Is Vega really that bad?

got any vids of you vs deejay… i have you on follow but never seen you vs him. Like I said tho. I suck at this matchup

YEah there’s a fight me vs Mighty Kurokiba look it up

Wow I struggle occasionally against DJ for some reason. It’s probably just me.

Even good Codys and Guiles seem like 5-5
And just in case, nobody should take matches of me getting my shit kicked in by better overall players as examples haha, I see the matrix I just can’t move through it well enough yet.

if it was just you then I wouldnt have mentioned it above lol…

but I’ll go decipher that vid after school tonight and see If i can figure out what Joz tries to do in different situations

My problem is that at Vega’s optimum range, it’s the perfect spacing for that stupid jLK trajectory changing dumb hitbox that stuffs everything move

yeah but you can block the knee / kick mixup in most situations

as soon as you do that, he really doesn’t have MAJOR damaging combos to frame trap you with. he just sets up the same scenario over and over

of course if you react wrong and eat a knee / mk you will probably eat an EX MGB, but there are strong points to this matchup

  1. EX flash kicks won’t hit a meaty c. mk
  2. EX Sobat will, but it’s really slow and really unsafe on block to c. mp
  3. Walk back Guile can still c. fierce you, dee jay really can’t
  4. Dee jay doesn’t have an air grab
  5. Dee jay’s footsies and sonic boom recovery make for crap tools in vega’s optimum range, ESPECIALLY if you react to him standing up (therefore not charging for EX flash kicks which is essentially the best anti-air in the game)

if you control movement you really really hamstring deejay. you leave him without options.

against most ppl he can sobat through pokes but vega’s c. mp punishes all. his slide is heavy on whiff and aside from his c. mk none of his moves really reach anywhere. his standroundhouse does but you need better tools than that

you just have to be patient and react to the deejay knee drop mixup accordingly, matchup hinges on its success

and yeah the knee beats literally everything but you can work some sufficient mindgames with focus or just plain ol running away

at a certain point you can make the knee seem like a bad idea by virtue of where it puts him relative to you, if you’re handing it correctly. and by this i mean there will be a range where it will whiff and you can just harass with c. mk and other amazing moves. dee jay has no answer to them

Wow. This is really great to see!

Also I love the name “Scarlet Rabbi”.

Buuuut hooow??

Shut down his Flash kicks with jHP/jHK (especially on wakeup)
Focus fireballs to build meter at full screen
let him walk himself into the corner

lets keep the match up talk in the match up board, so we can actually try and find it later on! :stuck_out_tongue:

And guile 5-5 i can get behind, but 6-4 for vega is a fairytale, vega doesnt have special tools that guile doesnt have a proper answer for and this match is mostly governed by guile, vega’s ability to do damage is directly linked to the risks guile is taking IMO. You only get to force your game on him in the corner or with proper lifelead.

Online this match is 6-4 for guile by the way, since you have to predict booms instead of reacting to them this match becomes one of the most frustrating to play, you even eat EX-booms most of the time trying to forward walk him to the corner because the block doesnt register in time… horrible match online if the guile knows what he is doing.

To be fair the matchup board is a freaking mess. So even if you kept it to there, good luck finding it.
We need it set out like the Bison boards or something where all the info is first post, spoiler tags.
IE we need someone willing to make a thread who’s going to keep up and keep updating.

On topic though, what everyone’s pretty much said is right. People think he’s bad because of his lack of invul, options, solid AA etc etc.
But when you’ve played Vega for a long time and get the matchup experience and you KNOW what you’re doing with him because you’ve gotten used to his spaces, the options that he DOES have. Then he can be very nasty to deal with. Especially his throw games.

This is very generic and every character in the game can do what’s mentioned here. Doesn’t justify such rating for the matchup, at least based on what you mentioned.

other characters have the luxury to cross up. Vega doesn’t have one. (only on juri j.hp)

and Hakan
and Makoto
and Sagat.
and more characters that I can never remember due to it not being worth the use.

Yeah don’t come in telling someone they’re wrong then state a wrong point yourself :stuck_out_tongue:

Sorry didn’t say he was wrong however,

What vegaman mentioned was very generic almost every character in the game is capable of.

Cross up hp doesn’t work on guile does it.?..

I’ve never tried it because it’s not worth the time of day on spacing it right. Someone else could probably get the answer for you looks at Meteo2

But just because it’s something generic that another character can do, doesn’t mean it makes it any less viable within the matchup.
People who have a one-up on Dudley for example all really have the same thing in common. They all have long-range footsies. By your logic, two characters can have the exact same method of beating this character and shutting down their options but it wouldn’t make the matchup the same with numbers.

Whereas it kinda would in most instances X3

the matchup numbers in here almost make me laugh, Guile 6-4 for Vega? Cammy being 5-5? whatever you’re smokin i want some of that!

Honestly almost any character that can put on constant pressure or has a good vortext/mixup is in one way or another a bad matchup coz Vega is one of the characters that has to take the pressure/mixup/vortex and actually know to block/avoid it properly. Shit can be hard at times (Akuma , Rufus, Seth and Abel specifically tear Vega a new one…)

Anyways, Vega WAS Bad in Vanilla and -relatively- bad in AE due to the tops being really bad MUs (lolYun). However the main reason people say he got “shafted” is that he doesnt really get big (or obvious) Buffs like say how Cody, E.Ryu and Juri got buffed. There’s also that his design is pretty much a scrub killer, and by that i mean he kills the scrubs that try to use him not the other way around lol (no 3 frame normal, no i-frames on anything, no reliable AA, non-comboable ultras etc etc)

But yeah anyone that says Vega is bad doesnt know shit about him.

Don’t these two sentences kind of exclude one another? If every character than can put on pressure or has some mixup tools is a bad matchup for Claw, Claw is downright TERRIBLE.

Good point, id be willing to do this since i am working on my knowledge and been wanting to add something to the vega community, it will be a usefull to try and collect information and put a post together and oversee it myself, since im always around, but untill recently mostly lurking.
I will look at other boards for a good way to outline the posts and get to work on it.
When i am done, i guess i will see if it gets stickied :smiley:

I think vega is upper mid or mid tier btw, vega is very good and can win any match, but his defense is a glaring weakness that will prevent him from doing extremely well in tournaments.

I see you’ve changed your opinion about the Blanka match up? What happened? Which cursed Blanka player caused that?

Vega beats DJ… interesting.

that wasnt so much an explanation of why Vega vs Guile is 5-5. I assumed he was asking how to shut him down. That was my answer.

um… 7-3 Vega means 7-3 in Vega’s favor… not Blanka 7 Vega 3 lol

Man… just to reiterate guys, I said that if Guile isnt 5-5 then he’s 6-4 Vega. I think he’s 5-5. I said if it’s not 5-5 then it’s 6-4 Vega. Mainly because Guile tends to be in the corner in this matchup far more than Vega. I still think it’s 5-5 along with the other 30+ members of the cast with 1 definite exception: Rufus, which i think is 6-4 in his favor. Cammy is 5-5 because her offense doesnt have but a few tools to open up a defense. Namely her throw range hurts it. Vega, while generally having less damage potential off a landed poke than her, has an easier time opening her up to take risks because of his throw range.

Akuma, and Seth, I wouldnt argue it being in their favor, but I personally think it’s 5-5 because of their life. Abel, maybe it’s just because I came up fighting Hav and Juicebox, that I dont particularly find that matchup hard. It’s not easy, but not hard either. Half the Abels out there go for TT way too much and get nailed for it, not realizing how big of a risk that is.