"It takes practice to fully transcend humanity!" Oni General Video Thread

Just a friendly, comments / crits welcome… I just found out I can record AE on my PC with fraps in 720p without too much trouble, yay :slight_smile:

[media=youtube]lW6WMr60j2s[/media]

Little less unsafe slash, little more AA.

Story of our lives, ain’t it? haha :slight_smile: Thanks

Good spacing for the most part. One thing that stood out for me and this is a bad habit for alot of players is when people try to anti air with focus. When you see your oppoent doing that buffer ex.dp. Free damage. Watch out for characters with a good back dash like rose and chun but for guys like ryu and oni who have sub par backdashes you can learn to read when they plan to anti air with focus and get free damage out of it.

Second that :slight_smile: but If were me I use HP DP fadc into MK Stomp/Ultra for more damage if you wanna spend or save meter. 2:06

@MetalMusicMan

It seems that you have the same problem when I first started my Oni. During the combo part 0:37 and 3:34 , you did a st jab into a cr strong but it gets blocked it anyhow, this is a sign showing that you have no confidence to land the back mp at the range forcing you to change the combo into a farther ranged poke like cr strong to link into an EX Slash knowing that cr strong wont be able to connect into a short slash even if you hit them. Therefore this is a sign on lack of confidence on combo part (range/spacing of pokes issue). Learn to plink 1frame links or use standing strong to lk demon slash and try not to do EX or HK slash at a non meaty situation unless you really wanna take that kinda risk :wink:

1:52 , you AAed with a cr Fierce instead of a HP/MP SRK into ultra and 1:56 shows that you aren’t confident on AAing with reaction SRK. room for more improvements

3:55, signs of Desperation and attempted EX slash in hopes to win the match before something goes wrong. Where I played now this wouldn’t work anymore because I will get Jab/grab out for trying at that range.

Overall not bad but more room to improve on a standardized combo for all situation and less non meaty slashes. Lastly, you’re also lucky this Ryu did not have the mind set to punish your Ex slash after block shows that he is still uncertain of Oni’s matchup. You wont be so lucky if he gets to play you more :slight_smile:

I second that :slight_smile:

@MetalMusicMan

It seems that you have the same problem like when I first started my Oni. During the combo part 0:37 and 3:34 , you did a st jab into a cr strong but it gets blocked anyhow, this is a sign showing that you have no confidence to land the back mp at the range forcing you to change the combo into a farther ranged poke like cr strong to link into an EX Slash knowing that cr strong wont be able to connect into a short slash even if you hit them. Therefore this is a sign on lack of confidence on combo part (range/spacing of pokes issue). Learn to plink 1frame links or use standing strong to lk demon slash and try not to do EX or HK slash at a non meaty situation unless you really wanna take that kinda risk :wink:

1:52 , you AAed with a cr Fierce instead of a HP/MP SRK into ultra and 1:56 shows that you aren’t confident on AAing with reaction SRK. room for more improvements

3:55, signs of Desperation and attempted EX slash in hopes to win the match before something goes wrong. Where I played now this wouldn’t work anymore because I will get Jab/grab out for trying at that range.

Overall not bad but more room to improve on a standardized combo for all situation and less non meaty slashes. Lastly, you’re also lucky this Ryu did not have the mind set to punish your Ex slash 3:35 after block shows that he is still uncertain of Oni’s matchup. You wont be so lucky if he gets to play you more :slight_smile:

I think I was scared of his rushdown, haha. I normally don’t focus as an AA as much – you’re right, it’s a poor idea :\ Thanks for the tips!

Thanks for the details and match times!

Actually, 0:37 was a mistake, I intended to do a B+MP. 3:34 I thought he was too far away, do you think he was close enough? I do need a bit more combo confidence overall though, more time in training mode probably. Plinking is kind of eh for me though… I’m a pad monkey :stuck_out_tongue: I use Laugh’s Etokki PS2 > Xbox360/PS3 adapter. I don’t normally need to rely on anything 1frame with Oni though, so it doesn’t bother me. Strangely I’m not bad at hitting Guile’s 1 frame cr.jab > cr.strong somehow :smiley:

This is true mostly because of the lack of invincibility on Oni’s LP SRK. Is combo’ing from MP/HP AA SRK into U1 reliable? I wasn’t aware that it was. If so, I must practice that. I thought it was pretty situational / impractical for him though?

Yeah, my IRL friends don’t usually fall for that anymore. Just spam jab/short or throw and I can’t ever land that ~_~ Luckily this was the first night I’ve played against Kikuichimonji, so I was able to get away with it… you’re right though, it doesn’t work on people who know how to beat it and how easy it is to do so.

