it’s definitely very possible. rush him down is the answer really. know when to counter attack cables most favorite actions up close. being able to air to ground really helps a lot too though.
another great tool to have against cable is the instant overhead. sj.lk addf sj.lk sj.down hp. into infinite, its really advanced but its helped me a couple of times against cable when he just would block everything i do.
I didn’t wanna mention that yet, but yep. super helpful and is easy to do on cable’s size.
edit: I will also say, in some situations is better to not take too much of the offensive and just super jump, adup, and spam smart bombs.
land with them. don’t try and take too much offensive. if your opponent fears your IM hits like they should, you should be able to outchip cable.
that is mainly for midgame to endgame situations though and where it’s close but cable is not leading with life.
3 main things I do otherwise, try and bait/mixup a hit in the air into ATG, mixup when landing into launch into ATG (or n.fierce infinite setup if no unfly or don’t know how to ATG), rush down with cr.shorts or instant overheads.
sprinkle some sj, adu smart bombs here and there.
IM vs. Sent is IMO a pretty even match-up. btw I am talking in behalf of an IM scrub lol. the assist I use for him is usually doom or Psylocke
Ironman beats Sent in the air. IM’s U+HP beats all of Sents air moves. When you land one of those, do the unfly infinite and try to take him to the ground to do the jump infinite into proton cannon, which will pretty much kill him. If he has Capcom on his side, be very careful. Most Sentinel players (like me) will trick people into getting hit by capcom’s assist into Rocket punch, which hurts Tony alot. But no matter what, hit him with that U+Hp because that move is the gamebreaker.
On the ground, Sent beats him. His cr. hp zones Tony out so well. When Sent flies to do the stomp pattern, you gotta try to catch him in the jump infinite, either use sj. lk adf sj. lk, sj. lp, U+hp into infinite, launch into unfly infinite, or just do U+hp addf U+hp into infinite (the 1st or 3rd method is better).
So in conclusion this match is even. But Im not a very good IM, so you can take it or leave it.
upclose IM is alright, far away zoning on ground or in air sentinel owns. thing is, most sents don’t know IM’s angles/aren’t afraid/don’t expect ATGs. so you can even get top players in and then kill them.
the few that do know…ugh. you should come up to chi for a tourney or something some time so you can see 1 of those players in action (tonyK). your IM will NOT touch his sentinel. unless you have some weird gimmicks or something (that should be about a 1 time thing then though anyway). you either need some beast assist (maybe) to help you OR touch him with magneto first.
sentinels moves beat or trade IM. yes, if the sent doesn’t know the position to well then you can get close enough where it doesn’t. but sentinel is much faster in the air. as long as the sentinel doesn’t take risks (like hit confirming a f.lk into a RP combo that MIGHT miss…then you’re already dead if it does) and plays defensively you should never be getting in a good position to hit him and his long fast limbs
imo
I was suppose to be at chicago for MWC but my cousin didn’t come through. But even then i would of gotten owned lol… I might be on vacation from work at the end of July, nobody in Michigan plays MVC2 anymore… You got bi-weekly MVC2 ranbats down there?
Anyway, I actually noticed just today that Sentinels j. HP beats j. U+hp. The angles are weird though … How far away, or up close do you have to be in order for U+hp beating sent’s j. hp?
Dumb question but I gotta ask it since it was mentioned somewhere in this IM forum. How do I perform a “jump cancel”?
Jump cancel:
Cancelling the animation of a move with a (I’m assuming you’re referring to I’M infinite setup) super jump, in this case. Most commonly in this thread used in reference to Iron Man’s c.lp, c.lp xx super jump, lp xx air dash forward, lp, up+hp infinite setup.
Beats u killed me on Xbox live yerterday
oh I did? what was your GT?
Hey beats, i need some advices, i use to play mag, IM and sent team (combofiend), and i always have problems against smart sentinels, was reading the old archives about this hard match for IM, but sent players today are a lot tougher, so i was watching some of ur matches on xbox live… U really know how to kill sent with ur ironman so i need ur help, i don’t really have an idea about how to kill a solo sent with my solo iron man… how to rush him… how to fight in the air… u know what i mean, so any information will be good, and as always thanks.
Big2901
if your trying to get at sent with ur solo IM then since most of the time Sent players are in the air what you should do is try rushing on the ground…and wat use to work with me back when i played played is pushblocking Sent so that it gives u time to get closer and closer basically just be smart about it and dont try rushing let Sent come to you and if your going to be doing air to air fighting with Sent then use Up+ Fierce it has a long range and pretty much just learn to make ur IM a ONE HIT killer like mine use to be! xD
So u mean to learn the air to ground unfly combos??? Damn, I know the inputs but they r really hard, lol… how ever may u r right… thanks i’ll work it, also IM/ Sent/ Cable is a great team, 1 hit KO!!!
This. And at every other question being “I’m getting owned in marvel play, what can I do as iron man to change that situation?” here’s the answer:
The above quote is golden. But once you get to a certain skill level you have to just realize that iron man is not a god tier character. At the highest level of competition every character can kill you in 1-2 mistakes, or at the very least, put you in an extremely compromising position where it is as though you died in one combo.
Take for example the simplest case Santhrax: well played storm builds 2 meters, and lands DHC of doom on opposing character. So now it’s 3 vs 2 characters with nearly full life for both teams. Once you’ve mastered the basics and have confidence in your gameplay, what do you have to fear about a 2v3 matchup? Not only is it more consistent, but you start off with a far better matchup ratio, and it’s far easier to land DHC of doom in a competitve game than roll the dice hoping to land an IM infinite.
