Is it bad to assist alot?

just wondering, i like to play runaway or turtle with my team, and i assist alot. but then my cousin complains that i should play rushdown and not assist too much. i dont know why he complains even though he wins (i know its probably a bitch to play against but its the only way i know how, i only go on the offensive when i have strider out ). plus he gets hella mad when he loses :bluu: just wondering.

im probably a scrub :stuck_out_tongue: :bluu:

assisting a lot isn’t bad, as long as you assist at the correct times. standing a screenwidth part and calling in CapCom’s AA assist will really do you know good (at least to my limited knowledge).

Here is my friend’s strategy which kills me all the time and i hate it:
Assist as much as possible and switch out characters if they get hit ONCE.

He really is not all that skilled besides knowing not to do the triple HC all the time and knowing a few small strategies.

I know the feeling. I let my little bro. whose only 7, play MVC2 with me, I picked the all Servbot team i.e.: Servbot/Servbot/Servbot, and my brother picked the all Mag team.

All my brother did was use the R1 R2 and L1 L2 buttons and he wooped my ass like 7 times before I got pissed off and destroyed him with HCs up the ass. I felt totally ridiculious flonting my victory in his face, but a wins a win!:evil:

mmm depending the character… but is not bad use assist a lot…
for s.example my strider / doom i call Doom all match :stuck_out_tongue: o

Assist is the best whether you rushdown or not. Depends on your characters though. I like Psylockes A assist, because you can use when rushing down or BEING rushed down.Sentinel’s Y assist does wonders for keepaway games. Assist as much as possible, but try to use it less on characters like Cable and Sentinel or any other characters that can do big damage on your assist characters if you call them out too much at the wrong times. CapCom’s assist is really cheap too. Psylocke can use her’s as a gateway to combos (if your opponent cant roll).Sent’s has good cheese and will keep them away. Different characters have different purposes for there assist I would understand more if you posted your team.

Oh, IMHO it really depends on

  1. The type of assist you’re whoring. Stuff like Commando AAA/Doom AAA are meant to be prostituted IMO.

  2. Who you’re up against. E.g. if it’s Cable, of course there will be hell to pay ;p Or Mags, who can snapback you and kill the taunting assist with repeated launches, etc.

don’t become predictable

too much assist = cheese

my way of thinking is…
call your assist as much as you can protect it.

…or call it when you know its going to be useful, why call assists when you dont need to.

Yes assists are meant to be abused but I think its more based on how and when to use it…whoring Sent-Y assist is good and all when you first start playing but a good cable will just cancel his DP into AHVB and then cover with Storms Hail when the opponent decides to do something about it with his point

No, they AREN’T.
As a matter of fact, sheer abuse of assist moves is what is killing the competitiveness of the game right now. It somewhat no longer matters how much skill you have just as long as your opponent can run away with Cable and Viper Beam all over the place or do the same with Storm and Hail Storm repeatedly like a scared little girl. True, given enough practice, you can find ways around sissy strategies like these, but it’s easier said than done, consider the type of assists that are being abused now (especially Sentinel’s). Even the most experienced of players can fall to the button mashing newb simply because assists are there and are plentiful.

Now I’ve seen some of the Combo vids from that Evo thread.
Some of them have impressed me, like the way Magento used his launcher repeatedly on the opponent’s called partner until he was dead, or the way Cable linked several Viper Beams together in a chain. But what TRULY disgusted me was a match between ‘MegaManDs and the Matrix’. Those plays with Storm were simply the worst I’ve ever seen…all they did was mash assist buttons and run all over the place, repeatedly tapping Fierce Punch as if they were frantic schoolchilren. Seriously, is this what we have been reduced to? A bunch of assist-abusing pansies?

People, if we have to learn anything out of life, it’s that things are best enjoyed in MODERATION. If you get used to abusing assists like there’s no tomorrow, you’ll really be sorry when you’re stuck with one character, with no back-up to bail you out. Seriously, I challenged several so-called hot players to a ‘no-assist’ format match, and found out several times that they could NOT play without assist (I had them set the Assists as Taunt instead, so halfway through the match, they would taunt when they were expecting a Viper Beam). The thing is, several of them got so used ot assists, that they have little skill without them. It’s almost like they forgot the BASICS of MvC combos and moves. Me? I can hold my own without assists, but occassionally use them now and again when I really, truly need them.

Now, no offense to anybody out there, but if you feel that repetitive assist moves will get you anywhere, you’re dead WRONG. TACTICAL use of Assists is what will get you far. As well as back-up knowlegdge of each character you play, because woe be onto you if you picked Cable just to use his Viper Beam assist and you can’t play with him a lick.
The minute you understand that, you are on your way to being a true boss in Marvel vs. Capcom 2. :tup:

^ Err… no.

