if d+hk combos you still retain unfly
even if the kneedive is blocked you can still keep it. not sure about the exact properties, but I think you have to be in either a superjump state or flightmode, and you have to fastfly as soon as it’s blocked.
ive tried that d+hk(knee dive) several times and it seems like u lose unfly mode if u miss the unfly fierce. but if unfly fierce hits/connects then u keep unfly.
how the fuck do you beat sent.
bronson.
IMO
of course i could be wrong but i guess its cuz i dont play really good sents but i think that s.jump neutral fierce works best cuz of the range and it protects u. and when u land one clean it on sent do an a2g if u have unfly and if u dont then send them down with a down + fierce after an air dash combo and then roundhouse on the ground for his flying screen inf.
again this is just from my experience. of course this involves the sent using no assists… but if the sent does assist then thats a whole diff story
thanks for the advice, i dont really mean ironman vs sent alone, its more vs sent/capcom.
matchup is SO annoying, and you all are too good with combos. im all ghetto.
bronson
practice execution too!!
I wish I had someone besides the cpu to practice with so I can actually try and learn unfly combos.:sad:
ummm…plug in a 2nd controller in practice mode…
My brain can’t handle all that. I’m surprised that I can keep up with half of the shit that goes on in this game.
can’t handle what? @_@
wats not to handle??
^^^^
Marvel makes my brain hurt. Leave me alone.:arazz:
I’mma try it out in casuals at MWC though.
They are saying to plug the controller into practice 2 player, put the training mode on manual, and use the 2nd player controller to give yourself unfly. This way you can practice the unfly combos and stomp pressure without the aid of a second player, or the randomness of practicing them in match.
Sweet. I gotta practice on ps2 now tho. Can you use the ps2 version for practice at least?
ps2 is fine!! not much of a diff between the DC and ps2 version except the glitches and all the bugs that ps2 version has!!
I thought PS2 version was a tad bit slower…it is to me.
I’m picking up Ironman and need to know if there is any purpose to go for an unfly over an infinite after a s.hk?
Also in a air-to-air sequence what’s the best method to catch someone in the unfly combo? I tend to think (lk, up+hp, airdash, lk, up+hp, fly, lk, up+hp, cancel fly, up+hp, airdash, lk, up+hp, fly, repeat) would work if they are just below you when you are decending from a sj. I haven’t tried it yet, so what do I know. :wonder:
hmm… im not sure about that when it comes to IM 1… IM seems the same to me on both dc and ps2 and i have noticed a diff with sent on ps2!! IMO sent is better on ps2.
to ur 1st question regarding reg infinite over unfly inf… i would say if u want a gauranteed kill then just go for the reg infinite unless u wanna get fancy and u can mix up the unfly and do a2g which could give u both fancyness and the kill…
as for ur 2nd question… if u jump in the air dont be dumb and whiff attacks like crazy. especially when playing a storm… using smart bombs is one way to get them into the unfly… if u sj. and do smart bombs then ad/forward and the smart bombs hit u can do jab, up fierce, or w/e mix up comes to mind!! best bet would be to do lk’s in air and when u land one react on point!!
http://www.youtube.com/results?search_query=iron+keith&search_type=&aq=f
This is a Michigan resident, Iron Keith. IMO, his IM is very good and is also complimented by his main team, IM/Cyke?Guile. He has played that team since day one. The chemistry he has with that team is beautiful to watch. We are trying to get him to travel (to SB3). I know he will learn a lot seeing top IM.