"Jackpot!" Cody Combo Thread

Hmm…I just came back from testing my combo, and it doesn’t work >< the cr.fp whiff after the s.mp , I also tried with the cr.mp, and it whiffs too x)
Weird thing, I tried on the big characters, the close.mp won’t even come out on them xD
Too bad, I won’t have any supaSoSickStylin’ combos h@h@

there are plenty enough to choose frome : D

tho the fadc really kills the damage, that combo totally works… you possibly had the spacing/timing wrong &/or it could very well be char specific
similar to some of the combos from my cmv, so i gave it some tries in training last night.
landed it in the corner vs cody for 436dmg & 707stun

then instead of ending w/mk ruffian, i used hk ruffian @ the end & followed that w/mk ruffian: 443dmg & 717stun

but it was cool cause the hk ruffian landed real meaty so instead of mk ruffian, i just followed w/a meterless U1 juggle for 479 dmg :wink:

im sure you could go ahead & utilize all meters for another cu fadc c.jab, s.strong, c.fierce before the end but it was late & my oldman hands werent havin anymore.

goodluck landing that in grandfinals lol

For FACD combos, without any meter to spare, foward Ruff. Kick gives max damage.
If you have 1 bar to spare, EX CU is max damage.
It is also possible to land yet another Roundhouse Ruff. Kick after a FACD’d RH RK.

I personally prefer to end with nj.hp. Does 10 less damage, but gives twice the meter and does double the stun.

Dont forget stomach blow for a reset once in a while.

…why the vague&false info so late in the thread man? :confused:
fadc followups from a :hk:ruffian:
w/out meter, the max damage followup is level 3 bingo
if you have 1 bar to spare: crack kick, ex cu is max damage midscreen… lvl3 bingo, ex cu is max damage near corner

to be clear, heres the numbers:

:hk:ruffian, FADC,
0 extra meter
[LIST]
[]:hk:ruffian : 200dmg 200stun
[
]crack kick : 210dmg 300stun
[]n.jump :hp:: 220dmg 300stun
[
]:mk:ruffian : 230dmg 200stun
[]lvl3 bingo : 250dmg 300stun
[/LIST]
1 extra meter
[LIST]
[
]exruffian : 230dmg 250stun
[]exzonk : 260dmg 350stun
[
]ex cu : ~280dmg 330stun
[]crack kick, ex cu : ~306dmg 444stun
[
](near corner) lvl3 bingo, ex cu : ~346dmg 444stun
[/LIST]
full meter combooooo
[LIST]
[*](near corner) exzonk, excu : 340dmg 470stun
[/LIST]

I kinda use that the most nowadays. depending on the opponent, it can lead the most damage and quickly stuns anyone. forward dash, cl.hp, throw, c.lk xx, overhead, crossup, n.jump etc etc

@spookeydonkey,
Yea i know lvl3 bingo is max damage, but what are the chances of that happening?

I’m not sure its not a level 3, but if you do cl.HP (hold the HP), c.mp xx HK Rufian FADC release HP It has enough time to charge the bingo.

Its an easier off the cuff combo bingo than keeping LP charged. I find doing a FADC while charging the LP can be awkward. (If I am charging LP I would likely let go while doing the FADC and go for something else like a crack kick)

as often as you wanna spend 3 meters on a non-ultra combo…?
seems like itll head to a meter management type of discussion which i can do without(spend it how you want it)
i was just tryin to show the correct numbers.
esp since i dont use utra1, fadc off a :hk:ruffian isnt even in my game much anymore. but if i do it, im def gonna bingo or crack kick after that shit everytime because of followup damage(sometimes even u2 if theyre gonna DIE!).
solid & zuk got me thinkin about that reset tho :eek:

& solid, i think its a level2 if you do it that way… but the extra hit prior to & the fadc itslef already have that bingo scaled to 80% :sweat: if im doin it, im usually going for :mp:, c.:hp: xx :hk:ruffian fadc so i just get the level1 bingo damage(same stun)

ever tried after a long combo that leads into stun, lvl 3 focus cumble, wait, c.lp, reset, j.mk crossup? gonna hit the lab in a while to find a reliable way to determine a save meaty crossup.

