NOTE:
This is only day 4 of me playing JACK-X but after long agonizing hours of playing with him and losing so many points on PSN just trying to prove my theories (which I gained back with him by the way). So my thoughts may change through this post. And please guys hit me up and correct me on anything if I’m wrong. And I’m aware that some of these things have been addressed already but I want just one set post to establish anything that needs to be known about JACK-X.
OPINION:
Just like the Law forums, I only see nothing but complaints about the character and rarely any good things to say. The name of this forum proves it. I think this post will help out a lot and if you just scroll right past it then too bad.
INTRO:
Yes Jack-X is not as ideal as people hoped for him to be. People would argue, “There should be invincibility in his moves!” or “His normals and specials are too slow!” or “He has no mobility at all!” or “Why doesn’t he have a command grab?” etc.
Well guys, unless there’s a patch for this character (which I highly doubt there being any good ones) all I can say is deal with it. Within the rough, you find a REALLY scary character.
“How the hell is he not ass then J/P?”
Shut up and don’t speak until you’re spoken to imaginary kid in the audience who doesn’t know how to contribute to the character forums correctly. Lemme focus on some of the more obvious things about him. The negatives.
TIME TO LEARN:
“What are JACK-X’s weaknesses?”
- Mobility is slow.
- Back dash animation is seemingly fast with no range or invincibility, and recovery is slow.
- All of his specials except for DP are really slow on start up and no invincibility or super armor.
- His normals are really slow as well. It seems like JACK-X has a 4-5 frame jab, and his low short is actually slower.
- Jump arc is super low with no cross up moves.
- Butt splash does nothing.
- DP is not the best anti- air if you’re getting crossed up since his fist shoots out diagonally.
- He has no true oki or mixup.
“How do I use him then?”
First of all, Jack was never meant to be this high end robot that can run swiftly though a field frolicking through the flowers doing air dashes like magneto’s pixie looking ass.
He doesn’t have a lot of good tools to get characters off of him so you’re going to have to learn how to block. But if you’re looking for a good get-off-me move, then MP Anti-Air Attack is really good for breaking through untrue block strings and people trying to rush you down.
“How should I use my offense with him?”
As for offense your ideal range is 1/3 to 1/2 of the screen away from your opponent. That’s where all your normals and specials work best. And if they try to jump in on you, just DP or do J. MP. to keep them out. Also, low jab into stand fierce is a target combo, that’s also your best friend. Use it at max range to avoid getting out poked.
“Anything else about how I should play him?”
If anything, he’s soley meant to be an anchor player with a really good point character.
Just be very ballsy with him and your reactions are gonna have to be on point with him. Also have him as anchor. Switch cancelling into his dp’s do godlike damage.
Also J. RH acts as a really good instant overhead for oki.
"Anything notable about his normals?"
Everything except for Far MP, Far HP, Cr. HP, Cr. HK, and Cr. HK are special cancelable.
Far HP is kara cancelable into any special move (Seems pretty usless though)
Low LK has a really far range (about 1/3 of the screen).
Low LP can be used at 1/2 screen.
“What about his specials?”
All of his specials (except for Rocket Uppercut) have do the same damage.
Piston Gun (mash P):
You can do jab hands with this move. But there’s no point of it unless you want to use it’s wall bounce to get a good combo out of it. But it does damage reduction like crazy that it limits all of your potential damage. It’s even punishable on block.
Megaton Earthquake (Back DP+P):
Equivalent to Viper’s seismos. Can switch cancel out of them. Can’t cancel them like Viper. Not too slow but not to fast either. No start up invincibility even in EX. Good zoning tool. If your opponent jumps it can be somewhat used as a trip guard. Safe on block.
Rocket Uppercut (DP+P):
All have fast start up but have a specific range. LP is the only one that’s safe. MP version is a good get-off-me to stop block strings. MP and HP versions are good for instant anti airs. You can easily get crossed up if you miss. You can combo into a second or third DP one after LP one (depending on how much you hit stun you’ve cause already).
Atomic Shoulder Tackle (HCF+K):
Slow start up. HP is the only one with 1 hit invincibility but doesn’t come up until you’re in active frames. HP version is really good at getting out of the corner and hits full screen. Each version has their own distance. All do the same amount of damage.
Gigaton Punch (QCF+P):
Slow start up. No invincibility even on EX. Punishable except for EX. Somewhat good for zoning. Normal cancelable but not a true block string after using a jab or short. All versions do the same amount of damage. Knocks back full screen. Reaches about half screen.
All of Jack’s specials are pretty weak but you can always find ways to use them to your advantage and have it lead to a dead character in no time. But again the ideal place for him is to be in the back causing damage after an exchange or switch cancel. And after the first couple of good reads you make with JACK-X you’ve scared your opponent. Also again be careful with opponents jumping in. Be familiar with all your anti airs and what range you can do them in.
“Doesn’t JACK-X have any unique attacks that can make up for sucky special attacks?”
No. He doesn’t have unique attacks that can help compensate for what he’s lacking in. Except for one worth noting.
Megaton Strike (Cr. Jab, St. Fierce):
This is his best footsie tool and it’s safe. It reaches at 1/2 scree. Does 170 for no reason. Hit 10 of these and you win because people are dumb enough to try to punish it with a dumb normal. Be careful to not press st. fierce to fast though because the cr. jab will be kara canceled into the st. fierce. (weird I know, and I don’t know if it make the stand fierce come out faster than a regular st. fierce.)
As for his second best unique attack,
Machine Gun Blast (Close Strong x4, Fierce):
This one looks pretty safe but you can’t really hit confirm into anything since the move just brings you so far out that you can cancel st. fierce into a special move. But it does 235 damage, which is pretty decent for a unique attack series.
Granite Stomping (Toward+Short):
Good for oki, terrible for mixups unless you have your opponent completely frozen. Goes over low kick attacks at a certain distance and can be used as a whiff punish. Safe on block. That’s it.
As for the useless shit. Do I really need to say anything about them? Sigh might as well just in case you innovators can find some use to them.
Giant Foot Stomp (Press Up while in the Air):
Do I really need to say anythi… nevermind. You can go either really high up, or across the screen at a really slow pace with this. Good for runaway because you have 1 hit of invincibility on it. Not so safe when you land though.
Pancake Press (Press Down while in Giant Foot Stomp):
No invicibility. No EX version. Not safe. You can EASILY get hit out of it.
Diamond Reamer (Far Strong, Strong):
Why would this move be useless, because it’s too slow and the second won’t even reach at the first hit’s max range.
Crossack Kicks ((Low Short, Low Forward)x3)
Doesn’t even combo.
Conclusion:
So there you have it. Be prepared to be frustrated if you try to stick with JACK-X. He’s not a total loss. But he’s not one of the best either. He has a really good damage output but he’s not Hugo or Gief.
He still has really good zoning tools that need to be done well with a good read. You have to play solid with him and find little ways to make your opponent lean your way so you can hit them with some frame trap (yes he has some of those).
But don’t expect to stay in that ass the whole round or else the moment is going to swing rapidly out of your favor. So make sure you have a good point character to cover your beloved giant fluffy robot or else you’re going to get bodied using this guy unless you make some pretty godlike reads.
Again, I’m not some god or doctor at this game. I’m just trying to put stuff out there that players can feed on and see what they can do with it. I know that UltraDavid is looking into JACK-X and I’d like for him to see what he thinks of this character as well. And Joe, I know that you’re interested and have good things to share after playing with Arturo so thanks.