Honestly having played A3 a lot I LOVE this change. Also shoto b. FP is a godlike anti-air now for up close. So I can’t disagree with this more. Will take some getting use to for people who haven’t experienced it before though.
Fireballs are also shit on block. SFV does not like fireballs. Kens cr. MK->Fireball->V-trigger hit confirms are hella good though.
People talking about fireballs as if they’re the end all be all of zoning. This is Street Fighter, zoning in Street Fighter is more about strong mid range pokes than just fireballs.
Ken has a run which gets hit by fireballs.
Birdie’s V-Skill IS a projectile.
So is Necalli’s.
Nash just absorbs, so it’s really only like the twins palm.
Ryu still loses tempo with the parry, he’s stuck in place, which is what you want.
I’d not be too concerned about the fireball game tbh, focus attacks were a universal system and those were a solid way to negate the fireball game if used correctly.
Now with Mika… I don’t know, V-Mechanics is probably making the game too gimmicky.
V-Skills are simply not needed for a couple characters: Mika and Nash. For what I’ve seen their skills are unnecessary or even forced.
And Mika’s V-Trigger… I don’t know, it’s just gimmicky. It feels more like MvC3 than a Street Fighter game. Take Alpha 3 for example, you could pick an ISM and every character had the same chances, the same maneuvers, and also two supermoves… everything very standard, very balanced. Same goes for Street Fighter II and III and IV.
I know Street Fighter is trying to evolve and find a new taste for this chapter, but these V-mechanics… I don’t know, looks like their pushing the envelope too hard. It’s getting gimmicky and forced.
I’m not saying it’s bad, I’m saying it looks forced. The character has a V-Skill… because he needs to have a V-Skill, and that’s practically it.
Fact is, I don’t think every character needed a “unique meter powered option”. It looks like in some cases they don’t even know what to give the characters for V-Trigger and they just add a gimmicky or new “ability” that can look forced or out of place.
Birdie’s V-Skill and V-Trigger, for example, are part of this if that’s not a gimmick I don’t know what it is. That’s just adding gimmicks to his gameplay.
A variety of supermoves has always existed. I agree characters like Urien, Oro, Rose (remember she had a “custom combo” option before everyone else), Yun/Yang, probably even Twelve, but not everyone needed a “super special” Supermove. In fact, they’re pretty contrary to some characters’ simplicity of gamestyle.
I think there’s no reason why those could have not been Supers… but well, that variety is gone and given to the V-Trigger whereas Supermoves have become generic “Ultras” “lots of damage” Critical Arts.
For Mika, well, character having “strikers”/“assists”… that doesn’t really belong to Street Fighter IMO, the only case of that we had had before was Juni’s “Psycho Crusher” supermove and even that looked more like forced/budget-y…
I see what you’re saying, but Ryu’s V-skill and V-trigger are kinda essential to his gameplay. Other character may rely on there’s less for the sake of balance. There’s still some standard things though like Supers (which of course can be added to with later versions) Crush Counter moves, V-reversals, and normals. So, I don’t think that’s a bad design for everyone’s options to be a bit more diversified with V-skills and V-trigger, it makes everyone feel really unique. If a character doesn’t really need it, then so be it.
How is it forced when it’s one of the core mechanics of the game? Your not making any sense.
How is it forced? They went into with an idea for these mechanics. many of the redesign of the characters were made with it in mind. Also, your clearly don’t know what gimmick means.
You definitely don’t know what gimmicks are. I been playing Birdie a lot in the beta and his V-Skill and trigger have been useful. His bananas have been helpful in the Cammy and Chun with controlling space. I came up with some nice setups with the can when I get a knockdown. Donut is essentially anti-zoning. His trigger makes his rush attack and bull horn into stronger and safer moves. Cancelling into super is much easier to do when powered by V-trigger.
So an instant teleport could have been an ultra? Vega’s V-trigger? Also why waste a super spot on an install? Honestly, those are better off being it’s own thing.
As for Mika, you know that’s been done in street fighter before, right? Yun used Yang as an assist character in CvS2 and Alpha 3.
When you compare the characters with their earlier incarnations. Birdie didn’t need an eating move, that’s just shoved there because they needed him to have a V-Skill because everyone’s supposed to have one and that’s all.
Being useful doesn’t change the fact it’s a gimmick. It’s just those moves aren’t needed, they were never part of the character’s original gameplace and they feel out of place, they look forced.
Nash could have had a teleport as one of his special moves. And you have this really useful instant teleport as his EX move. But Nash’s case is one of the ones I see are a good and fitting use of V-Trigger (even when it works completely different to the other characters).
CvS2 wasn’t a Street Fighter game, it was a crossover game. And everyone knows Yun never really fit in that game, chronology and everything (Ingrid didn’t fit either), whatever Yang only appeared during his supermove and that was because he was completely transplanted from CvS2.
You know, I think it’s all respectable the idea of having some characters to have ‘special abilities’, what I don’t entirely like is the idea of having EVERYONE to have one just for the sake, even if their gameplay doesn’t really needed. I like to use the case of Street Fighter III’s Taunts/Personal Actions there.
A couple characters like Dudley, Sean, Twelve, had the Taunt buttons to perform a unique special ability instead, but as for the rest of the cast, the general thing was it was a taunt; it might have been a taunt that gave you some extra benefit, but generally it worked as a taunt and it wasn’t an intrusive or forced option in those characters’ gamestyle.
That would be like having back in SFIICE Blanka, Zangief and Vega having PPP/KKK special moves, but not only that but having every other character to perform some random new move or ability with that same combination just because.
Don’t get me wrong, I like some of the V-Skills: Ryu, Chun-Li and Cammy are good uses of V-Skill as they add an extra tool for their gameplay; I think giving Bison a reflecting shield is a good idea but there’s no reason why it couldn’t have been just another motion special move… And let’s not start with V-Triggers, they’re just Instinct Moves all around, I prefered the more elegant Alpha thing or even KOF98’s MAX mode, where everyone had these ‘install’ effects affecting them in the same way, instead of some gimmicky custom mode.
Except that in terms of moveset, Birdie is a totally different character in this game. Alpha Birdie was a mix of Boxer style rushdown with 'Gief command grabs, still very much an in your face grappler though. V Birdie is more of a hybrid between a zoner and a grappler. He can effectively zone you out with his items and his good pokes, but he also has the threat of command grabs at specific ranges.
V Birdie has a different moveset then Alpha Birdie. As Dev pointed out, he’s a different hybird character in V. Eating compliments his new style.
His original gameplay never longer matters as he’s a different character in V. What matters is how his V-Skill works with his new moveset. Being a zoner/grappler hybrid having moves that can control space is important which what the can and bananas allow him to do.
Nash’s teleport wouldn’t work the way it does now. Knowing that normally uses three button inputs for teleports Nash would need three different motions to retain his directional teleports.
CvS2 does a better job being Street Fighter than SFIV and Alpha 3. Please tell me how Yun “didn’t fit” the game.