Is Tatsunoko vs Capcom Online laggy for you?

Had some matches today that were really close to being button lag free. If you haven’t DMZed your Wii yet, I strongly suggest that you do.

If one might be so kind as to point us to a nice step-by-step, that’d be most helpful. I’d really love to see this game not be completely godawful.

Yes I’d like a guide too although I’m a bit hesitant to DMZ my Wii because I’ve heard from some people that it has actually made their Wii’s wifi connection even slower.:amazed:

The way I see it for me, it can’t POSSIBLY get worse for me. It’s unplayable at this point, so any slower and I’d never know.

I’ve tried it wirelessly. Not too much problemson my end, just noticing that I play with the same people at times and there is a major lag. But i did notice that there is a tiny delay on it. I play for fun online , but it gets annoying when you notice that it seems much faster when I play offline

I am sure that it must be the connection of one of the players. I’ve had it happen once or twice today.

I had this game for a month or so, and I experienced some astonishing lag during online play.

I can’t quite explain it, but I think the lag allows my opponent to recover on blocked dragon punch type move or an auto combo super (that should leave them massively vulnerable during recovery) a split second before I can punish them. Yesterday a Chun Li completely whiffed her hard attack version of tenshou Kyaku. I had all kinds of meters and was basically waiting to punish her upon landing, but incredibly she comboed me first. Sometimes they’ll even call an assist during recovery or even wakeup.

The game occasionally freeze for a split second right after a launching hp, which effectively kills air combo opportunities or results in an unintended special move, depending on the character.

I’m wondering why the game received mostly positive reviews. It’s SLOW, and most of the characters feel like generic combo machines. I tried out tekkaman and gave up when jump attempts after his launcher resulted in galaxy windmill.

i dont play this game online unless i know who im playing against and they have a LAN adapter. with both people on lan we have almost no lag at all. the online is not playable otherwise.

It mixed for me but as stated above, if the connection is good and the opponent is aswell. I will rematch. It is a tad frustrating though waiting all that time to connect to someone, only for it lag

I barely have unplayable matches, but I get a lot of input delays which pisses me off.

That’s my gripe with the game online.

Input Delay + Wiimote Advantage + Bad Matchup(s) + Ragequit w/o penalty = Profound Pointlessness…and Sadness.

It’s barely worth playing. I just mess around with friends offline. If only there was an outlet to take this one more seriously. back to xmvsf.