This is my main problem with Oni! I want to play him as a mixup character, but everything is punishable / beatable easily so it negates my viability once the opponent learns how I play / how Oni plays. That’s why I’ve been trying to work on my footsie / AA game (which is admittedly sub-par), since it’s all you can do with Oni if the opponent knows how to play against him. This starts to move him farther away from what I like in a character though, which keeps Oni as my secondary to Honda. I love good AA and footsies, but I like mixups on knockdown the most :smiley:

Thanks very much for taking the time and providing me with feedback!

Back mp wouldn’t be close enough, change it standing mp, and connect to lk demon slash on Hit , When you play it high lvl almost always end your combo with lk slash eventho is slightly less damage compared to HK tatsu or Mk stomp, however a Hit from landing a lk slash results in 2 things “think yourself as Adon”.

  1. You have a +2 on hit frames thus everything you press will be at an advantage, follow this up with cr short Option-select combos like I’ve posted in the combo section and continue to pressuring them if they try to mash something they will get punished by your followup strings even back dashing and mostly you score a dizzy.
    [COLOR=#0000ff]2) They Mash DP or in hopes of reversal (nub thinking) you are not at a meaty position after your lk slash hit thus choosing to back dash will avoid his DP and now you punish Him BIGTIME with all you’ve got. I’ve done too many research on Oni to know whats best for offence and I am proud of it for sharing.[/COLOR]

LP SRK has lowerbody invincibility not above chest level, use HP SRK instead for starters 8frame on invi, (I’ve posted this Issue at Capcom unity board to fix HP SRK shinshoryu animation) if you are confident enough to DP it deep with MP SRK you can FADC ultra1 with it. Most of the time I pick Ultra2, I only pick U1 for Option-Selecting Teleporters like Akuma / Bison / Seth / Dhalsim.

Meaty back + Mp is the best (block/hit stun meaty cancel you will ever get to being undetectable), so after a jump mk cross-up , quickly follow up with a cr lp > back mp cancel to HK demon slash or just straight back mp cancel into Hk demon slash this is as close as it gets being undetectable.

Ignore such nonsense that he had to depend more on footsies to win (unless its Zang/Hawk rofl) or that he ain’t a mix-up character because without those gimmicks he would be a gimped shoto, so rush your opponent down with lk demon slash hit/block strings HK stomp / HK slash / cr lk combos on wake up. Notable footsies are st HK 2hits , st lk , st mk and random hk stomp besides the usual F+Hp.

Glad it helped! If you ever improve by following what I’ve told you Post em here :slight_smile: and give me a hug! lol … one day what’ve I were written or posted here will help create an Oni champ that we will all be proud of to watch/benchmark em!

[media=youtube]1Mrn8dKXoyA[/media]

I know my links are off in game 2-- but my main question is what do you do about Chicken Wing? This video isn’t the best example but it’s the only one I had in my battle log to upload. A lot of Fei Longs do random Chicken Wing, or just Chicken Wing to get in, which I try to reaction SRK, but it’s pretty hard. Is there an easier way to stop them from getting in for free via random Chicken Wing? How punishable is it on block? Also, what can you do against Chicken Wing (regular and EX) on wake-up, besides take a very risky guess and SRK right away?

A couple (3) tips. Don’t focus so much you got hit after focusing and lost more life than had you just blocked.

Oni doesn’t have any real block strings other than jab x infinity or cr short x infinity, so people with invinicble reversals can get them through your cr.lp > cr.lp (spam reversal) > b+mp. You let him get away from your pressure once too ofter once he figured out that you weren’t going to try to bait that out. This is a normal tactic but as a low health character you can’t afford to let this happen too often. What you may want to do is set the tone early by doing two jabs (hit confirm that they blocked of course) and stop there and block and see what they do. Most likely if they are the type of player to spam reversal on you they will do it early to show you they aren’t afraid of pulling the trigger on you. It gives them an idea of what kind of player you are as well. If you can bait and punish two revearsals in a row then that’s pretty much the round as long as your offence doesn’t consist of jumping in on your opponents for offence. Which brings me to my last tip.

If you are going to jump in on your opponent make sure you have a plan other than cr.lp hit confirms. If your going to jump in that’s ok but have a purpose and a plan. The more you jump in the more likely there’s going to be an answer for your jumpins as you progress so make the most of your jumpins. In your case your opponent used focus attack as an anti air for your jumpin. LOL free damage. If you see your opponent focus your jumpin just dp them when you land. The only characters that can avoid this are Chun Rose and I believe Makoto. Milage may vary on my advice btw.

Chicken wing is even on block and plus frames on hit. It’s got all kinds of invincibility which makes it one of the best tools for Fei long against fireball zoners. The only reliable way for me at least to react to chicken wing is to predict it. If I think it’s coming then I don’t fumble around with the inputs. If you want fei long to throw out chicken wing then prove to him that your fireball zoning is for real and you can aa him consistantly. If you’ve done this then just throw out some random jabs and wait for the chicken wing to come in out of desperation or anticpation of a fireball. I’ve read on here but never really tried it that st.fp will beat chicken wing. fp.dp will definitly beat it but you have to know it’s coming in order to react to it. The best thing you can do after a blocked chicken wing is to late tech until he gives you a reason not to (i.e. delayed dp fadc fuck your shit up).

