"Jackpot!" Cody Combo Thread

this being SF4, the only real blockstring is mashed jab into a low short with nothing after it.

depends what I want to accomplish though. usually I will just do c.lp c.lp c.mp xx jab criminal because on hit, I use fierce tornado and get my big damage hit confirm and on block I am far enough away to be safe (sometimes! I still need to investigate this more because I get punished by things that make no sense).

The other one is a frame trap into c.fp xx criminal which makes a proper block string… they can’t mash out between blocking a c.fp and your criminal.

RH ruffian might connect if you launch with bingo, but if you juggle into bingo it probably won’t. will investigate

Thanks for taking the time to post but dude, seriously, read the OP

wow, great thread sakeido, thanks for the effort. You’ve managed to lay everything out in an easy to read, logical fashion, quite an accomplishment on the internet :slight_smile:

i changed the initial hit of that earlier combo to nj.fierce… it upped dmg&stun by 50 :razz:

so to reiterate

Spoiler

490,740 j.Fierce > st.strong > (1frame)cr.Fierce xx RHRuff > FADC > Jab BINGO > EX CriminalUpper

my fingers told me im not allowed to test this vs more chars :razzy:

Just curious, I mess around with cody every once in awhile and I’ve noticed, most people say his B&B is jab jab mp to criminal upper… is there a reason people dont use jab jab jab mp criminal upper?? Just curious. I haven’t really had an issue landing it with 3 jabs instead of 2. Damage scaling maybe fucks it up?

^really?

EDIT - jeez. Aside from scaling, pushing the target back there’s another reason you don’t do this. More often then not, you’ll end up missing the initial hit of the CU which is a grip of damage. Only reason you’d do this is if you’re complete ass at hit confirm.

or you dont sleep before tournaments and play drunk like me. But c.lpx3 as opposed to c.lpx2? Common sense nigga.

Er, haven’t seen any mention of it, but I’ve had some nice success with j.rh fp - cr.fp - jab criminal - ex criminal. Sometimes I’ve been able to squeeze an EX stone in between the cr FP and the jabbing upper, but I’m not good enough on the inputs to reliably pull it off so I can’t quite verify that it fits in the chian…

cLPx3 is only good for baiting SRK in my opinion

yet again, can i get advice on properly comboing lp CU into ex CU???

Cody’s unblockable. Our debris will blot out the sun.

[media=youtube]FvLiBxXTKWI#t=1m28s[/media]

i think it only works on sagat since i tried it with bison and it ddnt work but one of my setups did using ex rock

also this is reliant on the opponent quick standing so it isnt really effective unless ur positive ur opponent is going to quick stand

nevertheless its an option

I think I saw somewhere on a different thread saying that it doesn’t work on some characters. I might be wrong.
Either way, it takes some super strict timing. In training mode I’ll only get it 10%-20% of the time…
Maybe I suck I don’t know. Probably. lol

It’s a link, so if the tornado whiffs, that just means you’re doing it too late. And yeah, it’s character specific.

I’m digging these Bingo Buffer Combos. Here are some Bingo Buffers utilizing the knife. :stuck_out_tongue: THESE MUST BE DONE ON A STANDING TARGET!!!

-j.FP, cr.FP, cr.LK, HK Ruffian, FADC, FP Bingo [410/630] *Can be done anywhere, except the corner. 2 EX

-j.FP, cr.FP, cr.LK, HK Ruffian, FADC, FP Bingo, Ex Criminal [470/720] * Must be done a 1/3 away from the corner, 3 EX

The best way to buffer these is to hold on to FP after cr.FP

JACKPOT!!!

just curious, calm down guy. I did it for awhile in training mode all hits of CU land. Oh well.

j.HP - cr.HP(or st.HP) - HK.Ruffian - FADC(in corner it does not matter forward or back) - final dest. 15 hits, 562 dmg

I didn’t test any of these but if they work that’s crazy flashy

any idea which characters lp CU into ex CU does and does not work for? I may end up testing it out tomorrow if I have the time.

j.HP - cr.HP(or st.HP) - cr.LK - HK.Ruffian - FADC(in corner it does not matter forward or back) - final dest.

you can do this for hit confirm or option select into MP.Ruffian

also, hi, I’m a long time lurker and first time poster, just felt the urge to quote this :smiley:

check out my post on page 2 and feel free to find something i may have missed

well, im majorly digging the name “bingo buffer” & am gonna use it as jargon from now on :lol:

but, & there is a but…

just as i did firstly & milki did a few posts up, you forgot that important tenet of RHRuffian so ill quote it again:

you have to stand the crouching opponent w/ cr. or standing FIERCE before you xx RHRuff!!!

that out of that way, shinstar:

if you noticed in my original combos, i was using jab bingo… which i was charging the whole combo :rofl:
later that night as i was drifting off to sleep i thought: "jeez it would be a lot easier if i charged the bingo on fierce"
glad to have your confirm on that early tuesday :tup:
so after i got off work yesterday i come home & try charging on fierce like your combo & omg is it ever easier! the damage on my combo dropped by 12, but the stun stayed the same :bgrin:
needless to say, unless im showboating or looking to pretzel my fingers up, im using fierce in my bingo buffers that will allow it :tup:

also @ sakeido: some of the numbers in my original posts were wrong because i forgot super4 saves your training config &… you guessed it: counterhit starts :razz:
tho i do think that youd get quite a few ch nj.Fierce if you were gonna go for one :nunchuck:

but ive gone back & tested & retested(also on a few other chars in addition to ryu)& i have the accurate info.
so the bingo buffer combos i have are as follows(also edited my earlier posts to have correct numbers):

bingo buffer combos

[details=Spoiler]towards corner
tested on crouching ryu, ken, chunli, guy, & hakan
** = begin bingo charge

**[346,444] ** st. or AA RHRuffian > FADC > Fierce BINGO > EX CriminalUpper

[304,460] (2) st. or cr.Fierce xx RHRuffian > FADC > Fierce BINGO

[388,586] (3) st. or cr.Fierce xx RHRuffian > FADC > Fierce BINGO > EX CriminalUpper

[443,728] (3) j.Fierce > st. or cr.Fierce xx RHRuffian > FADC > Fierce BINGO > EX CriminalUpper

[478,740] [on CH start: 508,790] (3) nj.Fierce > st.strong >1frame cr.Fierce xx RHRuffian > FADC > Fierce BINGO > EX CriminalUpper

also:
off the backthrow setup:[428,640] (3) j.forward> st.strong >1frame cr.Fierce xx RHRuffian > FADC > Fierce BINGO > EX CriminalUpper**[/details]

So, I figured out you can easily use cr.HP in a frame trap to get a free counter hit setup.
I ended up with this combo, which I manage to connect twice today :

(Counter hit startup, 4 stocks corner)

cr.HP > EX Bad Stone > cr.HP > Ruffian Kick HK > Ex Focus Cancel > f + HK > EX Criminal Upper

Damage : 521
Stun : 890

The perfect setup include that your opponnent stun is 0, then all you have to do is hit them once, and enjoy.