I've covered wars y'know - Frank West thread

That Haggar Frank trick is brilliant. I was trying for a bit to figure how to DHC from cart into RFF without any success but using plunger to pull them closer is great. Im guessing you cant fully mash it right?

Met the challenge yet?

I have found 11 so far and I am playing around to find more. Its showing me more interesting things about Frank. All of them either confirm off a jM (two vs jumping and two vs super jumping) or off a cH.

Do transcribe them when you are finished.

Up to 15 and one that gets to level 4 but uses X-factor. Just in case you are in that anchor lvl 1 situation.

Ok, video is all done. There are 19 total combos. One has a jumping Tools H in it and two are the ones found by Meta Skipper, meaning I found 16 other solutions to his conundrum before I got bored.

Here is the video:

[media=youtube]99ZZmAw-ZXU[/media]

And the notations:

  1. c:h::s: sj :m::m::h:xx:qcf:+:l:, :m:xx:qcf:+:l:, :m:xx:qcf:+:l:, :m::s: :qcf:+:s:
  2. c:h::s: sj :m::m::h:xx:qcf:+:h: :s: sj :m::m::h:xx:qcf:+:l:, :m:xx:qcf:+:l:, :m::s: :qcf:+:s:
  3. c:h::s: sj :l::l::m::m::h:xx:qcf:+:h: c:l::mh:c:h::s: sj :l::l::m::m::h::s::qcf:+:s:
  4. c:h::s: sj :m::m::h:xx:qcf:+:h: c:l::m::h::s: sj :m::m::h:xx:qcf:+:l: :m::s: :qcf:+:s:
  5. c:h::s: sj :l::l::m::m::h:xx:qcf:+:l: :m:xx:qcf:+:l: :h:xx:qcf:+:m: :s: :qcf:+:s:
  6. j:s: :m::h:xx:qcf:+:m: :s: sj :m::m::h:xx:qcf:+:l: :m:xx:qcf:+:l: :m::s: :qcf:+:s:
  7. (charge) :b::f:+:h: :qcb:+:l: j:m::m::h:xx:qcf:+:l: :m:xx:qcf:+:l: :h: :s: sj :m::m::h::s: :qcf:+:s:
  8. sj :m::m::h:xx:qcf:+:l: :m:xx:qcf:+:l: :h:xx:qcf:+:m: :s: sj :m::m::h::s: :qcf:+:s:
  9. c:h::s: sj :m:xx:qcf:+:l: :h:xx:qcf:+:m: :s: sj :m::m::h:xx:qcf:+:l: :m::s: :qcf:+:s:
  10. c:h::s: sj :m::m::h:xx:qcf:+:h: j:l::m::m::h: :s: sj :m::m::h:xx:qcf:+:l: :m::s: :qcf:+:s:
  11. (charge) :b::f:+:h: :f::h: (wavedash) :h:c:h::s: sj :m::m::h:xx:qcf:+:l: :m:xx:qcf:+:l: :m::s: :qcf:+:s:
  12. sj :m::m::h:xx:qcf:+:h: j:m::m::h::s: j:m::m::h::s: :s: sj :l::l::m::m::h::s: :qcf:+:s:
  13. j:m::m:xx:qcf:+:l: :m:xx:qcf:+:l: :m:xx:qcf:+:l: :h: :s: sj :m::m::h::s: :qcf:+:s:
  14. c:h::s: sj :m:xx:qcf:+:l: :m:xx:qcf:+:l: :h:xx:qcf:+:m: :s: sj :m::m::h::s: :qcf:+:s:
  15. j:m:xx:qcf:+:l: :m:xx:qcf:+:l: :m: :m::s: sj :l::l::m::m::h::s: :qcf:+:s:
  16. :qcb:+:l:xx:qcf:+ (dash) :s: :h::d::h: :qcf:+:s:
  17. j:m::m::h:xx:qcf:+:l: :h: :qcf:+ :atk::atk:(dash) :s: sj :s: (whiff) :d::h: :qcf:+:s:
  18. j:m::m::h::s: (x3) :qcf:+ :atk::atk:(dash) :s: sj :h::d::h: :qcf:+:s:xx:qcf:+ :atk::atk:(x-factor) :qcf:+:s:
  19. c:h::s: sj :m:xx:qcf:+:l: :m:xx:qcf:+:l: :h: j:m::m::h:h: j:qcf:+:h: c:h::s: sj :h::s: (whiff) :d::h: :qcf:+:s:xx:qcb:+:atk::atk:

Danke.

So Frank’s camera.

Its weird, I dont know if its due to high number of PP or level ups, or damage or what, but it builds meter at varying rates. If you take a picture by itself it gains almost no meter at all, but after a decent combo it can build up to an 1/8 of a bar. Anyone know whats going on here?

Are you sure you’re not just counting the combo with it? VIdeo proof, por favor?

I figured it out. When you take a picture and it levels you up it gives you a good deal more meter.

How safe is s.:qcf::m: on block? I have a BnB, but if the s.:m:, the block string ends with a s.:qcf::m:.

Simply confirm whether it’s a combo or not before you do your qcf.M, simple enough.

How practical is dash-zombie-ing in a match?

[media=youtube]hU4lGcBSRvk[/media]

Well if you’re on the other end of the screen it might work but those zombies have such shitty durability, it’s not useful for much…

Marvel’s a pretty frantic game, so finding time to get the charge and do things like that is a wee bit impractical. More importantly, the majority of characters have projectiles and a lot of those projectiles are multi hit, rendering the zombie pretty useless.

Save zombies for anti airing I’d say.

So I just found something new and interesting for Frank. If you are level 2+ (need the roll) you can give yourself two pictures for only one super bar. Essentially you combo the opponent and you finish the combo with a knee drop. From there you roll to the other side and call an assist (nearly every assist works but I use Firebrand B) and cancel your roll with a picture. The picture OTGs and the assists carries the opponent to that all important height of Frank’s eye level. Cancel into Blue Light Special and mash it out. It allows for a follow up of S sjS afterwards and you have just added 22(+) hits to your combo with the assist, super, launcher, and second picture.

I’ll make a video of this tomorrow.

That’s REALLY helpful. Sometimes, I can only manage leveling up to 2 instead of 3 because I don’t wanna drop my combo, but now I might be be able to get higher.

[media=youtube]FdjUV-6evRY[/media]

Yup yup

Interesting. So this would even work with Hawkeyes A assist then?

Quite possibly. All it has to do is be able to hit after the OTG (can be snapshot or kick) and bring the opponent to eye level.