Getting rid of bad habits is one of the reasons why people have Ken as a secondary, though. A lot of things you learn from Ken can be implemented into other characters to strengthen their game, not to mention you learn more about Ken’s weaknesses as a little bonus. Dandy J said it best: “If you don’t like 3S Ken, you don’t like fighting games”.
Sorry, I was watching Orgazmo. Great movie, especially with the commentary. Anyway…
Makoto: Her Karakusa (command grab) becomes immeasurably better. Common scrub tactic is just do a Hayate and if they block just throw out a Karakusa. Not much you can do about it online except for jumping out. Offline you can punish with anything that takes 5 or fewer frames to come out. So I main Alex, Makoto does a Hayate, I block and I normally just Kara-Throw and sometimes the Makoto can tech the throw and sometimes they can’t. His Kara-throw is a good overall answer to her Karakusa setups.
Urien: Take your pick really. Corner Aegis becomes 10X more difficult to properly block. Harder to punish their Headbutts. They can do Headbutt on wakeup and it will beat meaties that it shouldn’t. He can do Headbutt midscreen, hits you, cancels into Aegis, and you can’t quick-roll to get out of the crossup. Even his Shoulder becomes harder to punish.
Twins: Dive Kicks become gdlk online. Normally you’d have to actually time the Dive Kick but online you can just throw them out and the only thing you can do about it is just block. If they mis-time the Dive Kick you should be able to say grab or jump out or whatever. But not online.
I do maintain that Ken will teach you bad habits depending on how you play. Relying on a retardedly simple SA that can be linked off anything, piss-easy crossup, amazing AA SRK, Fireball pressure. He has everything but I don’t think picking Ken as your main will teach you how to cope without these tools. Because I think people get comfy with these tools and don’t know what to do if their character doesn’t have these tools. That’s why he’s a beginners character.
That’s my personal philosophy. I’ve always thought of the Shoto as a crutch for people who are either just learning or don’t want to explore the game.
How does kara-kusa even reach after blocked hayate? Just walk back and punish…? Even if the Makoto scrub does like full screen hp hayates, I’m willing to bet it would be easy to punish, just mash lp or something geez.
Also Urien can’t cancel headbutt into Aegis. I’m kind of daring you to show me that you can quick roll lp headbutt, Aegis. You’d basically have to quick roll during the super freeze of Aegis if your opponent does it right. Good luck.
Eh, okay. Just try doing that online dude just walking away, I guarantee you will get grabbed.
It’s kinda’ hard to quick roll during Headbutt Aegis cancel offline, but online you’re pretty free.
Well I’m not saying it’s not possible, but eh. Get a knockdown and just stomp them to death like always?
… I swear to god if I ever play you fuckers offline I will get at least one stomp crossup in our matches and upload it to youtube.
Most on-line players do not realize this but the ability to do your characters hardest combo’s does not make you good.
Makoto- ex moves are harder to parry on reaction. tsurugi much more annoying to deal with, harder to escape her post hayate mixups.
The twins- They can pretty much spam dive kicks like they are playing sf4 and get away with it in lag. Yangs slashes are much harder to punish on block and to red parry. Yun’s random shoulders and lunges are harder to punish on block/parry and punish.
Dealing with dive kicks online is much more difficult mainly because its hard to punish them properly on block and parry. You will probably end up punishing with throw instead of the combo you should have.
Urien- hb becomes much harder to react to and punish (so much hb throw is damn near a combo) random tackles are much harder to reaction parry. Launch becomes much harder to parry. KD spam, etc. Also all these moves are not easy to punish with a poke online meaning if you go to punish it on block and miss time it you get parried and punished.
To put it bluntly if you are playing exclusively online you are playing a different game then someone who plays off-line.
I didn’t read the part where you said online they are scrubby, that was my fault. But by that logic every character is scrubby online. just saying.
I wouldn’t disagree with you.
I didn’t say that doing hard combos makes you a good player. I was just giving examples of stuff that makes them not scrub friendly. And I already responded to him and rectified what I said earlier. And I hate online (there is NO scene here that is accessible to me) too, but my love for 3s overpowers my hate for online if that makes any sense.
You know, if you play online regularly, especially knowning how shitty it is, I think you forfeit your right to complain about it. You automatically accept to online play’s terms, which are that the game doesn’t work like it does offline, eg. stuff isn’t punishable and shit happens.
lets just say what we all know. Online is ass. and should have been WAYYYY better than it is.
I played online because it was the only thing available to me. And GGPO 3S was way better despite some weird shit and I definitely improved. There is no excuse for the online in 3SOE to be this bad… And for that I’ve moved on.
Well you are right that there isn’t any excuse for the online to be so shitty, IG just fucked up. But just saying.
I’m a little late in my reply but I’m 99% sure I Stomped that guy to death. His name sounds really familiar.
How does that work for you so often? Is it the lag, or are these guys idiots you’re playing? Cause the two boots mixup is pretty easy to block.
Pretty much. People just cannot figure that shit out. Even (what’s that guys name? Oh yeah!) Sanchez said Stomp Crossups are a great troll move. Scrubs are just totally mindfucked when it happens, plus when you charge-partition it during a jump can make it even dirtier.
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One day I’m going to take all my Stomping videos and sync them to the Chumbawumba song Tub Thumping.
When I get knocked down… And I get up again… Never gonna’ keep me down…
He beats on online scrubs. That shit can never fly offline against decent players.
Again, I never look for Scrubs, they find me. I can’t help it if there’s a shit ton of retards online and the matchmaking is so bad I can’t find high level players and the few players I’ve tried adding through SRK and Youtube act like cunts when they lose. I explained that to you more than a few times already but again you play that snob card, not that I’m surprised.
I don’t do Stomps against good players because it obviously doesn’t work on them, but I’ve beaten a lot of good players legitimately. Given the chance I would play you guys offline but until that time we won’t know for sure.
And like the billion times everyone here has tried to tell you, go find a way. This is why we all gave you shit for ditching NEC; everybody managed to take time off their own busy schedules for some 3S, even if it was just for a day. That’s the biggest problem everyone has had with you for years. You yourself complain so much about online tactics, but how would you know if you’re actually good unless you played real comp offline?
For the record, I’ve never been a snob to you. You’re just thick-headed and stubborn with a billion excuses. Offline would take away all of that. There’s a way, you’re just willingly not looking for it and complacent with just trolling scrubs on OE and GGPO.