rom inf to corner, frosty throw(air), continue rom inf into hypergrab tempest. since you’re in frosty throw, theoretically, you can’t mash out until you land. so, if you’re in HG Tempest (in the air) how can you mash. i know it’s hard to mash out of tempest in corner anyways but if it’s impossible to mash then why waste the hand strength…
If you get an HP throw at ROM height in the corner, you can just do an unmashable. I assume you know how to do it with Psy. With Sent, land, nj-uf.hk+Sent xx MT (quickly). Doesn’t seem like it’ll combo, but it will.
Technically, yes, but Magneto can juggle practically everybody with c.lk if it’s a ground throw, and he can keep them up sj.lk sj.mk if it’s a mid-height hk throw. In those two instances, if you play it right, they can only tech when you first grab them.
If you’re high up, say after a c.hp ^ sj.lp adf hk throw, you can still DHC. HP throw would be preferable, though.
BTW, if you do an HP throw in the corner at ROM height and they tech, nj-uf.hk+RP xx Tempest guard breaks them. Might not work 100%, but it’s possible. Too bad the j.hk+RP xx Tempest combo on frosted characters has really strict timing; when they settle on the ground after the bounce, they can mash out nearly instantaneously.
i don’t play mag/sent too much. for me, it’s either mag/psy, mag/tron, or mag/cyc. i need a crutch, i’m not that fantastic. combos are easy. relating the material to mixup and strategy is totally different. i figure, maybe do… 40-45 hit rom inf, (air)ddf HP throw, 10-15 hit rom inf, (air) HGT, then finish off the character. (2nd character comes in.) BEAST ON THAT ASS! yeah, suprise butt shex. lol, i don’t know mvc2 is retarded. playing it, has made me retarded.
der der der.
:::puts thumb and pointer finger together and hits chest with thumb, repeatedly:::
Yep. I’ve dizzied anywhere from ~44 to ~50 hits. Those hits don’t even have to be part of a combo; the dizzy counter seems like it resets in the same amount of time for a character to start regaining health in training mode.
i’m saying, if u cant mash out of HP trow until u hit the ground. if u do an air trow and dash down to the ground fast enough can u jus do c.hp until death