Corner only. Hit a grounded opponent with a late air Hurricane (HK), immediate Hurricane (LK), reset with early close HK, cancel first hit into demon. If you cancel the HK quickly enough, they’ll land sandwiched between you and the corner. The demon will already have been active for loads of frames and should catch them instantly.
I can’t reproduce this reliably enough to test it properly and the timing and retesting is far too tedious to bothering trying this with programmable input
How long the demon has been out is irrelevant. The point is when a person lands from a reset, they have a small amount of time where they cannot be thrown, consequently always allowing enough time to jump before that invincibility wears off. What you want is to cross under them, because they aren’t invincible to throws from behind…I think.
I tried many setup with true kara demon, and it never worked if opponent jumps…
Not completely useless as if opponent just wanna block/parry or poke, demon will catch him, but, it’s risky: losing all bars and taking punishment in return if he jumps…
Anyway, if that setup worked(corner reset demon), it should mean that one tatsu is a garanteed demon: a little bit broken ^^
It looks to me as though you need both. The second tatsu, followed by the HK, knocks them really high. I’m not aware of a demon reset that comes out earlier than this one does. With my limited Akuma knowledge, it appeared to be fool-proof. If they can jump out, damn!
PS: Been meaning to say this for ages ESN; Your site is made of win! Been using it constantly for testing some really wacky input stuff, ala KYSG. The frame data makes scripting my inputs much more bearable. Much appreciated sir :tup:
Thanks!
Feel free to add some comments if you think it’s useful (like i did for akuma)!
Initially, i did it to have a sort of wiki built for fighting games, where anybody could add some knowledge. But it doens’t have a great success beside frames datas. I guess lack of communication about this part can explain this :bgrin:
DaemoN_ >> It will not connect if opponent jump after the black screen(and he’ll do that). Opponent is in hit stun when Gouki try to catch him so he cannot be caught.
Same thing on block but with block stun.
He’s not airborne on first hit of SRK (and i would say not on second too but i’m not sure).
Harder maybe - depends on who is playing. But lets be straight - at a high level people must be able to execute their characters main moves and combos, otherwise they are not such a threat. For example, if I play against a Chun Li that cannot consistently kara throw and combo her HK into super from far and close, then I will play a lot more risky against her and probably win.
As for the October tourney… I dunno, I do have some time to think about it plus all the guys who are going are new players on our 3s scene who are also improving really quick. It might be better to let them have their own first time international tourney experience, but I dunno. If I have the time I might come :tup: