It's showtime! Come on! Dante Combo Thread -Will be updated to UMvC3 standards soon.-

Might help to read the post directly above yours rofl.

Alternatively you could do Volcano xx j.H xx Air Play j.H s.H S j.H xx Killer Bee, back up a bit, s.H S then the guns and Prop Shredder, if you don’t mind using your ground bounce.

God dammit I hate doing Volcano xx Beehive in the middle of a long combo, always get a cr.M. Does anyone else have this problem? I never miss it off a Bold Cancel. :sad:

What I found to work in the corner is: … volcano xx j.H xx air play j.H s.M s.H. Cold shower xx Prop Shredder

Only thing is, you have to hit the falling j.H really close to the ground so that your ground string won’t cause Cold Shower to miss, other than that it’s a simple alternative which lets you go into either acid rain or teleport xx hammer

NM, was asked and answered earlier today.
Thanks M C R

OK, we really need to figure out bnbs into DHC glitch. I have some ideas at YouTube - rashreflection’s Channel , but I really think there has to be a better one from j.S. You can also apparently combo grappling hook in the corner, but I haven’t figured that out yet.

For midscreen, you can land the DHC trick from any combo that has The Hammer in it. You can land The Hammer off of Prop Shredder, so there are a lot of possibilities, including off of TAC’s (aerial exchange combo thingies). The problem with TAC is that you must tag in Dante via the up or down tag only. If you do the side tag, that removes the wall bounce, leaving you unable to do the wall bounce to Grapple.

For corner, you can still just do the above setup against Sentinel only. For everyone else, you can do a combo that ends with Prop Shredder to Teleport to Sky Dance, then teleport then Cold Shower to Stinger to Grapple. Also you can just Volcano to jump-cancelled Revolver, then Grapple.

This thread is awesome. Going to steal a few combos from this thread and apply them to my Dante. <3.

Sorry if this question is obvious but I wanted to be sure. In the Titanium midscreen BnB #2 listed in the second post, it goes straight from Prop shredder to Hammer. Is that a normal launch superjump to get up there, or is it missing the teleport I usually see between those two?

You can do either, though it’s tricky to get the right height if you super jump cancel instead of teleport.

Spirit jews if you wanna do acid rain loop in corner off of Volcano jH j236B jH you should delay the second jH so that it hits right before you hit the floor, then buffer a backdash during the histun. If you neutral jump you can backdash and do 5C 5D~C~D, but if you find that youve jumped forwards, just omit the 5C. lul. And yes, it works on haggar.

AND anyone have a way to combo into Grapple in corner at the end of a combo? i dont want to lose like all my damage and meter gain to go into grapple and cut the combo short.

See post #164 (Richard Nguyen)

im fairly certain you cant grapple in corner after wallbounce stinger. Must you use the groundbounce from revolver to use grapple?

i suppose you can do (corner) OTG Shots > Stinger BM Cancel Revolver but that uses up your wallbounce and ground bounce, weakening the combo you get off the DHC glitch.

im talking about comboing post acid rain loop. if anyone wants to know

i tried to OTG with volcano and TK revolver but revolver is too slow to connect fully.

My main concerning is comboing into it without using up ground bounce. Any suggestions?

I don’t think you can do the DHC trick after acid rain loop. Just stick with:

Volcano xx Revolver, Grapple, launch xx up shots xx Prop Shredder xx teleport, Sky Dance, teleport, Cold Shower xx Stinger xx Grapple, Devil Trigger, then DHC to whoever

I have a couple questions since one of my friend’s Dante. I really feel like he has the potential to be like very very strong. I’m really surprised more people aren’t using him high level outside of like PR Rog. Do you guys see any drawbacks with him so far or things that can be taken advantage of?

