I’m counting on Capcom Japan designers to live up to their reputation as balance wizards. We’ve seen some imbalance in the SF4 and MVC3 series, but nothing horribly broken IIRC, even unpatched. If MVC2 was able to survive 56 characters in an incredibly loose system without patches, then it seems reasonable that more characters could be added in a stricter system. Essentially, I’m counting on legendary JP balance and a simple system with relatively limited animations for each character to prevent the game from devolving into MUGEN. I don’t anticipate Capcom making balance patches or adding new systems so their omission should save time and resources and allow the team to focus on new characters. There are many benefits with having a downloadable anniversary title and the excuse to produce a more old-school game with lower expected production values is one that both the company and SF2 players can enjoy. Plus, it’s been tradition that on every 5th anniversary of SF, there’s something to celebrate SF2 (SF Collection, HSF2, HDR) On that note, MUGEN is a a great example of how much casual fighting game fans are obsessed with character diversity over just about every other aspect.
But you’re right, JED07; the game I’m envisioning won’t be ST. It would ideally have an ST engine and character base that’s close to perfect, albeit redrawn, but I wouldn’t expect anyone to play the game that way. If we want ST to climb, then taking a cue from the success of HSF2 and HDR when they were first released, we would need at least another port to reinvigorate the scene. Since we have HDR already for PS3 and 360, it’s reasonable to expect that another ST port won’t arrive until the next generation of consoles. That’s assuming the port will be any good even though every recent US-developed port has been considered competitively unsatisfactory. And even then, the effects on tourney turnout have been quite temporary. HDR had great numbers, but the additions dissipated quickly after the first year. I still wonder what could have happened had the game not been delayed but that’s a moot point now. As mad possum elaborated, I don’t think ST will grow much. I’ve checked tourney results for over a decade and turnout has been roughly the same throughout minus the brief bursts mentioned. That’s exactly what I expected when I started but my idea here isn’t to just have another port but rather to thrust SF2 back to the forefront of the competitive scene for a few years.
I’m relying on the MVC2 effect of getting players interested by virtue of plentiful characters and an inexpensive price, even with mediocre graphics. Nobody seems to care in MVC that Captain America is perennially weak. As long as popular characters are represented, that seems to be good enough. Capcom spent 2 weeks harping about how cool Deadpool was in MVC3 and folks ate that up even though everybody recognized that he wasn’t going to be very good. If Capcom can stick a few shocking cameos in there, I’m sure we all agree that gamers will be drawn to that like zombies to fresh meat. Who would want to play a game with 40 characters when you have 100 from your favorite Capcom series and elsewhere? Just looking at SFXT with Cole, the cats, Mega Man, and Pac-Man, one can see how Capcom is already understanding the notion of cameo characters. New characters will be released constantly so tier charts won’t mean much and players will be constantly trying to make a name for their own characters or trying to find what they believe to be the best character.
For us competitive SF2 players, we would have a new avenue that isn’t quite the same as what we’re used to but one that’s brimming with competition. If you want to play as Guile, you can stick with him. If you find someone else more interesting, go right ahead. The main purpose here is a compromise that everyone will enjoy. We’ve all heard just about every OG player explicitly say that he doesn’t enjoy SF4 and only plays it for competition. Meanwhile we want to dramatically ramp up turnout. I think my idea is a middle point that will leave everyone pleased. This game won’t be confused with a ST remake but it’ll attract OG support by virtue of its ST engine. Basically, I’m trying for a realistic approach here where Capcom can makes money, SF2 players can have a style of play we’ll actually enjoy, and new players will participate. I acknowledge that this concept may be a little too much to expect from Capcom since they may feel such a game will cannibalize sales of its current-gen titles, but I believe if this idea were to be pursued, Capcom would easily match MVC2’s PSN/XBLA game sales with additional hundreds of thousands of DLC sales.
On a tangent, Yoshinori Ono mentioned yesterday that he enjoys customization. I suppose Capcom could always make a simple polygonal SF2 update with endless customization as well, but I don’t believe that customization as a main feature would earn much fan interest. HDR is too available now for another SF2 to do mostly the same thing. Customization items also don’t seem to have been hugely successful in terms of sales. Soulcalibur IV and Virtua Fighter 5’s custom item DLC ended fairly quickly with little interest. I see customization more as one of many features of the next retail SF game to follow what competing series have been doing for years.
And for those wondering about HDR differences, all of them are covered in this topic (HDR-HDR and HDR classic-ST): Comparison of HDR Versions (PS3, 360, DC, CPS2)