I've covered wars y'know - Frank West thread

If frank takes a picture of another frank vomiting, it should instantly level him up to max.


Panda, the portugese were saying that drinking triples (if not more) PP, we really need somebody to just sit down and do click counts I'm afraid ><

Yes, the boost given by da booze is not clear right now, but if I had to guess I’d say it’s more than 2x.

On a side note, there’s only one acceptable alt costume for Frank.

Female clothing.

Pair him up with Iron Man assist?

Frank’s Costume 6 is pure epic. Them Zebra stripes.

Frank West seems like in order for him to be most effective you have to put yourself in very dangerous positions. That vomiting move really turns me off seems like you just get yourself killed by doing it. can you hit level 4 and 5 without the drinking powerup?

I was initially going to say “Trish’s Round Harvest super”, then realized I wasn’t sure how that would work; you’d either be DHCing into or out of it, neither of which directly addresses Frank’s problem. No Assist is particularly failsafe for this either, even Nova’s Gravimetric Pulse is presumably vulnerable to the opponent just tossing up a beam super or something, right?

A few of us were discussing long-lasting THCs earlier such as some of Chris’, or Amaterasu’s Okami Shuffle, which we thought might stay on-screen long enough to cover the vomiting. I’m not sure if this really addresses the issue either.

In many ways, I feel choosing to drink is like going into Pandora Mode from SFXT (in its current state). You have to figure out your solution within just several seconds, because Frank is going to get ripped open afterward if you didn’t settle the matter in a way that leaves him safe. Right now, that’s the scope of the problem we’re facing; “figure this out or do not use the drinking option if you don’t want to die.”

Not really, no… unless you do several ridiculously long combos which I don’t see how you could with West.

I’m going to go ahead and say that there isn’t a +1 by default in your camera combos. You get one PP for a raw camera shot, which is technically a one-hit combo. So if you do a combo that counts as nine hits after the camera shot, you get nine PP.

Hmm…if the points were tripled in that vid the exp would be 45-48 after the first combo (still straight to level 3, not enough for level 4.)

after the second, frank would have an estimated 96-99 exp. easily hitting level 4, still not enough to hit level 5…

so drinking tripling exp gain is possible, I suppose. It works with the numbers in my theory, at least.

Isn’t that what we’ve been saying?

GG, you win. Including the camera shot or not, the numbers compute in your favor.

This is good news then. Less hits than I expected to level up.

Actually, in order to help foster some research on this… I’d like to list the general routes we could most likely pursue regarding Frank’s drinking. Some routes are obviously bad, and only thrown up (ha! me so witty) to generate ideas.

Let it go: You just let Frank spew chunks, hoping his 1050 health is enough to ride out the opponent’s combo. This is pretty stupid.
Pro: Easy to do.
Con: Frank is almost certainly going to eat 800K minimum. He may outright die because you’re handing the opponent any combo they wish to do.

Drink before your combo: You drink and move in on the expectation you can land a big combo and tag out somehow before Frank vomits. This method relies on “tagging out clears his ‘will vomit’ status”, unsure if this is true or not at this time.
Pro: Pretty sensible/intuitive method, uses few resources for a lot of gain.
Con: You’re on a time limit. Opponent only has to run away until your vomit timer runs out.

Drink mid-combo: Obviously requires a very long-hitting assist to help you out, such as Hidden Missiles, Cold Star, or so on. You call the assist out mid-combo, let them keep the combo going while you drink, then you pick up the combo from there, finish with another photo, and likely tag out to clear the vomiting (also relies on “tag outs clear vomit-impending status”).
Pro: Very clean method; you’re only doing it when the benefits are guaranteed.
Con: Will be reliant on very specific assists, and that assumes even they will last long enough for this to work!

Cover vomiting with an assist: Seems like a good plan on paper, as your assist protects Frank until he’s done puking. However…
Pro: Uses few resources for large gain.
Con: Predictable. Opponent can count down the time until Frank’s about to hurl, then just toss out a prediction super. Worst case scenario for them, they only hit Frank. Best case, they hit Frank and the assist.

Cover with certain DHCs, TACs, or raw tags screened by long-lasting supers: This requires things like Trish’s Round Harvest, Amaterasu’s Okami Shuffle, Dormammu’s Stalking Flare, and so on.
Pro: Makes a lot of sense; cap off your drinking-enhanced photo combo with one of these to cover Frank while he’s puking and you should be okay.
Con: Requires very specific partners. Some of these only ‘work in your head’ until you realize certain game engine rules preclude this from working as elegantly as you hope, so your solution will need to be very specific.

I think that covers most of the scenarios we could research. Did I miss anything?

I must have misunderstood.

Anyways, it looks like if you can get a hit in with the zombies you should have plenty of time to drink and get a combo in before you tag out.

This will not work, I can guarantee that to you. It just takes too long to cover with any assist.

seems like just about everything covered.

You know, I’ve been skeptical that tagging clears vomit status, but it would almost HAVE to, otherwise its a move that will never ever get used seriously.

It has a disad too, in that it would clear the actual picturetaking buff.

Hate to say I told you so but…I told you so.

You’re probably right. I included things that are likely bad ideas just to make sure they’re listed and considered. It taking too long is just one more problem that idea has.

Edit, to yah yaahh: Don’t be silly. The game isn’t even available to the general public yet. You may end up being right in the end, but isn’t declaring ‘victory’ on this research before the game is even on shelves a little premature? It’s worth pursuing this; if we can find an effective, safe way to get Frank’s paddlesaw in play quickly… that’s worth looking into.

And if we end up determining drinking is indeed worthless? Well, at least we know that for certain later on and have likely learned a lot of other incidental things about Frank West in the process.

My cynical side tells me that Capcom didn’t put in a way to clear the vomit status because they thought that his above-average health would cover for him.

But my fingers are crossed.

I’d like to see if the zombies are fast enough to combo into them, drink, and do the rest of his combo.

If you could do LMH and then this at 1:10. That would get you 54 PP, and you’d have to tag him out or something.

EDIT: here at 2:30, he starts jumping around and swinging his paddlesaw and saying “Trust me”, i think. What move is that?

What I want to know is if the zombies can grab an opponent in hitstun. Keep them in place with an assist, chuck that zombie, combo of your choice.

Chances are that’s the chainsaw version of his plunger stab move.