Secondly…like hopefully this hasn’t been asked too much of or is redundant but like generally how do you fight against Dante? My friend specifically backs her up with also really hard to do anything about Tron fire assist. He can just swing swords from like half screen and like I run Wesker/Doom/Chun and well Wesker can shoot and get backed up by Doom assist but i can’t really like do much to approach the swords. Even if I try to get in gdlk Tron assist is waiting. Then when I get rushed down by Dante swords that are seemingly near impossible to counter hit back I get shat on with Tron assist also. After Tron goes away the sword pressure comes again. Doom can beam him down for a while and foot dive occasionally but Dante just moves ridic fast and has teleport if he gets too predictable with his zoning. At the same time though, Doom doesn’t really seem to have anything with long enough reach or priority to hit Dante without taking a risk. With Chun Li I’m pretty much reduced to mashing legs. Like litearlly. Basically what are people doing to u guys with Dante or are you having any general struggles in any matchups? Any help works thx.

Well that isnt necessarily right. in corner, off of wallbounce stinger you can BM cancel into revolver and grapple regardless of whether you have done AR loop or not. Im asking if you can combo into grapple while in corner without using up your ground bounce, since its part of my amaterasu BNB post DHC glitch. revolver uses up that ground bounce, which i would rather not use. Sky dance does so as well,so thats off limits. Besides, that combo does pretty bad damage because of how revolver prorates, as well as sky dance. And its midscreen only, due to the use of Stinger > Grapple.

So im running Anything > Stinger > Volcano > jH > Air play > Delayed jH (during hitstun, buffer dash backwards in corner, forwards midscreen) sH, sS~H~S Acid Rain loop xN (Until they get very close to you, i usually limit myself to 2/3) sS (Rain hits) jS (Because you are very low to the ground, they dont go very far. you can wavedash over, you probably dont even need to) Cold Shower > Stinger

from that last stinger i would do grapple midscreen, or if in corner i would BM cancel into Revolver > Grapple

The damage is much higher, and it works midscreen too (you can omit the standing H to better position yourself, its pretty simple to do on the fly as well)

Normally i would just end the combo with (teleport or airdash into corner if necessary) jS volcano~beehive > (if in corner, stinger BM cancel) Jet stream fireworks BLAH BLAH and due to the conservation of the ground bounce, you get alot more damage.Pretty much works on everyone too. Sky dance really hurts your damage, even if you add a rep of dance > acid rain > volcano jS. The only time its really optimal is when you do air to air combos. Anyways, on that note what is the optimal BnB combo you use?

tl;dr

How(if possible) can i combo into grapple in corner without using revolver

and

Whats your optimal BnB? :x

EDIT: I dont mean to come off as cocky or saying YOURE WRONG I HAS BETTER COMBOS or anything, i just am really clueless as to how to combo into grapple.

Also, optimal devil trigger combos not using wallbounce or ground bounce? <____<

You can definitely combo into grapple in the corner, just cancel stinger and hysteric as late as possible. Though I think you are out of luck if you want to have both wall bounce and ground bounce available after the DHC glitch with Dante, unless you use an assist or something.

as it is you have to delay grapple midscreen. pretty sure you can’t do the same in the corner. that sky dance teleport setup is pretty fucking sick though

i guess for the rest of us humans, if you REALLY want to do the dhc trick and keep them in the corner, you’d have to do something like otg 3ccc xx 6c xx 236b236b xx trigger and link grapple afterwards (you can do the dhc trick with guns which is probably a better idea anyways so you can save your devil trigger dhc for later). 623b 2147b is probably more practical though.

hm. you can do acid rain, grapple > dhc trick after all. one rep anyway, haha. backdash seems to make the link a little easier? i can’t do acid rain loops worth shit and i reckon the move is too finicky and inconsistent in general to make such a combo viable

  1. Shine3rection Combo
    Dmg:1.3m+
    Requirements: Lvl 3 X-Factor, 1 meter
    Meter Gain: 1.7 meters

,(Revolver),J,J(Sky dance),(Reverb Shock),mash (Fireworks),+ Million Dollars

Sorry to bother with such a dumb question, but how in the hell does L M H Revolver combo?

The level 3 X-Factor is what allows the Revolver to connect after H.