Iron Body - Zangief General

Gief and Rufus rival cutscene. Makin’ me lol.

[media=youtube]0PIrt3tsHNw[/media]

Well you don’t have to play Hugo just because the Super sucks. Watching that video again, it really doesn’t look like 0 frame start-up. Ogre’s given that little window to jump out, making it like a standard SPD except it costs 2 bars of meter. Seriously? o_O

If all zangief has is more range on his grabs and a little more damage then i should probably play hugo instead

The 9:00 minute mark is pretty sick.

I think ogre is actually jumping in that screenshot. like that is the start of his jump animation. hope so at least

  • Zangiefs SPD range is not as great as it was in AE, but I think he have the best grab range in the game.
  • SPD damage is the same as SF4(vanillia)
  • Lariat is better AA imo. It rarely trades anymore. And, AA Lariat does now 150 damage but pushes enemy off full screen.
  • Headbutt active frames are reduced A LOT!
  • I am 90% sure that SPD startup is slower than than SF4. I am pretty sure it have 5frames startup.
  • Powerful pokes, kinda like SF4(vanillia)
  • Nice footsies, he can from far away target combo into launcher

Forgot to test short-empty jump hitbox.

no, he said gief have 1100 and hugo 1150

Yeah, they seemed to have given all throws smaller ranges than normal.

Oh man, that’s pretty rough. :frowning:

Thanks for posting your experience so far by the way. I’ve been eager to seem some stuff. Any thoughts compared to Hugo?

I may have been wrong on the SPD startup. The reason I told SPD have longer startup is becuase:

  1. It feel slower
  2. You can actually see the animation before the grab. It was impossible to see on SF4

But I may be wrong, bisons LK scissor is -2 or -1 on block(I can confirm that). A guy said that he could punish bisons LP scissor with giefs SPD, but that was not me so I cant confirm that…today.

Zangief vs Hugo, both characters have their strong points. Hugo must use an EX for anti air. Gief Lariat is awesome, same fast startup and it catches crossups. So gief have better defense.

Thanks, I appreciate the information. :slight_smile:
Hopefully more people playing the Red Cyclone will start flooding in too.

King’s Giant Swing and Tomahawk have much greater range than SPD, although they have a slower start up.

Was tearing it up with gief last night lp spd range seems ae like to me. Headbut causes ground bounce.

Giefs good on point. Exgh causing ground bounce is nice.

I wasn’t able to full chain to launcher after ground bounce so we need to figure out what works.

After being tagged in giefs damage was poor. Anyone have any ideas I saw mp to lariet but there has to be something better than that.

I was wondering about that myself. I think tagging in resets the juggle limit somewhat so could he do MP->Fierce->Lariat or something like that?

did some testing. SPD is at least 4 frames start up. I tested it based on jins close s.hp which is -1 and his c.hp which is -4, geif can’t punish either one. I then tested jins c.hk which is -5 and you get a free spd. You can tell it’s slower without all of this testing just because you can see it start up before it even grabs. But either way, his spd is still really good. People get scared and start jumping, so you get a free headbutt into combo, or lariat into switch.

hard to be hyped about zangief in this game…hugo seems to be the better character even though i love my grabs and gief’s grabs are better and have better range he just doesn’t seem to be the same…it’s like they had to make grappler players focus on hugo

Giefs got better footsies than Hugo IMO. Hugo way better tag in damage his grab range is pretty bad and his normals cause alot of stun making it harder to tick his aa game while ok is not as good as giefs lariet. Both are scrub killers and we will see how grapplers end up in this game.

gief’s super art is just weird…did richie get lucky or is it just that easy to jump out of it…if it is then i don’t see how gief is gonna land that

Crimson Cobra, I know it’s easy to be negative but Zangief hasn’t been given the same level of attention as Hugo. Spooky on the Cross Assault stream (where Hugo was rarely off the camera) spoke about how he thought his “amazing” overhead was actually telegraphed quite blatantly once you were used to it.

I’m still perplexed in regards to Capcom’s balancing changes (fewer headbutt active frames, start-up super, spd range, spd start-up, ex gh) but I’m hoping that once I have the Brady guide in my hands, it’ll make sense. For example, yes the punch lariat sends them flying but you get extra damage from it which becomes important for AAing and tagging in.

Really I’m just waiting for the better players to weigh in, haha.

Yeah, the Super Art is probably one of my biggest issues. If he can’t combo into it, and it’s easy to avoid altogether, it’s going to be hard to find a niche for it. Compare it to Rufus’s which is something like 20 damage less, can be part of a combo, can be pandora’d into (+30% damage gem) and works as an anti-air!

i don’t wanna just ignore my super art because I’m using gief…hugo’s super art has many ways to be used yet gief’s super art looks too situational and risky why did the red cyclone get the crappier super art?

How can you have Zangief without a throw Super? :eek:
Well that seems to be their reasoning. Hugo already had hit supers in SF3 so it wasn’t that much of a stretch.