MSP lands a hit and puts you in 5 fierce knockdown. Wtf are you going to do as IM? 99% of the time in this situation you better have a really fierce anti air (see capcom/psylocke) or escape mechanism or you are going to die. Even if you escape into the air what then? You’re going to get crossed up and die. Chances are if you’re IM on point you have no AAA to call on. And if you’re some other character in this situation with IM assist, see further down below, it will not help you at all to escape this situation.
Strider/Doom in top gameplay is consistently better than any IM variant, even placing in this year’s SB. But even S/D is full of holes. Even BH is better than IM. BH has a way better zoning game, extremely useful assist (arguably better), and also has chain super setups, infinite into safe tag in combos, etc. (Update yourself on the latest BH videos if you’re unfamiliar.) The difference in the community for players as BH, S/D, etc., is that they realize that they are the underdog. It’s an uphill battle, they aren’t using god tier characters.
There’s no disillusion that the playing field is equal, because it’s not.
This is not a case of “we didn’t discover XYZ about IM yet.” people have been there before. Marvel is over a decade old. There is no new major secret weapon for IM. The best and most consistent IM player in American marvel history (I say American because I know Japan has some very consistent players) is Combofiend the player. There’s a reason why the team is named after him. But even he ran into his wall with the team, particularly that it’s effective primarily against middle level MSPs (high level MSP has an even match or better against combofiend) and gets devastated against Storm/Sentinel teams.
IM has no aerial escape, no safe switchout options or frame kill. This alone is akin to being handed a death sentence. He doesn’t even have a good alpha counter. His only competitive weapons are #1 an incredibly overpowered infinite, and #2 two very good pokes in sj hp (variants) and s.hk). The ability to “300%” a team does make up for a lot of deficits, but again, once you get to a certain level in marvel, you don’t need 300%… you can easily outplay the opponent on a consistent basis.
Many IM players believe that they can cover deficits with a sound offense, “just land one hit”, etc. etc. It doesn’t work like that. At best that goes hand in hand with “just don’t fuck up.” Even in the best IM teams (which involve NOT starting IM first) and situations, you will run into the situation where you have to properly defend yourself and escape. Storm is not god tier for any one reason. But if I had to give one reason that reason is her ability to exponentially increase the defense and thus lifespan/safety of a team (except her hailstorm DHC is somewhat unsafe against a rushing MSP but that’s a non issue here). Imagine Santhrax without the ability to safely DHC out assists or characters. It would be a terrible team. Imagine MSP unable to get a low life Magneto out of the fray and without a frame kill. It would be a terrible team.
IM has had moderate success against newer generation players (2002, 2003+) after a long hiatus of never being picked due to surprise factor and lack of knowledge. However especially against veterans the win ratio leaves much to be desired. Most people do not even know that IM’s anti-air assist is not like other anti-air assists. There is no invulnerability or active ground frames. Hence, you can walk up to an IM AAA and literally wait one second without getting hit and then HIT HIM OUT OF IT. People get scared and then are fooled into trying to fight in the air, where IM’s assist is nearly instant in nature.
Is IM a bad character? No. But you’re holding yourself back by clutching onto the hopes of achieving an easy victory by relying on an infinite. IM is the perfect example of a “textbook boxer/character” 90% of IM is learning various combos and setups and then calling it day. This works against most players but in high level gameplay no one uses IM. You can’t get good at marvel by copying things you read in a textbook, mastering infinites and then calling it day. Also worth mention is that IM’s guardbreaks are not 100% inescapable, even for the corner setups involving magneto or sentinel assist. Cable and Magneto in particular can escape with enough frequency that it can ruin your day due to their fast startup supers. You almost never see this though, because most of the time it’s Magneto dying first then the next character being guardbroken, or in Cable’s case, he’s usually first like Magneto, or he rapes IM and IM never gets the chance.
There’s a ton of videos out there which justify this post. When you pick IM you either win hard or you crash hard, with the tendency of crashing more often than not. More often than not, you’re stuck playing with gimmicky strategies or finding yourself randomly tagging in the hopes of either safely switching out, or getting a lucky tag into infinite.
Well shadedwolf, i actually know that IM is not the highest tier, but u forgot that they would kill u in 1 or 2 mistakes, but if u got enough skills u kill them just on one, also its true that IM is not the fastest around, but he has some interesting tools, for example all his normals beats magneto’s and storm’s ones, so i don’t have problems killing mag, storm or cable very often, i just play smart, also not all the solo IM’s guardbreaks are escapable, at least on corner u can do j.up hp, sj.lp, adf.lp, up.hp, and u have an infinite for free, this last is inescapable, even if they take the hit or push block, also i easily counter santhrax with team illan (yeah, cable kills sentinel and doom assist counter cap assist), i must say that i’m agree with u cause IM has a hard time against the highest tiers, but still its possible finish the hardest teams, remember that mvc2 its 60% or 70% mind game. Finally i must thank u as u did mention of important facts.
Answers in bold.
Well i can’t make sure that u r or that u r not wrong, looks like u r that kind of people who likes to have the reason, anyway, u told interesting facts, but that wasn’t my question.
There’s nothing in it for me. I don’t even play IM. I’m just repeating what I’ve seen and heard. I’m not sure by what you mean by “likes to have the reason” but if you mean I like to give reasons to what I say, yes that is true.
What is your question then?
Lol, I’m from the otherside of the world, sometimes my english goes wrong, so i’m not sure if it was well spelled, any way, i asked how to survive sentinel and strats about how to kill him one vs one, cause often, at the end of some matches i need to play in this situation. thanks