I don’t see one anywhere, which is really odd so…
After messing with the new game for like 5 minutes, the immediate things pop out:
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Ryu does way less damage across the board. probably around 20%
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A sidekick does what you expect it to midscreen, though it’s pretty hard to combo after now
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C sidekick does something weird; the flying opponent doesn’t cause the background to pan, so the opponent hits a wall right in front of you and bounces back right next to you. this makes midscreen sidekick combos even easier
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ryu’s standard corner combo of wallbounce -> 5B, wait… 2B etc must be done much faster now, almost a straight chain. this is due to a system-wide change of opponents not bouncing as high on juggle hits, doubtless capcom’s attempt to remove some infinites
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the lower bouncing on juggles makes it easier for ryu to juggle his 2C in extended combo sequences
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ryu’s 6B overhead doesn’t hit twice against another crouching ryu… essentially making the overhead slower since now you have to wait until the 2nd hit. it’s pretty slow
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you drop ridiculously fast after super jump air hurricane kick now. there’s probably some interesting applications for this
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saki’s assist is… even worse? its just as slow as before, but now it hits the opponent all the way across the screen, making some previous combos impossible now