Ironman gameplay questions

oh aiigh thanks.

As far as teams are concerned you can also stick with Combofiend or Mitsu (IM/Storm/Cable)…

yup yup top shelf cheap

I likey Magz/IM/Doom

an IM team i usually don’t use yet is really effective is storm/sent/im.

isnt that finesse’s team??

storm/sent/im is the team i’ve been running with for a hot minute. lol back in the day that was demon hyo’s team right?

yo wth are the command for im’s standing infinit you guys been talking about for the past page (if u have ur thread view on 100 posts) ?

i didnt know it was demon hyo’s team?/ :wtf:

anywho… which standing infinit are u talking about??do u mean on a crouching char??

actually i don’t know cause i don’t think i’ve seen it (prolly have but blocked it out mentally cause it looked like a few months of work) but if there’s a crouching character one and a standing character one, i’d like to know what the deal is with em.

i remember d.hyo using storm/im/sent a, or at least mixup talking about him using that team back when he was still in tampa.

also i remember an oldschool combo vid where im otg’s a character with c.lks and c.mks and ends up into the infinit if someone knows or remembers what i’m talking about post up a link.

there are two diff ground infinites on both crouching and standing!!

i believe u can see the one on a crouching char here >>>[media=youtube]M922PIr9a_0[/media]

and on a standing character is st. jab, sjc lk, adf lk, lk, down +fierce, then dash towards them jab and repeat!!

and for ur otg i think u can check out tricks of the trade chapter 3(iron man) for that one!!

werd up thanks mein!!

How does IM even begin a rush down? I use him with Psy and Cable, all three on AAA.

they’re not gonna really rush you down because you have AAA’s up the ass. so if they do a safe rush down, (they wait for you to call out an assist then block it) then they’re most likely gonna go for their only “safe” attack. thats when you go for random infinite or s.hk. if you happen to get in, all you really have to do is mix it up with rectangle crossups+AAA > infinite and random high/low/other side tri jumps.

its way too hard to rush down with that team. if your game is IM based, then i would change that team up. its really important for him to have an assist that can cause the opponent to block from close range and far range (rocks, drones, storm proj, mag proj etc) that way he has a chance to get in. even if they don’t block that, they’ll probably jump in the air which ironman has great priority.

What’s rectangle crossup? Is it like instant airdash as you jump?

not necessarily instant, but yea. just dashing fwd after a sj

I know this has probably been asked a bunch, but I didn’t see it on the first page. How do you do the unfly mode thing?

get hit by a move that puts you in the air, but doesnt make you land on your back. as in you recover before you hit the ground. or get hit while you’re in the air (still without being put on your back)

So pretty much get launched or hit out of the air, but not knocked down? Cool. That’s what allows him to do his air infinites right?

yep. but as soon as you normal jump, you or unfly + normal too many times you lose the mode

also tech a throw or get put in nj mode from d+hk (knee dive)…