Way too soon to think about this. You’re talking about a game that won’t come a day before 2021. Let it go and stay grounded in the present. We’ll debate that in 2019 I promise.
Way too soon to think about this. You’re talking about a game that won’t come a day before 2021. Let it go and stay grounded in the present. We’ll debate that in 2019 I promise.
It can also be applied to the past games… I don’t know exactly if every Street Fighter character can be adapted to the V-Trigger system…
Just like what I said about Urien and Aegys Reflector. Probably same for Yun/Yang.
Same questions arisen with the Super/Ultra system from Street Fighter IV.
And the fact V-Gauge has a completely different function for Nash… does that make it “flexible”, or plain “incongruent”?
Depends on how you want to define the V trigger. For me it is obviously a comeback system but it won’t do the work for you, you still have to put in the effort to get the most out of it. What makes it a comeback is that you mostly pay for the gauge with life and risk.
So yeah Sonic Move and Psycho Power are both ‘comebacks’,even though they are functionally very different. The premise behind them is still the same, let’s put these characters in a more likely position to mount a comeback.
I think if you’re creative you can make any fighter from past games adapt to the v system. Some like Urien and Juri are easier to adapt IMO than others. The bigger problem is that you can’t do what SF4 did and have 50 characters, it ruins the whole idea of this system.
Depends on how you want to define the V trigger. For me it is obviously a comeback system but it won’t do the work for you, you still have to put in the effort to get the most out of it. What makes it a comeback is that you mostly pay for the gauge with life and risk.
That means, if I get right, you wouldn’t be able to get Gen’ei Jin unless you’re short in life… Which probably would make the idea pointless seeing that it’s a maneuver pretty hard to control for beginners thus it wouldn’t work much like a “comeback”. I guess that would mean Yun and Yang will probably not return for this installment.
Or is it simply that this game is definitely not for beginners? I just have no idea.
I think if you’re creative you can make any fighter from past games adapt to the v system. Some like Urien and Juri are easier to adapt IMO than others. The bigger problem is that you can’t do what SF4 did and have 50 characters, it ruins the whole idea of this system.
That’s exactly what I’m saying, this new system’s probably going to alienate some characters… and if we think in future, if you introduce in this installment several NEW characters created with the V-Trigger in mind, will they be able to adapt to the systems new games will feature?
So, is V-Trigger a good idea, something we want to keep around in the future? I don’t know.
The V System is intended for the SFV era. It will not last beyond it and it will evolve into something else like how the Ultra system evolved into it.
Characters in this era will play like they do in this era and when they make it into another era they will adapt and change, they may add up similar to who they were in the past (SFV Chun, Cammy, Ryu) or they may end up radically different (Nash, Bison, Birdie). Don’t expect characters to be the same in every sequel and they shouldn’t be IMO.
I think some posters are overstating the comeback use of VTrigger. Sure, that’s going to be one of its uses but I can result imagine it activated twice in one round and being a tool to control the meta game. Once we know how to properly play this game it is going to be a whole lot of fun to hold trigger wars. Oh you want to activate yours earlier in the round? I’ll weather the storm and kick your ass by activating mine once yours is out.
I see it as just another tool to adjust our games to. A dynamic tool, but a tool nevertheless.
It’s got a comeback mechanic feel and can most certainly turn the tide of a battle…however it’s not “land this move and get tons of free dmg” no. You’ll have to land multiple moves to get that big dmg AND using a CA to get that massive dmg…which burns ALL your resources." It’s a give and take reward deal to me. I like it. Rewards those with good meter management and good knowledge of said character but still have to do alot fo work to make it payoff.
There’s only one big single dmg dealer in the game now (CA) now and even if you activate V-trigger it’s not an instant free dmg button(s).
Also, what about “Super Combo”, “Super Art”, “Critical Art”… Why to change the name if it’s still the same old fucking SUPER??
Also, what about “Super Combo”, “Super Art”, “Critical Art”… Why to change the name if it’s still the same old fucking SUPER??
Supers are technically not the same as Critical Arts. A Super consumes the ex or super gauge and unleashes itself, that’s the end of it. A Critical Art consumes the super/ex meter, unleashes a super attack, but it is potentially augmented by the V Gauge in some way. Which means a Critical Art is bit more than a Super.
Also Capcom need the game to feel new, and changing the names of these things in every installment helps maintain that illusion.
Well, Super Combos were called the same in II and Alpha, even when Alpha had different rules about Supers.
V-trigger is no more of a comeback mechanic than a super since there are ways to build it without taking damage.
I think it’s a great idea and they will add a lot of unique style to each character. I do hope we get some really wacky ones though.
V-trigger is no more of a comeback mechanic than a super since there are ways to build it without taking damage.
A bit like K-Groove, I guess? I say it for Nash and Bison.
Its far from KOF extra mode that access unlimited supermoves, nor umvc’s xfactor. Its more of a variant gameplay
I dunno why people still make comeback mechanics so controversial. It’s been a natural part of fighting games for a long time. The whole point of Super Turbo supers was to comeback and was even advertised as a comeback tool on the cabinet itself, yet you can’t really win every match on the supers alone and aren’t just going to comeback because you got it.
Samurai Shodown’s POW meter and Art of Fighting’s DMs were the first real taste of comeback mechanics in fighting games.
All i wanted is for the v-trigger activation have something like in MSH Gem activation that send you and your opponent far away from each other it free and safe from corner trap that acts as a reset.
something like a semi-combo breaker or advancing guard.
All i wanted is for the v-trigger activation have something like in MSH Gem activation that send you and your opponent far away from each other it free and safe from corner trap that acts as a reset.
something like a semi-combo breaker or advancing guard.
I imagine that if Dan was in the game he’d have something like that, maybe as a V-reversal. Like his Saikyo Defense move. Pushes opponent away and he runs backwards or something like that.
All i wanted is for the v-trigger activation have something like in MSH Gem activation that send you and your opponent far away from each other it free and safe from corner trap that acts as a reset.
something like a semi-combo breaker or advancing guard.
People keep talking about V-Trigger as if it’s a universal mechanic that works the same for all characters.
While 5 out of 6 revealed characters so far have installs, the fact alone that Nash gets something else means that we could see a few more non-install ones down the line. In other words, you can’t just wish/ask for thing like this on a willy-nilly, universal basis.
okay i’ll just wait for a while, what happens in the next build on v-trigger. kinda early for me to justify, I forgot about nash… was focusing the whole time with bison, ryu, birdie and the rest… I hope it kinda selective v-trigger mode or they figure out something rather than doing multi variant of v-trigger application.
V-trigger is just a special disguised as something advanced.
Focus attack was infinitely versatile, it absorbed attacks, extended comboes into insanity, had an entire system of glass breaking moves, was a way to get in, could be beaten with double-hit moves, could confirm otherwise impossible ultras, was a bait and a footsie tool. V-trigger is just a special. Also, with no comeback mechanic, I’m sure “the right man wins” more often, but DAMN is it a hype killer.
SF5 is so boring.