Jack-x general overview/potential, options and more!

Hello guys, I’m going to start a little project of mine, the name/purpose of course It’ll remain a secret, for now. However I’d like the help of the community on this. I’ll need some information about the character, I’m do this for every character in the game except Toro/Kuro/Cole/Megaman, so I’ll ask a few questions to gather what I need. I’m doing this but I won’t be a slacker, as in, I’ll be searching every thread to look for what I need, but since some threads aren’t updated in a while, this would be helpful to me and for the community, 'cause the information would be updated.

When giving the information asked try to be specific and clear, regarding inputs and etc, and if you want I’ll gather the values, so you guys won’t need to worry about that. The ideia is to get a general overview of the characters options and potential, I’m talking about hitconfirms, setups and etc.

Thank you for your time :slight_smile:

**
.What are the characters strong and weak points?

.Suitable Partners(no need to be exhaustive here, because I’ll play around with this):

.Meterless/Ex(Super/Cross Art) Combos:

.Char specific Setups(on knockdown for example):
**

**
.What are the characters strong and weak points?
**
Pros:

  • Controls all the space in front of him and above him
  • Does a ridiculous amount of damage
  • Megaton Earthquake (Surprise attack) does good damage, frustrates, and can be tagged for huge damage
  • Pressure and frame traps
  • Has two armor moves
  • All-purpose super

Cons:

  • Weak high/low game
  • Can’t control the space directly above him or behind him
  • Needs meter to reduce his risk
  • Slow walk speed (weak tick throw game)
  • Slow startup on almost all his normals
    **
    .Suitable Partners(no need to be exhaustive here, because I’ll play around with this):
    **
    -King
    -Zangief
    -Marduk
    -Kazuya
    -Raven
    -Steve
    -Nina
    -Lili
    **
    .Meterless/Ex(Super/Cross Art) Combos:
    **
    Meterless:
    Any normal>lp dp->cr.mp->lp dp->hp dp
    jab/cr.mp->surprise attack
    chains into launch
    tekken chains into launch
    EX:
    any normal>EX dp->lp dp->hp dp->tag>…
    any normal>EX surprise attack
    hp>EX Piston Gun->cr.mp->hp dp
    Super/Cross Art:
    any normal>lp dp-> lp dp-> super/CA
    **
    .Char specific Setups(on knockdown for example):
    **
    After finishing a combo with hp dp-> f.lk overhead whiff (looks really unsafe)… use it to bait things out.
    After a knockdown neutral jump hk (Instant overhead or a meaty), empty jump cr.lk->lp dp, empty jump grab, empty jump lp dp (to bait grab and do massive damage), or Giant Foot Stomp to absorb the hit of a reversal, land and punish.