I don’t think this is the first time it’s happened, but I get done with a week or two of playing Injustice, then go back to Street Fighter. A Fei Long player such as myself needs to create space and distance while punishing my enemies. So why am I rushing them down and getting punished? The basis on zoning, punishing, and frames is far more notable in SF4 because it’s not based on simple rushing down and strong combos. Yet it only takes a little bit and my game changes completely; I start playing SF like Injustice, costing me matches I wouldn’t lose if I stuck to my SF game.
I remember playing AE Fei Long and then playing ST Fei Long on the next cab over, and thinking “Man SFIV, really dulls down your inputs” didn’t take long to adjust but yeah.
Wrong section pal
And no, it doesn’t happen to me, maybe is because i have experience playing multiple games with different types of characters and different types of gameplay
Playing multiple games at a serious level can be pretty difficult. Not only do different games reward different types of styles or strategies, but the timing on all of your basic motions can be completely different from one game to the next.
The solution is to spend a LOT more time practicing if you want to be proficient at both games. Eventually, you’ll learn to “switch gears” so to speak, and be able to change up your timing and playstyle according to the game you’re playing. It also helps if you don’t play the same version of the character across multiple games. This isn’t really an issue when going between Injustice and SF, but it can often hurt you if you play Ryu in a variety of SF games.
yeah I have a really hard time switch from 3S Chun/Ken/Makoto to any of those characters in SF4. so I play Sakura in SF4 and it works out.
for me it’s too many opportunities for wires to get crossed. I like playing different characters across each SF entry to make sure I’m not having that happen.