Random thoughts:
Since this is your team you should be aware of much of this, but if not, here are some fun things…
=You are aware that Megaman can grab you and throw you [in either direction, timing is different based on the direction] making you eat the Spiral knifeball [and thus a combo…,], right?
=Spiral-MM Trap’s not too bad [peace out on Cables]
=Don’t forget that if they block you point-blank, you can always do a TK quickdrop.
-If they stand up, do nothing, land, and dlk them under their guard into a combo.
-If they don’t stand, lp immediately to overhead them, and combo them.
=Hk+Spiral-a, sj lp,lk,mp,mk,hp, land, dash, hk,sj, lp,lk,mp,mk,hp. Nearly half your health [62 pts] is gone without meter.
-You can substitute the second mp for a HMM if you want to super them.
-Due to the forced dash putting you really close after this combo, you can call more than likely Spiral-a and back throw them into it. If not, dash again, lp, call, back throw.
=MM is so small that his standing lk will otg after an air throw allowing for a relaunch.
=Launch, lp,lk,mp,optionally mk, air throw, lp, land, call Spiral-a, back air throw, land relaunch, sj, lp,lk, HMM.