You’re trying to compare MvC2 to a game like CvS2 or 3s or something. This isn’t a 1 on 1 game, it’s a team game, the entire dynamics of a single character change when a certain assist is on his team. Who cares if someone can’t play 1 on 1? The only time that will happen in a serious match is if everyone else on his team is dead, and by then the match is usually over.

Sissy strategies? MvC2 is the opposite of MvC. The game is focused more around keep away, with Cable, Sent, and Storm being the most dominant examples of such. Repetitive assists and strats CAN get you very far. I’m playing Storm/Sent/Commando. I’m running away, superjumping fierce punching, airdashing back down again with another fierce punch, all the while spamming whatever assist I need at that time. I do that for a while, unless that guy is either 1)Cable with meter or 2)Storm with a lead or 3)An idiot Sentinel, he’s going to have to come after me to do something. I spam, spam spam spam and spam my assists. The moment he decides he’ll get around it by jumping over my assist and attacking me, I’ll launch him with Storm, and then his game is probably over.

Such tactics won’t work at a higher level of player, unless they’re made less obvious, but they are enough to KO 90% of the people that play this game.

And as for MegamanDan and Matrix, they’re building meter, while trying to get some damage via assist damage while doing so. Storm without meter = not as good as Storm with 2 meter.

lol, i guess unless you’re american you’re destined to suck at this game :clap:

I like it when this guy uses caps, kinda drives his point home.

this is the worst thread ive ever seen in my life!

cept u, ur pretty tight ekin :karate:

just a point, what happens when your opponent starts to snap your ass in and kills your stupidly called assist

Ekin: Agreed

Should you call lots of assists or not?

I say that the answer to your question is both an emphatic yes AND an emphatic no. Thus there is no right or wrong answer to your question due to it’s vague nature.

1]Who are you calling it against?
-Are you facing someone who knows what they’re doing?

2]What characters are you calling the assist against?
-Are you facing someone with assist killing power like Sent, Cable, etc…
-What assists does your opponent have and where are they?

3]Can you protect it if it’s blocked without compromising your pointman’s safety?
-Are you liable to get snapped or just die anyways leaving your assist ripe for the picking?

4]What are your primary, secondary and possibly tertiary reasons for calling it?
-Are you using it as a combo igniter/extender or are you being defensive?
-Are you trying to zone him so he can’t get to you or are you tossing the assists around randomly like their name is bacon?

Here are the biggest threats to assists. Most have no need for explaination. [no perticular order]

1]Other people’s assists
-Capcom assist, Tron-y, Sent[a/y]etc… on countercalls, Sentinels, Dooms, and Spirals as snuffs

2]Point character hypercombos
-AHVB,/ Rocketpunch XX HSF, dhp, micropause, repeat,/ Hailstorms, etc…

3]Red health depletion
-The pointman dying or getting snapped out forcing the assist to fall in losing his /her red health. Possibly getting guardbroken after losing the rest.

4]Helper infinites
-Just like 3 except your assist is on point getting popped up repeatedly instead of falling in. Then you STILL have the potential threat of getting guardbroken.

That said, assists are WAY too useful. You can’t ignore and forget them entirely, or even partially. They’re an integral part of your strategy. Before chosing your characters or fighting the match, think of what your character will do if it accomplishes or fails to accomplish it’s intended use and have a backup plan. That’s what the pause between the time you choose your characters and when the match begins is for. Further thought towards your strategy.

I’ve been the victim of helper infinites and AHVB before. Makes you look stupid, you don’t want that.

Listen, I sincerely apologize for my misunderstanding of the situation. It’s just that my prognosis of the game as I’ve seen it down here as of late has been very grim. People abuse assist moves like there’s no tomorrow, and even though I beat them, I catch serious hell trying to knock them off balance. But, I’ll be honest with you…I don’t like to run away.
Not one bit.
Sure, it’s REALLY effective in this game, don’t get me wrong, but I prefer to duke it out and face off than run and continually abuse assists. It’s just the way I play. Believe me, whenever I play, I’m constantly haunted by bad memories of jeering players who used to taunt me for using run away tactics with Mega Man and Roll to win. So, I learned to play offensive with them, and haven’t looked back since. True, occassionally, I would lay back with Mega Shots just to buy myself time, but that’s just when I’m biding myself, trying to work out a strategy.

Anyway, just like to say it’s great to chat with people who take this game as seriously as I do. Hope to talk shop with you guys in the future! And, once again, I apologize for my misunderstanding of the situation. Thanks.

when people start bagging you for using runaway thats when you call them stupid for not running away…players like that just dont have what it takes to play on any level where they think constant bulldog is the only style to play

Outlaw: when people start being a fuck towards you on the forums be a fuck back :confused:

Nah…I try to be as respectful as I can when I’m on a forum.
I think I’ve given a pretty lousy impression of myself my first time here, so I guess I looked for that.