App isn’t compatible with LG optimus pro ? weird…
This app is excellent!!!
Anyway to update the app to the sfv version on a galaxy 3s? Loved this app on usf4!
Looking forward to the iOS version. My friends that have Android are all using it already, congrats man!
Your application is great. What is your source of info? The official Capcom frame data app or the Prima guide?
The Move-Linking function too.
Seriously man, great work on this!
Hello everyone!
To answer your questions:
iOS version has been submitted for review! Get hype! It will be delivered as an update to the old app. All your old notes should survive.
Frame data is taken from community spreadsheet maintained by Gilley3d and Dantarion. They will be credited as such in 2.0.4. A silly oversight on my part!
If people were to submit frame data errors and they happened to get those from another viable source such as a guide, I would fix them.
Right now I support Android 4.3+ and 4.4+ without bugs. I plan to release a specific 4.0 - 4.3 build soon, and I will start work on this today (two days off work, couldn’t have come at a better time!)
Finally thank you for all the kind feedback. I’m just a one man team, though I do have some help on the iOS side of things so it does take me some time to reply sometimes. I work as a primary (elementary) school teacher so I have to do all the app work in my spare time. And sometimes I even like to play the game!
Appreciate the iOS update. Can’t wait!
this app really helped me out cant wait for the IOS update.
Playing Vega, everything seemed correct whenever I referenced your data during training. Eventhubs just posted Dantarion’s spreadsheet which was mined directly from the release game. Great work, you guys. Thank you for this incredible resource!
Hello! I come bearing many different gifts for many different people!
iOS (Ver 2.0.4)
EDIT: Due to a major bug in the latest cordova iOS build, FAT is experiencing some srs issues on iOS. This is going to be fixed ASAP, and hopefully we can get a fix through iOS review process quickly.
Let me start off with saying iOS version is out! Download link here
Now iOS users can get all the benefits that Android users have been enjoying! This is a new release on iOS, so please email me any bugs or issues you find, even if you think they’ve been fixed in 2.1.0 (which will be released on iOS ASAP, now that most of the difficult porting work is done!).
All the same, I do apologise that you guys are not on 2.1.0. There’s not a lot I can do about it atm with the iOS’s review process. However I am going to look into delivering updates via my server instead of via the review process. Bear with me on that!
Special thanks to my friends at Jupli for working on the port
Android (Ver 2.1.0)
Get it here
Ohhhh boy. This was a big one. So big I upped the version number
What’s New:
- Huge frame data overhaul, thank you to community members Gilley3D and Dantarion for their hard work!
- New Mode! New to fighting games? Check out the all new “Tutorials & Lessons” mode under References. First batch of content features lessons from the one and only /u/Joe_Munday! Yup, his series of practical lessons for beginners is now inside FAT!
- New Feature! You can now switch instantly between Player One and Player Two’s frame data at the top of Frame Data mode. Productivity Get! Thanks to /u/minimalisto for this genuinely genius idea
- New Setting! New to fighting games? Or not fluent in Japanese?! Turn on “Common Move Names” in Settings! The much begged for feature is now a reality
- Added Back & Forward Walk Speeds and Back & Forward Jump Distances to character stats page
- Added the “Attack Level” value under more detailed Frame Data
- Changed the look of toggles throughout the app to show both options up front
- Fixed a bug where external links weren’t opening
- Improved the layout of general frame data view
- Fixed a bug where anti-air moves were showing as grounded punishes
- Fixed a bug where users weren’t alerted after donating
- Improved how the text input area in notes modes is rendered (warning: if you’re on 4.3 this may temporarily make things worse. I’ll be releasing a special 4.0 - 4.3 build before the end of the weekend hopefully, but bear with me)
Phew! Thanks as always to everyone who has supported me with kind words and sick suggestions. I can’t put everything in at once but I’m trying my best to address everyone’s concerns. As always, follow me on twitter for little sneak peaks at what I’m up to
A fix for the iOS issues (which are only on certain devices) is in for review, but I’m hearing that many people are having no problem running it. Let me know how it’s going for you
That iOS fix is up, and the app should now be working properly on all devices!
2.1.3 is up now on Android!
- Added tons of new info like invincibility frames and airbourne frames on all relevant moves - find them under the more detailed frame data views. There’s a little visual clue in the regular frame data table to let you know there’s more info there
- Added a search bar to the frame data viewer, you can search by name, startup, move type and more!
- Added all VTrigger data for all characters! You can switch VTrigger on and off for a character at the character select. Moves that change are highlighted in red on the frame data screen. You can also calculate using VTrigger data.
- Added all crush counter data for all characters, and the type and advantage is stated under the more detailed frame data view. This data is also now accounted for in “Move Linking” mode which I particularly like myself
- Added more of /u/Joe_Munday’s excellent tutorials!
- Gave the tutorial menu itself a bit of a visual overhaul
- Fixed a bug where images were only being added to the end of the note instead of to the cursor position
- Fixed some errors in the frame-data database
- Improved the launch speed of the app
Hopefully you enjoy this update a lot more than I enjoyed the many many hours of data-entry! For real though, 2.1.3 brings a lot more knowledge to the table.
You can get it on android, and the iOS update is already being worked on. I’ll post here when it’s up.
2.1.6 is out now on Android!
- NEW MODE: String Interrupter is a brand new mode for FAT, specifically tailored for SFV (but also works for USF4). Set up a string for your opponent, and FAT will tell you what buttons you can use to interrupt it.
- Added two new tutorials from the excellent /u/Joe_Munday -sensei
- Tidied up the tutorial page layout a bit
- Fixed some errors in the database
wow this is amazing stuff right here.
Great app! So, when’s the Urien frame data going to be updated?
Great job indeed! You forgot that you can now hold Necalli’s Opening Dagger (DF+HP) in V-Trigger.
Great job , i try it on some Android stuff of my son…but mine are all Windows 10.There is a way to have it on my own stuff?