]
Cr.HK + Cl.lk
[38 frames] [13frames][/details]
Corpse hopping (Removes back charge/ change sides)[details=Spoiler]
[media=youtube]JWYITq4Vjk4[/media]
M.Jacknife:
[40 frames]
[media=youtube]K74E0ml9uCs[/media]
EX.Sobat
[53 frames]
[media=youtube]5E1uh4P8-iw[/media]
L.Jacknife
[35 frames]
Use the few frames in which you can hold your charge to move backwards or forward to determine which side you’ll land on
[media=youtube]KFxDHK-a3G0[/media]
(against 6frame reversals)
Far Light punch > Instant Knee shot
[13 frames]
[/details]
Unblockables
Sagat
Spoiler
[media=youtube]MtS0daRv9M0[/media]
Whiff Far.MP > wait a few frames >Delay’ed Kneeshot
[23 frames]
[Applies to:]
THawk- Crossup
*Rufus- Crossup *[details=Spoiler]
[media=youtube]DDjGjzeJalQ[/media] [/details]
*Barlog- Crossup *[details=Spoiler][media=youtube]if4r8DYjq4s[/media][/details]
Seth- Normal Jump in
A second set up for sagat’s unblockable, crosses up up on more characters than the other setup. Sagat can avoid this 1 by leaving his block in neutral.
[media=youtube]tGF4bl3GW_Y[/media]
Whiff Cr.HP > Kneeshot
[32 frames]
Crossup:
RYU [details=Spoiler] [media=youtube]4DDgSqRL_88[/media] [/details]
KEN
ONI
YUN [details=Spoiler] [media=youtube]dx5RHK_76_s[/media][/details]
YANG
VIPER
CAMMY [details=Spoiler] [media=youtube]oChpvO2v7Do[/media] [/details]
EVIL RYU
GIEF [details=Spoiler] [media=youtube]l_Qb9oDswKw[/media] [/details]
RUFUS
BARLOG
Abel
Spoiler
[media=youtube]sLqqs1pJFXo[/media]
Whiff Cr.HP: Jmk (at the soonest possible time it would hit)
[32 frames]
Rufus
Spoiler
[media=youtube]y9Ukv8BOVP8[/media]
Instant Overheads[details=Spoiler]
[media=youtube]VVLKgFh-US8[/media] [media=youtube]gcA855BOu-w[/media] [media=youtube]ZS1wkEMLBQs[/media]
Whiff Cl.HK > Instant J.MK
[38 frames]
Baits reversals
Hits (and baits) armoured moves
[/details]
Knee-cross (kneeshot crossups)
[details=Spoiler][media=youtube]rPXvfq2mc1E[/media]
Juri’s options are limited to blocking the crossup and ex-counter which can he reacted to. The rest of her options can be OS with cr.mk or cr.hk.
[/details]
Tech-able Knockdowns (Light Sobat, Non-EX MGU, Light Jacknife)
Safe jumps
Deejay Safe-Jump/Anti-SRK/Setup Guide
Empty jumps[details=Spoiler]
[media=youtube]EwkgXMwAH6Q[/media][/details]
Meaty pressure[details=Spoiler]
[media=youtube]jJjhoYrFBbY[/media]
Forward dash > Meaty St Cl.MP (+6)
[19 frames] [9th frame][/details]
Super/Ultra Knockdowns
Spoiler
[media=youtube]wFarUKBVo5o[/media]
Super, slide, into knee hop set up
Cammy: knee hop into throw[/details]
Anti-Air Set-ups[details=Spoiler]
[media=youtube]G7AFzcfKwYw[/media]
Juggle U1 with late hit AA air slasher
[media=youtube]V7riLnHkDRE[/media]
M.Sobat/H.Sobat Set ups
FADC resets
(all resets are risks for more damage)[details=Spoiler]
[media=youtube]x9tRyB-AjCE[/media]
After a H.Sobat FADC Deejay is at +6using a delayed Cr.lk (5frame start up) a standing ryu is tripped up and a new combo begins.
In this case the natural ender: Cl.mk, cr.lp, cr.mp xx Hsobat would have dealt 149 damage (resets should aim to beat this number)
Compared to the brand new combo cr.lk, cl.lp, cr.lp, cr.mp xx H.sobat 204 damage
If ryu was crouching this reset would not work. But the natural ender would change to be: Cl.mk, Cl.mk, cr.mp xx Hsobat *179 damage (Always recommended on wider characters) **
[media=youtube]N600bb5zzwQ[/media]
Deejay’s throw deals 120 damage + Cl.mp (depending on current damage scaling).
In the first reset example it would deal (70x.7)= **49 + 120 = 169 damage **[/details]
[FONT=Helvetica]-------------------------------------------------------------------------[/FONT]
CH FAR Fierce
[details=Spoiler]
[media=youtube]kH2xopyiu5o[/media]
365 damage, 490 Stun
[media=youtube]Cd_0Oerz530[/media]
335 damage, 360 stun[/details]
[FONT=Helvetica]-------------------------------------------------------------------------[/FONT]
EX Jacknife
Meaty Air slash
Whiff L.jacknife (meter gain)
EX Sobat
H/Ex Air slash (chip)
Whiff L.jacknife (meter gain) Positioning Far-range [35 frames]
Whiff L.Sobat (meter gain) Positioning Far-range [37 frames]
Whiff M.jacknife (meter gain) Positioning Mid-range [40 frames]