Bowser’s aerials, Side B, and I disagree.
can someone explain to me the differences between his side b and up b… though i toyed with i can tell there are some difference but it’s confusing… also has anyone found any use for these moves…
spin dash into them and keep 'em in the air
force 'em on the spring
and fuck them up that way!!
most of his kill moves have to be preemptive so don’t let them fall to the ground WHATSOEVER
he’s got that spring for a good reason and why it can stay on the floor should be part of his gameplan
REAL TALK!!
I need to play a bowser…how about it son!?
For the record, his up tilt is REALLY good for KOs. So is uair.
f-smash, uair, bair, u-tilt.
His only ko moves it seems. He’s defiantly not hot garbage, but not that great either.
Yessir. Just gotta catch you on when Im home from work.
I’ve seen you on but everytime I see you it always says…‘BRRRRRRRRRAWWWWLLINNNNNNN!!!’ says it just like ‘Ballin’. I definitely wanna see how your bowser is.
I agree, Sonic is a hot mess. You agree with me right sonichuman? LOL!!
I really hate how his running A is frame disadvantage on HIT. Your opponent recovers before you do. It’s damn annoying.
You have to spam it and sapce it so that when it hits you are away from them.
So don’t use it when they are cmaping near the edge.
Sucks cuz it limits Sonic’s approach. His dash attack is one of his best moves by far.
Also ALOT of shit in Brawl is frame disadvantage on hit.
That’s just something we are all gonna have to deal with.
lmfao…I like how you actually have deebo from friday as your avatar…and you keeeep on talkin your mess from way down there…just wait till you get up here! You’re gonna have your fill of him till you get sick!
O.o…the heck you talking about? I’ve had no problems with sonics running A in fact for him I feel that’s the most spammable thing you can do considering if you’re doing it correctly he recovers behind the person
as far as limiting his approach…his running a does seem to be his best but i don’t think it’s his only one…i’ve been working on others to mix things up by using his speed but it’s hard to demonstrate half the time with lag online…:(…
also from what i’ve played…I think sonic will be having the hardest time against falco and pit from what I’ve played so far…Emblem you demonstrated that too me whenever i started to spin you just shot me and put a stop to it…lol. Pit can use an arrow from what i’ve played of my friend’s pit…but if you roll and let go at the right time sonic will just bust through it…but I haven’t seen it work on falco’s laser yet. It probably still won’t work though because falco has a higher rate of fire than pit.
where the hell is zan at?
I have a lot of trouble with Lucas. His PK Fire stops EVERYTHING, and he can just bat you out of all your ball attacks, since he has a disjointed hitbox.
Sonic’s B, side b, and down b are ass. They have mediocre priority and don’t KO for shit.
PK fire has some serious lag. It’s best that you bait it out and react. Try going in with n-air and dashing up smashing in.
Not sure if it will work, but that’s what I would try.
Well, it’s not really the PK Fire that’s the problem. It’s the bat. The fire just zones and pressures you into running up, at which time you’ll get batted.
Yeah, I’d try entering from the air with fair and n-air.
My current strat is to just lose and switch to Snake (who is arguably my “main”), then bomb his face.
It’s been working.
Sonic is not hot garbage or hot mess. Hes a pretty decent character. People see things like no k.o. ability and poke range and think hes bad. Try stutter stepping his f-smash. If you don’t know what it is i’ll give a brief description. C-sticks by default does smash. tap it foward for a f-smash. now stutter stepping is when u enter a backward step right before hitting f-smash with the c-stick. It increases your range enough to beat a marth foward smash, despite his disjointed hitbox. I did not discover/find/invent/name this technique.
Anyone who wants to bag on a character should at least know what they can do before they turn their auto-trashtalk on =/.
with that said sonic is still nowhere near top-tier, but hes not low. i agree with the mid tier statement (although it is a little early to go into tiers, what with new advanced techniques being found out daily.)
lol, that name makes no sense. That’s cool though. have to try it.
actually I think you maybe able to cancel some of the charge up time on sonic’s homing attack if you press b again…I don’t know if anyone has said anything on that. As for his side b and down b being ass…I have to disagree…it all depends on how you use it. If you’re using these from a far ass distance away where they know it’s coming where the person can spam laser and or pk fire at you then yess it’s gonna be ass if they know how to stop you. Have you ever tried following up a side throw with one of the dashes? Also I’ve noticed that depending upon where you are in the spin depends on the priority. Example being when I was fighting Zan’s Sonic and he was spinning towards me from one of the b moves I waited until the last second and let go completely beating out his…I haven’t been able to test it out with any other attacks from anyone else besides Pit’s Arrow…If you do it correctly that ball will eat right through it.
for his b attack, you have to hit b twice while charging ( so b to start, then b,b quickly). Neutral b is also a good gimp tool if you time it rite. With his side b, if you do it before you use your second jump (i.e. after you get knocked side of the stage) you can double jump after, then up b. A very good situational recovery move, and gives great horizontal recovery. Not sure about invincibility frames on any of his specials though.