Like just one that lists some of the more common block sequences that can be escaped and how to do so?
Thanks in advance.
Like just one that lists some of the more common block sequences that can be escaped and how to do so?
Thanks in advance.
I’m sure he’s seen them.
If I were to assume what he really meant by opening this thread, I would think he’s looking for an in-depth “How-To” on the actions being performed in the video. Like when to pushblock, when to superjump, etc.
Carnage always has a spot in my heart.
I dont think there is a thread devoted entirely to this. There is alot of talk about it in the how to fight team clockwork thread, but unless you are wanting to know how to guard cancel strider/doom, its prolly not gonna be very helpful.
Give specific examples of what you want to guard cancel?
Spiral? Strider/Doom? HSF?
i still have problems jumping out of HSF and guard cancelling things like cyclop’s beam and Ironman’s PC. i wish there was some kind of detailed video breakdown of this with fingers and all. but i guess more practice will do as well.
mixupmike is my aim name ryanc
i can help u out with some of that stuff
alright… i’ll hit you up when i’m practicing so you can guide me.
Basically. Like for example, I understand that to get out of C.Fierce XX HSF, you’re supposed to pushblock the C.Fierce, go to neutral, then superjump/AHVB/FK after the second wave of drones.