I trying to make my own combo but i really found some problems!
If anyone could give me a follow up, will be a great help!
s.:l: , s. , s.:h:, s.:s: :h: (UpShots) :s: (Pop Shredder) , Teleport Cancelling (down down up), :qcf:.:l: + :l: (Hammer) , :dp:. (Volcano) + (Beehive) <<<
I know I could link a launcher here and I want to continue this in air, but usuallt nothing good links…
So I end this combo with : :qcb: :h: + :h:(Fireworks) , Million Dollars and not launch the enemy again , and it sucks!
Use your wallbounce.
After the Beehive, dash back, :s: , 2 shots, Stinger, Bold Cancel, Teleport, j. :s: , then OTG to super
Anyway, you should post your questions on the new thread.
OK so I’m relatively new to Dante and I still occasionally drop even his BnB, but at least I have all of his moves memorized and what they do.
I can create custom solo combos comfortably now, but I’d like to extend further to assist combos, but I absolutely suck at these.
Anyone have any example for me or something with my soon-to-be team of Dante-Ammy(B)-Strider(Y)? Is it possible to get just a wee bit more damage using them? I only know Tempest->Vajra, but that’s about it…
Just try to work in as many extensions that use some form of 623M-- Volcano, or Beehive. With Strider, you can call Vajra assist, Volcano, jump cancel Volcano again, Strider assist hits, Volcano ~ Beehive blah blah. You can probably do other things. Don’t know with Cold Star but since it keeps the opponent in hitstun for quite a while, maybe you can go for a Sky Dance groundbounce reset in the corner. Check the combo thread 2.0 for some ideas. This one hasn’t been updated in quite some time.
Any starter into hardknockdown into Call Strider, :qcf:+:m:->:m:
Starter that leads into j.:qcf:+:l: or :dp:+:m:->:m: to cr.:h:+call strider, st.:s:, :qcf:+:l:->:l:, :dp:+:m:, j.:s: into whatever (doesn’t work in the corner, but you can get a nice reset off it with the rain coming down)
Same thing as above into :qcf:+:m:->:m:, j.:s: into whatever (works anywhere). Also, I think you can do a dash back, st.:s:xx :h:, lvl.2 stinger(wallbounce) instead of just j.:s: , but I miss it a lot.
At 1:59 PR Balrog does this combo with Dante and he gets a ground bounce after the Stinger > Bold Cancel > Sky Dance, I’ve replicated this combo and I can’t seem to get a ground bounce after the Sky Dance any reason why?
ALSO CHECK OUT THE OTHER DANTE COMBO THREAD. Try to use it more often it gets quicker responses and its better overall.
You need to do it at the right position. I don’t have much knowledge of sky dance but yeah I’ve been doing the same combo its pretty easy once you get used to it.
Sorry I couldn’t help much.
Can someone tell me how to get Skydance to create the ground bounce after the stinger wallbounce in the corner, ive seen people do it and everytime i try it, it never works. Greatly appreciate any help.