As an IM player and a decent one… lol :lol: i would say people dont do s.lp,c.mp xx proton cannon in mid screen because its troublesome to do it… people dont really know the key to it so… i mean if u were an IM player would u seriously risk trying to do it in mid screen when u know u prolly cant just show something thats “sick”… and y bother doing it in midscrwhen u can take them all the way across the screen to the corner and take more damage i do it every now and then but like i said y do that when u can take them to the corner then xx proton cannon, then DHC into another character and they would most likely do it if they got like 40 something hits in midscreen but that doesnt happen to often unless ur like me who does air to ground every now and then… lol
but ill try to post up a vid of me doing it in a match… :rolleyes:
fly and unfly every now and then… rush with unfly and try to hit them from the top o f bottom and keep doing it until u land a clean hit…
because getting people to the corner and PCing them is better…seriously PCing midscreen not hard and plenty do it, only when you can’t get them to the corner or you got a dhc. it isn’t even that “sick” haha
midscreen PC through s.lp, c.mp OR landing on it is not sick, and usually not necessary. if you’re having trouble, just change the timing of the inf.
if you get unfly and get a cyc hit…well super jump and attack that ho! or sj, adf, lp, mp, up+hp, inf
IM’s inf is somewhat flexible timing wise (and thus, positioning wise) you have to get used to noticing how high up and how low you want to get them. just use different attacks/speeds and sometimes you’ll need to plan ahead. just play with it more and you’ll get the sense you need to move 'em
cr.lp, cr.mp, PC is not burned out lol. still useful and “useful/meaningful” obviously doesn’t = fancy…why’d you even ask?
though there are his “fancy” ground normal sjc combos…
if ur referring to IM’s sjc inf … that isnt even considered fancy anymore unless u mix up different kinds of sjc combos… its just second nature once u get use to it and master it… not “fancy” … and yea ur right about the timing and everything to get into the inf… likes he says u gotta play with IM a lot to get use to being able to see when u can go into an INF… and how u can do it… just keep playing and ull get it down eventually like i did in not time…:lol:
umm wrong, it is. you aren’t likely to see that shit in a match vid. mixing up or not. nice try talking for everyone (though I am too) maybe fancy isn’t the exact word used though.
umm plenty (if not all?) combos are second nature once you get used to it and master them, thanks for repeating that.
it isnt fancy like i said… how is that being fancy??? people dont do it in match vids… thats true but y would they, y get “fancy” when u can just take more damage the original way… y not just film ur casual matches and do them in their??
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i would have to disagree with you on that
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Good point
Several IM players do it when they can land it, any combo is just as practical as the next as long as you have the execution for it. Ive done sjc cancel on a standing character in tourney and the whole way too. What may not be fancy to you may be fancy to everyone else, fancy is going an extra mile just to be unique, so its always going to be unecessary, but if you can accomplish the unecesarry with ease, then by all means do it.
i dont like doing sjc its not worth it at least not damage wise… IF i wanna get fancy then ill just do all fierce infinite … thats worth doing because it takes a good amount of damage!!
reg inf is better to do… IMO but every one has their own opinion soo watever…
JEEEEEZZZZ that does some sick damage. id hate to get caught in that combo. and if u do it in the corner u can launch afterwards and go for an “unblockable”! gotta love that SENT/IM combo
resets are good, but even if u dont u can get 1/2 life with no meter and 3/4 life with meter.
He is good for stomp pattersn also becuz he stays out so long u could land and jump again and get 2 for the price of one stomp patterns
For some reason, at my arcade, ppl forget to roll out of an Ironman AAA hit and with sent u can dash in c.lk, s.hk and it comboes like storm and mags lol
thats pretty cool, hey if the people at my arcade didnt roll i could do resets all the time and win faster with sent…
u should try to UNBLOCKABLE reset with SENT…like after they fall on the ground and if they dont roll. c.lk = (forced roll), then time ur mouth beam right and then rocket bunch and u got an unblockable reset in midscreen. it works WONDERS… :wgrin:
Just do it anyway. Then you wont be tempted to NJI when you DO have unfly. Once you get really good with it, it has a lot of other uses. Like air - air confrontation, and guard breaking in situations where they would other wise be too low. It also does more damage, because of the ratio of fierces to jabs/shorts, and its better for resets, because there is more mix-up with SJC inf reps than there is with NJI reps. Also, it seems harder, but once you get it down, there is a lot less margin for error with c.MPxxSJC than there is with launch (whatever direction) fierce, dash wherever, lk*x, (up) fierce. You dont have to vary for any char, like sent. Its just better
Edited to add:
The trill shit with Sent/IM AAA is if you have someone on the wall you dont need fast fly or the chance taken with a grab reset to knock them into IM AAA. Just
HSF > Dash, s.short, s.jab (SJC on 1rst hit) lk, FF, lk + IM AAA, FP
Ive gotten this to work midscreen as well, it just depends on positioning (like abare)
sjc inf. take LESS damage!!! because of the mix ups with the jab/short and u dont need unfly to guard break because u can just do sj adf jab, up +fierce. or jab, jab, up+fierce and it doesnt matter if they PB it becuase u can just launch right after u land and go a inf. setup
the combo with SENT/IM AAA can be done in midscreen too… cuz ive done it!! aside from that if u do that reset with the grab it takes more damage when u knock them down at IM AAA and this way it doesnt involve a super becuase after they get knocked into IM AAA u can cause a force roll then “unblockable” the character! :amazed:
The air dash forward guard breaks are escapable, and especially sent and cable will escape those, even storm and magnus have ways to escape those, your better off going for nj. up fierce, sj.lp adf sj.lp, sj.upfierce. That one is only escapable when MISTIMED. Its hard to react to pushblock with iron man so its best to go for a guard break that causes enough stun in block but still connects until the guard just pops. If you have unfly with IM then you have GUARANTEED guard breaks off of reflys into unflys or just straight unflys.