This post made me vomit uncontrollably. Zero is an awful battery if you don’t use buster, use Wesker if you want to be that lazy.
I know I’m a little late on this but… the L raikousen combo works on strange. You just do jump back H sentsuizan xxbusterxx->L raikousen. Timing’s not even that tight.
Once you’ve mopped up the vomit, mind explaining where lazniness comes into the picture? Something like, “he’s so lazy, he won’t even spend $100+ on a joystick?” Sloth really is the vilest of the sins.
I must have missed the memo where playing on stick was a pre-req to playing Zero. Mihe/Itashiwa is far and away the best Zero player i’ve seen, with probably the best execution amongst Zero players, and is a pad player.
I just don’t see why you would want to handicap yourself when playing a character like Zero when you can’t even utilize his best tool/s, just because you aren’t willing to work around a minor inconvenience.
Just covering my back, others are reporting the prob I’ve not had problems on him as far as I can tell but can’t hit lab to double check this month >:( Cheers for clarifying though was bugging me.
What have you been smoking? If it’s corner to corner you’re doing- all you have to do is Magic Series, Call Missiles, Launch, j.MMH(2 hits)S. dash up on the ground or do whichever Hienkyaku dash you can t then relaunch from missiles. You got all the time in the world you can chuck in a j.d+H,S ini there too while missiles hit.
I would wager the cost of a stick mihe’s pad is 4 face buttons not 6. geez.
So why would you even mention the price of a stick? Obviously even a baby gamestop pad would do the trick, and afaik there are 6 button face pads with triggers. . Don’t even know why i’m arguing something so trivial, bottom line is you’re better off playing Wesker, he fits your criteria better.
Zero with Buster is the best character in the game. Zero without Buster is upper-mid tier at best. You lose screen control, you lose safety on everything, you lose huge amounts of damage (solo OTG relaunches, lightning loops, and virtually every assisted combo extension - gone), you lose guaranteed combo conversion from any hit anywhere on the screen, you lose your only tool that makes some projectile-heavy matchups (looking at you Hawkeye) even possible. The only things you have left are some average mixups (anyone with a teleport can do them better) and a pizza cutter.
There are enough pad Zero players out there to prove that using the Buster on pad is more than viable. I’d wager it’s actually easier on a 6-face-button pad if you can play claw.
I haven’t played in a month, my copy of UMvC seems to have definitely broke. So i can’t really test that myself, i have been in the lab for 5 minutes but after to disk error that sent me back to the dashboard, i stopped.
With this new TAC dash cancel stuff, it looks like to me it can be used for more than a double TAC with everyone favorite reploid.
I tried part of the grimney self relaunch combo “hj
xx raikouzen :h: buster cancel” to check that TAC. I may be wrong but i think we can use the TAC freeze to almost buff a L raikouzen. I p-linked the dash after the TAC then did a raikouzen :l: and it connected. I know it can connect, the difference here is that once it connects, you are too high to land and can’t relaunch. Except i think i did relaunch after it. (i also wierd cross up hile in air)
Anyway, my copy of the game is broken and i can’t spend time in the lab but we may have uncharted territory to explore here. If this works, just imagine the advantage of TAC dash cancel relaunch. Once in a while, we can just do a regular double TAC after having used our opponents to enless combo with TAC freeze without any TAC to counter.
And, i just tried a :l: raikouzen. While writing, i am wonder if a jump loop may work. Or something else.
I play on a 6 face button pad with 2 triggers.
My button layout is type A, but I have an additional L on my left trigger, and an M on my right trigger, specifically for zero’s buster.
So basically you can play the game normally, except you will only have to hold the trigger to charge the buster, and learn to maintain charge while switching from L to M during the match, and that comes naturally when you are used to it.
Also, it is possible to otg with plasma beam midscreen, just call beam and dive then dash and relaunch.
Hope this helps
At the very least, I appreciate the lack of hostility lol But seriously, thanks for the ideal though with your setup, how would you press H+assist or S+assist during a combo or string? Unless you work the buttons with your fingers like typing as opposed to just your thumb like I do. I have my assists as my triggers, and of course contemplated putting them on the buttons, but then the pressing 2 buttons as once thing comes up. Waa waa waaaa. 
Trying to learn Zero, started yesterday. Need some combo tips.
Okay so I read that on Shuma, Strange, and Ammy you can’t do OTG Sentsuizan xx buster -> Raikousen but is it always possible to connect lightning after OTG Sentsuizan xx buster on other characters? Like if I miss the juggle is it just timing, or does spacing on the divekick matter? If spacing matters, how do you make it consistent? Does timing of the buster release matter? I know if you do it too late you get a grounded buster.
Midscreen, besides Grimey’s m raikousen xx buster tech, is it best to do mm buster lk hienkyaku dash s midscreen?
I see people doing mmhs in combos and I get confused because I though mm divekick ended up doing more damage?
Is there ever a reason to use m divekick in combos?
Thanks.
It works on Strange via jump back->h sentsuizan->buster->lightning. This actually works on everyone except Shuma and Ammy, with the only difference being that it’s EASIER on some characters. Grounded buster release also works on Shuma and Ammy btw.
MM divekick does the most damage and is still good for corner carry, but people are lazy (and…MM dive kick is more affected by hitstun deterioration, making MMHS more consistent off of weird confirms).
M divekick is much faster startup, making M sentsuizan xxbusterxx take much less time than H sentsuizan xxbusterxx. This is rarely important, but you can use it to help out with hitstun deterioration causing a combo to drop (which sometimes becomes an issue in double assist extensions).
So I was messing around in training mode and found some interesting things.
Zero can get a TAC really late into combos via Dante or Doom’s assist extensions. Haven’t tested others, but the principle is that the assist extension allows you to land a launcher->buster late enough that your assists will refresh in time for you to land a TAC.
Doom extension: call doom->OTG H sentsuizan xxbusterxx->L raikousen->launcher->MM->**M raikousen->**wait a long time->buster->TAC. You can even do Zero’s XFless TAC glitch off of this. Have fun building >4 fucking bars guys. (I’m estimating because I can’t do the good Doom TAC extension. The Zero section builds 1.5 bars+1 for the down exchange)
Dante extension: OTG H sentsuizan xxbusterxx->L raikousen->call Dante->immediate launcher->delayed H raikousen->wait a long time->buster->wait->TAC. Dante one is much more strict than the Doom one and can’t be used as your second assist extension. Also, the TAC will SKIP DANTE if he’s your next character. You cannot do the XFless TAC glitch off of this afaik.
Not really that practical I’ll admit, but it’s pretty stylish
Yeah I think it was Avarice that mentioned that a while ago using HM ;>_>
Have you tried that new XFless TAC glitch and checked if it works the HM setup?
Yes and Yes it works.
I have a question…
Is J.M special cancelable?
Yep.
The only normals Zero can’t special cancel are j.H and j.2H