So, after all the countless debate, I’ve been thinking about the idea of items and tournament standards. The way I see it (as do most pro-items players), there’s a clear definition of item strength. How valuable they are before, during, and after their usage. There’s also a noticeable difference in how viable one fighting against an item is. I figured a way to solve the dispute over it all would be to come up with a ranking system (almost like a tier list, if you will) that would simplify the whole matter entirely. Something that could be agreed on. From there, a simple matter of deciding what rank of items would be allowed in, and go from there. I present you an idea of what I figured would be an applicable ranking system for tournaments (w/ Rank 5 being all-Brawl, Rank 0 being no items) as a whole, and I’d like to see some input on where an agreement would lie on this kind of list.
Rank 5
Maxim Tomato, Heart Container, Starman, Superspicy Curry
Rank 4
Assist Trophy, Pokeball, Containers, Timer, Lightning, Super Mushroom, Poison Mushroom, Fan, Franklin Badge, Soccer Ball, Bob-omb, Gooey Bomb, Smart Bomb, Deku Nut
Rank 3
Smash Ball, Dragoon, Ray Gun, Pitfall, Fire Flower, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Team Healer, Bumper, Blast Box
Rank 2
Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip’s Stick, Star Rod, Hothead
Rank 1
Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope
Personally, with this system, my personal criteria for a tournament I’d organize would probably fall on either rank 2 or 3. Some people may be fine with up to rank 4, others might be satisfied with rank 1. Think of it as a meter. Running a rank 3 items tournament would include ranks 1-3 of items. From here, I ask of you where you feel these items truly belong in their lists. I would like some input so we can set a standard.