Hope that helps.

I feel like I have to focus to play footsies with Fei-- it’s probably just a crutch / me being too scared of Rekka though.

Wait, are you sure? I thought cr.lp > b+mp was safe against everything but SPDs? I didn’t think anyone could reversal SRK in between cr.lp > b+mp > lk slash unless it was dropped/timed wrong… that really sucks if so :\

I have a terrible habit of NOT SRK’ing after a jump-in when people focus it, I still need to beat that into my brain.

Ugh, that’s what I figured… stupid Fei Long >_<

Thanks for taking the time to analyze and give me tips!

I don’t have a ton of experience fighting Fei, but from my limited experience st.HP has worked pretty well for me in stopping chicken wings.

I too have a hard time reacting in time to SRK things like chicken wing, adon’s flip/dive kicks, etc. One thing I’ve been trying to retrain myself lately on is to not do the correct SRK motion but instead use :df::d::df: Besides being a little bit easier/faster to do it also keeps you ducking while inputting the motion, which seems to help a bit.

I don’t have as much trouble with Adon’s wall kick since it has the wall jump animation to warn you. His axe kick things are much harder to react to but still doable, you can also backdash depending on spacing.

Fei, on the other hand, basically jumps at you out of nowhere and you can’t really backdash it either, haha.

Edit – I think I understand the frames on blockstring losing to SRK reversals now, after quite a bit of number crunching. o_O

St Hp beat’s chicken wing needs a little bit of timing for that, only FA bait chicken wing if you are sure its gonna be receiving one hit.

You shouldn’t ever play footsies with Fei. He has some of the strongest normals in the entire game, trumped by cr.MP. I’ve played vs that specific player too, if he’s within range, he’ll throw cr.MP at you, and Oni’s hurtboxes almost always overlap with his hitboxes significantly within that range.

In terms of blockstrings you can start mixing them up with the light chainables into further reaching cancels like st.LK/st.MK/cr.MK xx fireball/slash. Try weaving short blockstrings to test reversal spammers (cr.LP/LK x2) up to long ones to gain some pushback and give you some opportunity to analyze your opponent’s reactions (cr.LK, cr.LP, cr.LK, st.LP, [st.LK/st.MK xx fireball]). If you end at a st.LP (obv. don’t use it if they’re crouching) and your opponent is still mashing out reversals you can punish accordingly.

Obviously you can include crouch tech and OS options with that. I’ve started to cancel my st.LK/MK into fireballs at pushed-back distance for some reason. It seems to catch eager jumpers.

I, personally, want to start incorporating 1-hit st.MK cancels more into my game as it puts you back into the opponent’s face on block or hit.

Edx, said it all :slight_smile:

st mk into hp fb is safer since there isn’t any gap, you don’t want them to fa dash forward and punish you. Once you know your opponent can react to your st lk, cr mk or whatever normal into fireball they will FA your fireball part to punish you. For push backs I use ( cr lp >> cr lp + lk + hk >> cr lp >> st lk ) while you are still in range to hit f +mk , cr mk or f + mp.

Ha, I just started playing Street Fighter in July of this year. I haven’t played any fighting games since like Tekken 3 back in 95 or whatever, so I’m pretty bad :stuck_out_tongue:

I’ve been messing around with a few characters and someone told me to check out these forums. I only have one video to show you guys now, but I’ll have more later, if anyone wants to check them out and give me some tips.

http://www.twitch.tv/venfayth/b/296224737 (starts about 1 minute in, was streaming this replay for my friend, i actually win this match but it’s mostly out of luck hahaha, i play really sloppily)

edit: I feel like I should be working on hit confirm combos … I practiced the jab->tc2->special combos but it’s really hard for me to do them in live matches for some reason :confused: any advice for overcoming that would be appreciated, as well as any other real criticism, I suppose

Hmm, you need more practice / muscle memory and try to plink your inputs if you’re using an Arcadestick. Generally combo’s need to be second nature and if 1 jab isn’t enough for you to hit confirm try jabx2 >> TC2.

I took a short clip of me pulling of a kara f.hp demon in a match…im posting this just to help us all pay attention to the spacing because it seems i was a tad bit off and wasnt able to catch him during his recovery…i took it back to training to find the correct spacing…a few ex moves can punish this…but lets say if Ryu mashed super or ultra…demon would go right there it
[media=youtube]vpL4PCmUaIo[/media]

Cool idea, can be done imo and randomly fishing for it when you have full meter. But all these setup only works once in a match. If they ever play you again be ready for random ex fireball lol