yo why doesn’t anyone inform of snake’s invincibility during his down tilt
that’s super armor amirite?!
Assuming you’re not being sarcastic, that was reported just three posts above you, Tam.
Outside of techniques, I think it would benefit to discuss stages that benefit Snake as well since no stage is actually “neutral” at all (especially Final Destination).
I would say that my favorite stages to play with Snake that I think benefit him are Pictochat, Norfair, and Port Aero. He also seems to do well on Lylat and Battlefield.
I find that Spear Pillar is my best stage with Snake, since you have that bottom section that you can pretty much keep to yourself by setting down explosives. Otherwise, I feel that larger stages, like New Pork City, tend to favor Snake because those allow him to take advantage of his superior zoning and relatively heavy weight.
I hate small, platform stages like Smashville, Onett, and Final Destination.
Ohh ahaha i didnt know it was already posted
I find it fun to play small stages. Really separates the Snakes from the Raidens.
New Pork City REALLY favors Snake though. Spear Pillar… I haven’t had too much time on that one.
No big deal. Just read the beginning of the thread first. SRK guideline.
Snake is a turtle :wgrin:
Genius
I like stages like battlefield that are small with platforms. Reason being, you can plant a claymore on one of the 2 lower platforms and then turtle below them. People can’t approach from the air and you can put some C4 on the ground level to guard that too. Also if you get a hit, it knocks them into the C4 on the higher platform, so it really pigeonholes people and makes it hard for them to approach.
Snake is a dirty bastard.
Something gimmicky I’ve been fooling around with…
If you ever get a full charged mortar shot off, and there’s not tons of platforms between you and said mortar, prime a grenade.
If you stand right where you launched the mortar, and your opponent attacks you, the grenade will explode sending them upwards many times into the mortar shell.
It’s KO’d quite a few times and looks sick.
^ Haha sounds fun.
I’ve been using that mortor as space control when people return to stages or fall from above. I try to get a mine on one side of me, then mortor up, limiting their options for space. Idealy, I’d have a C4 one side, claymore another, then grenade handy but that’s a lot of luck with that setup lol.
Stop playing Snake.
He is GAY!
No no no. That’s Raiden. Snake is 100% no homo.
Emblem, you just need to main him to understand.
Then slap my ass and call me Susie.
:lovin::lovin:
But seriously Snake is easily top tier.
I played my friend today. His Snake is monstrous.
I used Marth.
I got wrecked.
Soooooooooooooo…yeah.
dude so far from boards and friends, a bunch of characters has been accused of being top tier. Its just a well balanced game IMO.
Pikachu, I ACCUSE YOU!
Anyway, Emblem, I still want to play you, and I would love to play some matches against this beastly Snake player.
What did he do that made him so great?
He camped the hell outta me.
And it sucks cuz Snakes moves do quite a bit of damage.
I mean Marth can pressure better, but Snake has awesome punishers. So if I fucked up then I took alot of damage or he just killed me.
Plus it’s hard to really gimp Snake.
He can do a charged U- smash and then pull out a grenade and let it cook. The mortar covers him so you can’t rush, then he can roll back wich drops the grenade and puts him out of the blast radius.
Then he can get out another grenade. If you fuck up your approach and you are over 100 you will die.
Snake hits too fucking hard and his moves have retarded hitboxes.
I mean his f-tilt combo does 21%.
Shit is fucking ridiculous.
And you gotta deal with grenades, mortars, C4’s and mines.
So you are taking blast damage here and there as well.
It’s insane and gay and I hate him.
I just tested Snake’s range on his tilts last night.
His f-tilt has outranges Marth’s f-tilt by an extremely small distance.
His u-tilt outranges Marth’s u-tilt. Again the distance is very small.
Marth’s d-tilt outranges Snake’s d-tilt by a small margin.
When I say small I mean it. I’m talking so small it’s negligible.
Snake’s F-smash is equal in range to his f-tilt.
The second hit of Snake’s f-tilt extend’s even further, outranging all of Marth’s attacks other then his shieldbreaker.
While we are at it though why not compare Snake’s range to Ike’s was well?
Snake’s u-tilt > Ike’s u-tilt.
Snake’s d-tilt > Ike’s d-tilt.
Ike’s f-tilt > Snake’s f-tilt.
Ike’s jab > Snake’s jab.
So Snake basically equals Marth in range and nearly equals Ike.
Thing is though Snake’s F-tilt outranges Ike’s u-tilt and his jab combo which are two of Ike’s best moves.
Sucks for Ike. Hell sucks for Marth too, since Snake’s f-tilt shuts down his range advantage.
Also Snake’s Uair >>>>>>>>>>>> pretty much every Uair in the game. Same for his Bair. Not just in range, but power as well.
Hey, I was thinking, can’t you hold down A with snake for rapid mash, and the moment it hits, it’ll auto go into the 3 hit combo?
That’s some hardcore zoning if it works like that, lol.
Yes, you can do that.
And it’s very lame and gay.