I think STHDR does a good job at approaching the “How to play” ideas, with their “Round 1, 2, 3, final” videos. They showed a lot of the combo possibilities, a bit of strategies, and some of the trickier situations you could get into.
Also, the single player mode of HDR, the difficulty there… unlike before, when the CPU utterly cheated and did impractical things, now, they play a lot like humans. Honda Teaches you to FEAR the Ochio. Balrog links normals before doing charge blows. Sagat Tiger-pressures, characters use normals and not just specials to keep you out, Ken constantly tries to cross you up, and Akuma Jazzes back and forward as if he’s trying to run a footsies game on you. To me, this is a great way to try and teach people how REAL players play, and to show them strategies that they can aspire too. I just wish this was pointed out somewhere, because it should help promote the game.
But yeah, “Character Primer Videos” should really be released, FREE, downloadable for each character in fighters, over online services. It’s PROMOTION. The more people who can understand these things, the better. Searching and finding it online is wonderful, but it would be much easier to see and enjoy directly on a console.
I’d also suggest a terms glossary. for everything from “2-in-1s” to “Negative Edge” to “Juggle” and the like. SRK’s wiki has these things, but the games should do it too.
Oh, and the mention of this thread, about fighters being so complex, and if there would be different fighters, if SF never existed… just about every “Anime Fighter” shows what the world would be like with REALLY simple motions, more flash, less glitch-derived substance, more straightforward priorities, etc. I love Treasure’s combat games. Guardian Heroes and the Yu Yu Hakusho game, as well as the Bleach DS games, should all be the perfect games make in ways that appeal to a broad range of games. (And I still think we need Jump Super/Ultimate Stars style games on full consoles, too.)