Yeah havent tried something like that since Vanilla and I was referring to the part where you do Prop Shredder and Strider kicks them back down
:dp:(Volcano), j.
,j.:h:,j.:qcf::l:(Killer Bee),s.:s:,j.
,j.
,j.:h:,j.:qcf::h:(Sky Dance),:qcf::atk:+:atk:(Million dollars)
If I time it late I can hit them with Hammer after Strider, if I remember I’ll rerecord the combo later.
Here’s another one, not the best damage but looks cool. I’m loving this Strider Assist.
[media=youtube]I46csS9KinE[/media]
Dat style
and nah you dont have to record it for me, I was just wondering
Thanx man I’ll experiment with that,hopefully a Volcano and Beehive into launcher before the j.M j.H…or a Reverb Shock/Fireworks after Sky Dance if they’re in position and the Sky Dance doesn’t whiff(hate when it does that!)
a good spot to use strider would be after mid-screen prop shredder in to hammer just call strider and immediately do million-carrots to otg for striders hard knock down. I think this works out the best meter damage and scaling wise no need to waste a wall bounce to set up the million carrots either you could save that for skydance ground bounce or ground bounce reset later on. I do volcano beehive after striders hard knock down in to back dash charge shots to give you an idea where to place the assist
I think im Just gonna stick with the tourney bnb kbeast and others seem to use. Not all that difficult & good damage.
This is actually a dumb change they made that makes this combo drop on like almost all chars because of the increased pushback on J.H and the weird arc of killer bee. You can fix it by doing jM>J.H>Killer Bee>S>Prop Shredder>Whatever
That’s actually my “I CANNOT AFFORD TO DROP THIS” combo lol
My corner bnb right now gets 758,100 with 1 meter using 1 assist. It’s also very easy to do.
s.,s.:h:,:f:+:h:(Stinger)xx:atk:+:s:(Bold Cancel)xx:dp:
(Volcano),j.:h:,j.:qcf:
(Air Play),j.:h:,s.:h:,s.:s:,sj.:h:, killer bee, back dash,s.:s:+call assist, s.:h:(Clay Pigeon)x10, (they fall into the assist), j.:s:, cold shower, stinger, bc, hammer, beehive, million dollar.
I’m sure there are a bunch of assists that would work here but I haven’t thoroughly tested, I happened to use Nova’s gravimetric pulse.
This can’t be a midscreen bnb b/c its extremely difficult (but possible) to position Dante high enough after sj.:h: to killer bee.
Surprisingly, j.H>5LMH>6H>Bold Cancel>Volcano>j.H>Air Play>j.H>Ground Dash>5MH>Cold Shower>Prop Shredder still works. The timing is really tight, but it would appear to be a completely consistent/anywhere on the screen combo. The third and fourth hit of Cold Shower whiff on normal sized characters if I remember correctly, but even with the time wasted from doing the extra two hits Prop Shredder still doesn’t whiff due to HSD. So yeah, only do the first two hits if you ever even attempt this.
Out of habit I’m still using this without the ground dash as my standard corner combo, you just can’t wait for the opponent to fall low to the ground like you can in vanilla. In fact, you HAD to wait for them to fall, but in Ultimate the Cold Shower seems to connect even if you do the 5MH faster after landing, and Prop Shredder won’t whiff due to HSD. Also, only doing the first two hits of Cold Shower helps to prevent Prop Shredder from whiffing even if your timing isn’t particularly good.
Also, anyone love how they fixed the pushback caused by sentinel’s absurd hurtbox? Normal Dante combos (or, anyone’s normal combos) now work on him.
That combo works if you do the IAD version as well its just that the timing is so stupid you might as well do something more reliable
one thing I do like about the IAD BnB is it leaves you real close to the opponent leting you do acid rain > volcano > jS mid screen and no you cant get the volcano beehive > 5S charged shots after, they flip out as the bullets hit. cold shower stinger does work though.
Mid-screen skydance is super inconsistent for me been trying to get it to come %100 just doesn’t seem to work out that way any tips?
So what are ya’ll going to for your Jump S/getback BnB… feels so weird now
My BNBs for j.S / Hammer are:
j.S/Hammer > 623B > j.C > 236B > j.C > 5C > 5S > 5C > 6C > BC (teleport if midscreen) > j.S / Hammer > 623B-B (dash if you use j.S midscreen) > 623B-B > Million Dollars
Easier version:
j.S/Hammer > 623B > j.B > j.C > 236A > 44 > 5S > 5C > 6C > BC(teleport if midscreen) > j.S / Hammer > 623B-B (dash if you use j.S midscreen) > Million Dollars
Easiest version:
[corner] j.S / Hammer > 623B > j.C > 236B > j.C > 5C > 5S > j.C > 236A > 44 > 5S > 5CCCC > 214A-C > Million Dollars
[midscreen] j.S / Hammer > 623B > j.B > j.C > 236A > 44 > 5S > 5CCCCC > 214A-C > Million Dollars
Ok i dont know Whats going on with the bold cancel teleport. Im putting in the correct inputs But still after the 3 shots i stinger, try and bold cancel But no luck. I dont know If i have to press it at the same time i stinger or what. Also Nini, for the Beginning of the bnb combo, how are you able to still hit with GroundH after the air H? Im having trouble with that . And what are your inputs for the beginning of the corner combo?
You have to input them as Stinger is connecting so that you’re cancelling out of Stinger hitting them, also hitting the s.:h: after j.:h: is just a matter of timing.
Alright thanks Shine. Ill have to work on that. What about the beginning of the corner combo? What are the inputs?
Pretty new to Dante, how do I teleport > hammer after relaunch S, C mash, S mash?
:d::d: :u: :s:
superjump cancel teleport
s.:l:,s.,s.:h:,:f:+:h:(Stinger)xx :atk:+:s: (Bold Cancel)xx :dp:
Volcano, j.:h:, j.:qcf:
(Airplay), j.:h:,
s.
,s.:s:~:h:(Clay Pigeon)~:s:(Prop Shredder),:qcf::l:xx:qcf::l:(Acid Rain),s.:s:,j.:s:,:dp:
xx:dp:
(Beehive),
s.:s:~:h:(Clay Pigeon)~:f:+:h: (Stinger)xx:atk:+:s: (Bold Cancel),j.:qcf::h:,:dp:
(Beehive),:f:+:h: (Stinger)xx:s:+:atk:(Bold Cancel),:qcb::h: (Jet Strea)xx :h: (Fireworks),:qcf::atk:+:atk: (Million Dollars)