Breaking out of the fan is situational (character and position on stage)
Option 1.) DI THROUGH AND BEHIND the fan user. Vs some character, this will free you every time. Worst best if you are not huge (boswer dk dedede)
Option 2.) DI through and behind (not free yet) and use a very quick startup move, such as Wario’s up+b or some other high priority dragon punch style attack. Experiment.
Option 3.) Use your DI to physically push your opponent. Push them to an edge, and then DI under the edge and grab it.
Characters like Link have amazing fan swing animations that cover their back very well, making escape harder. Characters like Rob and Wario do not, and escape is easy.
Rule of thumb, is that if your opponent has the fan, they are going to run at you and attack. Use this knowledge intelligently and find ways to space/bait/punish attempts at fannery.
Keits, can you try out that perfect shield thing that I brought up too? Basically, you keep doing it and you’ll get a small gap after a while, where you can roll out.
I would do it myself too, but:
I already did, kind of.
I don’t play enough to be considered serious for testing things.
It’s your thread.
I’m just “lucky” with all the weird random shit that can happen.
Yeah Sep, Ill give it a try when my local competition is over next. What characters were involved, in case I cannot recreate the situation with whomever we play as?
Opponents who are extremely close during the change will get buried in the ground. This, naturally, makes them unable to avoid the ‘fear’ or ‘fly’ portions of the FS.
This is also why following up the Choke with this works, even on characters you normally can’t hit afterwards.
to avoid being put to sleep by peach, you can simply be airborne… just don’t touch the floor and you can be completely free of being put to sleep.
so when you see the start up, you can do your triple jump and if you remain airborne until the peach frame begins to go away, you’ll be fine. but if you touch the ground any time the peach frame is fully on screen, you’ll be put to sleep.
obviously, float characters have a real good answer to her fs.
damage will still be taken depending on how close you are to her (40% up close, 20% medium) but its better than giving away free kills.
and obviously, the best usage of the fs is when people are coming down from thier jump. so if you are hunting a peach with an fs, keep your game to strictly ground or short hops. if she tries to bait you into jumping, it’d be better if you just simply didn’t pursue, unless you can float.
in other news, i dodged all kirby fs’s today by spamming dodge. 5 straight.
stilll having trouble with snake’s, though edge grabbing and mixing up rolls and regrabs seems to be the way to go against it. look for the 6th round to fuck with them as to what you’re going to do (jump, roll, even immediate ledge attack depending on your character). though, i seriously have 0 answer for snake when i’m in the air. even peach’s reversal doesn’t work, and that goes through pikachu’s fs…
this game… the more i know, the more confident i am whenever i see a “gamebreaking item.”
For Snake and the Links, you can also hold onto a grenade or bomb to wake yourself up from Peach’s (or Luigi’s) FS. Also, it is possible to spam-dodge Samus’s FS.
As for Snake’s, you just have to be tricky and stuff.
This depends a LOT on the stage and your character. On stages like FD with a slow character, all you can really do is learn to live long enough that landmaster goes away before you drop off the respawn platform to avoid being 2 stocked.
Who do you play as? What stages are you having issue on?
Any tips on avoiding Pit’s final smash? I’ve been getting hit by those locust things (whatever they are.) My friend said you can fight them off, but I doubt that.
I’m assuming just run away like subt-L was explaining.
They don’t come all that fast. Generally with a mix of dodging, rolling etc I can avoid all but one or two hits, and I don’t have much practice at it. Avoiding all of them doesn’t seem too far fetched.
if it were just the angels during pits fs, it’d be one thing to just avoid and spot dodge like you do with the mother kids. but pit can move, and that you never have any sure fire way of avoiding. pit can pursue close to fuck your dodge/roll game, and can pressure with arrows.
you can block the angels once, maybe twice if that helps. prefect block is also posssible.
you really need to keep in mind the order of which they come out, and the angle they are coming at you… keeping moving is good until one appears in the direction you are going and combos you with a friend of his that is only going to lead to an eventual ko.
its pretty rough, so don’t think you’re awful because you can’t dodge it…
here are possible recourses:
you can dodge and roll and di effectively to dodge the angels… pit is another story.
If an angel is waiting or attacking, he can be hit and made a non-factor. if possible attack the first one out. the first one is where the timing is tricky.
keep moving as much as possible in one direction. if you get to an edge block and try to get it to roll you off the ledge so you can edge grab. roll in, jump or regrab.
attack pit if you can. as bad as the angels are, pit makes them much more dangerous. just hit him once, see if he tries to fling arrows at you or pursue.
if you are off the stage, fall. it may end up getting you killed occasionaly, but more times than not you’ll dodge alot of stuff vertically more than you would horizontally. when you can jump and get the ledge. and hopefully everything will be done by then.
there’s 12 angels, each do 16 damage. try your best not to get bitchowned.
Usually Link or Toon Link. Flat stages give the most problem, but damm…Landmaster seems to wreck wherever I’m at. I’ve ran off quickly to save myself from the second rising kill, but then I’m back on the ground where the LM can beat the shit out of me.
I successfully dodged Kirby’s FS last night once! Whoo hoo!