with psylocke as an assist its kinda hard to soley go in to the infinite on reaction to psy. Its best to use the assist already after a combo has been initiated. its easy in training mode but thats because you don’t have a moving opponent. you simply just have to play against an actual opponent, even AI, and learn to move comfortably with ironman. Know his spacing and timing to get the infinite off of his normals. You need to get used to using j.lk to begin the infinite because you can do it with a late reaction since the lk hits a lower opponent.
you could also try calling psylocke, then air dash D/f U+HP. that will almost always land unless you are point blank of the opponent. in that case you could just simply jump and start the infinite.
and just for the sake of utilizing different times to call your assists. You can use ironmans s.hk as an anti-air to tri jumps. hold U/f and call psylocke. if it hits, continue with a combo. if it doesnt, you stay grounded and psylocke comes out to protect you from retaliation.
if you want to keep cammy, then i would go ironman/cammy/sentinel. cammy is really good with drones and it can’t be bad to have one of the best characters in the game on your squad.
i’ve never tried it, but the team seems like it could be real good. not top tier good, but good. with those two assists you can pretty much control space real good. if you don’t get first hit when the round starts, you can play keepaway for a bit.
they’re more than likely to try and get in on you rather than just simply dodge everything you throw out, because quite frankly thats too hard to do. so take that in to consideration that you KNOW they’re going to try and get in. so if you properly control space with a couple drones and smart bomb setups you are baiting them to get hit by your s.hk or an anti air with cammy once they finally get in.
If it hits they now have two problems. They have to doge your zoning and once they get in they realize its not entirely safe to attack. Sooner or later they are going to hesitate once. they’ll jump in and maybe block and thats when you try and do some training mode setup thats a guaranteed infinite.
if you land a sjc off a mp i would probably go for c.mp xx sjc.lp, adf, lp, U+HP. there are benefits to learning that setup in particular, ie mid screen and corner guard breaks.
combofiend is probably the best team WITH ironman in it, but not necessarily the best team to support IM. Ironman has the inescapable guard break with magneto assist and sentinel does really well with the ironman/mag assist. Mags is just beast with either of the assists.
Doom is an assist you pick if you want ironman to be the sole enforcer of the team, or at least in most cases. I’d only pick doom over sentinel if my ironman was just too sick. i find myself getting the lead early more often when having doom behind me. its just not as good as combofiend because you’re basically picking doom just for an assist and not as a point character.
when having ironman on the team and trying to decide on a team, you have to take a few things in to consideration.
How is the best way to kill people with ironman on the team?
You can either have ironman first. This is when you want an assist that really supports him. You want to be able to land that infinite right of the beginning of the match. Rocks is probably the best decision here.
You could also have ironman second. DHC proton cannon is godlike. So if you have somebody BEFORE ironman in the rotation, you need to know they have a twirkable DHC. You want to KILL somebody off with the dhc that way you get guaranteed guard break.
If you just like the ironman assist, then thats when you would put him last. So you want both the characters above y ou to be very effective with ironman assist. Perhaps Mag/Sent/Ironman or Storm/Sent/Ironman or even Cable/sent/IM.
This game is hugely about team chemistry. So you need to think about all the specifics.