I for one like the speed of st.mp->c.hp link… It feels more in rhythm when you’re in rush down mode… I seem to have more problems with (ch) st.hp -> cr.hp tho, that link just seems so slow to me and throws off my mojo…

If I want to reset after a lvl 3, it’s usually only in the corner… You can do lvl 3 crumple (hold UF) and do a mk crossup, this will reset them out of the crumple and if you crouch while they reset, they will be put back in the corner and (from what I’ve found) about 90% of the time they will block the wrong way because it looks weird… But it’s a good setup to do a st.hp or st.mp, usually you will get a CH… Granted you will still eat a mashed SRK or something, but use it in a smart situation and it will work…

as a punish combo, neutral jump hp into crack kick into whatever seems better now that crack kick juggles better
the njhp has to be hella late to combo in to the crack kick so it’s only practical in a few situations

maybe against dizzy when you don’t want to use as much meter?
maybe use meter but you just want to be flashy?

njhp, forwardhk, forward medium punch would be a good reset i guess, if you were dominating round one, had full meter and wanted to reset the damage scaling to finish the guy without wasting meter

i wont go on, the combo potential is the same as if you started with crack kick

unrelated note: i totally just realized that cody can fadc a criminal upper into clk now since it’s faster…

I have some new crack kick combos I’ve been messing around with

video 1
Forward HK > Short Super


Video 2
Anti-air corner only - Forward HK > Ultra 1

You can also do Forward HK > Forward Ruffian Kick

I just want to stick this out there just in case it could be useful, if not, no worries. I was giving someone can basic BnB Cody combos and I’m sure there are better ones out there. If this is helpful or could come in handy, this is it.

cr.LP

cr. LP, cr. LP, cr. LK, MK Ruffian Kick = 147 Damage 200 (210) Stun
HP Criminal Upper = 168 Damage 294 Stun
Note: It was somewhat hard for me to cancel into special

cr. LP, cr. LP, cr. MP -> MK Ruffian Kick = 179 Damage 250 Stun
-> HP Criminal Upper = 150 Damage 285 Stun
(Varies also to 200 Damage 334 Stun)
Note: cr.MP is like a one frame, must time it right on hit confirm

cr. LP, cr. LP, cr. MP, HK Ruffian Kick -> FADC -> Ultra 1 = 393 Damage 250 Stun
Note: Its a funny looking from cr. MP to HK Ruffian Kick, but it connects.

cr. LP, cr. LP, st. LP, cr. LK, MK Ruffian Kick = 156 Damage 235 Stun
HP Criminal Upper = 174 Damage 307
Note: It was kinda hard for me to cancel into special

cr. LP, cr. LP, cr. MP, HK Ruffian Kick, Super HK = 368 Damage 250 Stun (Super Doesn’t Add Stun)

cr. LP, cr. LP, cr. MP, HK Ruffian Kick -> FADC -> Ultra 1 = 393 Damage 250 Stun (Ultra Doesn’t Add Stun)

close st. HP

close st. HP, MK Ruffian Kick = 230 Damage 300 Stun

", HP Criminal Upper = 260 Damage 300(420)Stun

", EX Criminal Upper = 280 Damage 430 Stun

", LP_MP Zonk Knuckle = 250(240) Damage 400 Stun

“, HK Ruffian Kick = 200 Damage 300 Stun
”, HK Ruffian Kick -> Super HK = 480 Damage 300 Stun
", HK Ruffian Kick -> FADC -> Ultra 1 = 530 Damage 300 Stun

cr. HP

cr. HP, MK Ruffian Kick = 230 Damage 300 Stun

", HP Criminal Upper = 260 Damage 420 Stun

", EX Criminal Upper =280 Damage 430 Stun

cr. HP, HK Ruffian Kick = 200 Damage 300 Stun
cr. HP, HK Ruffian Kick -> Super HK = 480 Damage 300 Stun (Super Doesn’t Add Stun)
cr. HP, HK Ruffian Kick -> FADC -> Ultra 1 = 530 Damage 300 Stun (Ultra Doesn’t Add Stun)

f.MP

f.MP, cr. LP, cr. MP, MK Ruffian Kick = 219 Damage 300 Stun

", ", ", (With) HP Criminal Upper = 240 Damage 384 Stun
Note: cr. LP after f.MP might be one-frame

b+MP

b+MP, st. LP, cr. LK, MK Ruffian Kick = 217 Damage 260 Stun (207 D 260 S)
HP Criminal Upper = 238 Damage 344 Stun?
Note: Strict timing and must be timed right

b+MP, cr. LP, cr. MP, MK Ruffian Kick = 239 Damage 300 Stun
Note: cr. LP requires strict timing to hit comfirm.

b+MP, cr. MP, MK Ruffian Kick = 244 Damage 280 Stun
HP Criminal Upper = 268 Damage 376 Stun
Note: cr. MP requires strict timing to hit comfirm.

Neutral Jump HP (Jump Straight Up)
Note: Neutral Jump HP must be a deep hit, it can’t be above opponent because close HP will miss the opponent

Neutral Jump HP (Jump Straight Up) , cr. LP, cr. LP, cr. MP, MK Ruffian Kick = 276 Damage 420 Stun

Neutral Jump HP (Jump Straight Up) , cr. MP , MK Ruffian Kick = 284 Damage 380 Stun

Neutral Jump HP (Jump Straight Up) , cr. MP , HP Criminal Upper = 308 Damage 476 Stun

Neutral Jump HP (Jump Straight Up) , close HP, MK Ruffian Kick = 324 Damage 480 Stun

Neutral Jump HP (Jump Straight Up) , close HP, HP Criminal Upper = 348 Damage 576 Stun

Neutral Jump HP (Jump Straight Up) , close HP, HK Ruffian Kick = 300 Damage 480 Stun
Neutral Jump HP (Jump Straight Up) , close HP, HK Ruffian Kick -> Super HK = 546 Damage 480 Stun
Neutral Jump HP (Jump Straight Up) , close HP, HK Ruffian Kick -> FADC -> Ultra 1 = 582 Damage 480 Stun

Neutral Jump HP, close HP, EX Zonk Knuckle (One Hit) -> FADC -> Ultra 1 = 574 Damage 520 Stun
Note: Hold LP+MP to get EX Zonk Knuckle before doing the combo

Jumping-Forward HP

Jumping-Forward HP, cr. LP, cr. LP, cr. MP, MK Ruffian Kick = 256 Damage 420 Stun
Note: I think the other combos are better

Jumping-Forward HP, cr. MP, MK Ruffian Kick = 264 Damage 380 Stun

Jumping-Forward HP, cr. MP, HP Criminal Upper = 288 Damage 476 Stun

??? Jumping-Forward HP, cr. MP, EX Criminal Upper = 256 Damage 444 Stun
Note: EX Criminal Upper Does 256 Damage 444 Stun, compare to HP Criminal Upper?

Jumping-Forward HP, cr. MP, HK Ruffian Kick -> Super HK = 488 Damage 380 Stun
Jumping-Forward HP, cr. MP, HK Ruffian Kick -> FADC ->Ultra 1 = 522 Damage 380 Stun

Neutral Jump HK (Jump Straight Up)

Neutral Jump HK (Jump Straight Up) , close HP, MK Ruffian Kick = 304 Damage 480 Stun
HP Criminal Upper - 328 Damage 576 Stun

Neutral Jump HK (Jump Straight Up) , close HP, HK Ruffian Kick = 280 Damage 480 Stun
Neutral Jump HK (Jump Straight Up) , close HP, HK Ruffian Kick -> Super HK = 528 Damage 480 Stun
Neutral Jump HK (Jump Straight Up) , close HP, HK Ruffian Kick -> FADC -> Ultra 1 = 562 Damage 480 Stun

Neutral Jump HK, close HP, EX Zonk Knuckle (One Hit) -> FADC -> Ultra 1 = ?
Note: This is ridiculous to hold two punches while doing N.Jump HK

HK Ruffian Kick

HK Ruffian Kick -> FADC -> Ultra 1 = 478 Damage 160 Stun (Ultra doesn’t add Stun)

HK Ruffian Kick -> Super HK = 450 Damage 100 Stun (Super Doesn’t Add Stun)

EX Zonk Knuckle (One Hit)

EX Zonk Knuckle (One Hit) -> FADC -> Ultra 1 = 468 Damage 150 Stun (Ultra doesn’t add Stun)

Ex Zonk Knuckle (One Hit) -> FADC. f+HK, Ex Criminal Upper = 296 Damage 494 Stun
Note: Uses up all meter (I don’t think this is worth using unless its going to kill your opponent.)

HP Criminal Upper can be FADC into cr. LP combos

HP Criminal Upper can be FADC into cr. LP combos and I’m not going to list them because it’s already a lot of work

HP Criminal Upper can possibly be extended to other combos
For Ex. cr. LP, cr. LP, cr. MP, HP Criminal Upper -> FADC -> cr. LP, cr. LP, cr. MP, MK Ruffian Kick = 215 Damage 354 Stun
Note: HP Criminal Upper must hit the opponent once then FADC (Must Do This Fast)

I think Far st. MP to sweep combo gets overlooked. It is powerful and is a great mixup!
BTW, Anyone know what happened to the Cody mixup compendium thread? Shouldn’t that thread be merged with this combo thread?

close Fierce into Cr. Medium Punch xx Roundhouse Ruffian doesn’t seem to work on Blanka vega and Honda… am i mistaken? if not, are there other characters which it doesn’t work on? to bad it doesn’t work… this combo into ex Crimminal upper is a my favorite punish combo.

oni afair aswell.
also, if you pull this off when the opponent is stunned after a combo, i’d rather do a f.mp reset into cl.hp.

Also doesn’t work on Akuma, possibly others too.