Okay, this may seem a bit abstract, but has worked for me.
After any knockdown (usually for me a d+HK or a lp dp) I crossup with the j. mk and if it connects follow up with a close s.HK XX qcfx2 MP, but I cancel the second hit of the super with a qcb+lp, cross up and do another s.HK XX hp dp for a gaurenteed stun on any char except for the 80 stun chars. Then I do a j.HK s.HK and either level one super for match ending damage, or hp dp, which is great for meter.
If they already have decent stun, this combo is unneccesary, but if I get a knockdown as my first attack, I always followup with this, and it’s a very quick way to end a match.
The timing for the qbc+lp is very soon in the super and catches most everyone by suprise, and in the end is worth it with the dizzy and bar you make in the process. I run ratio 2 Ken, last in my lineup, so this is particularly useful if I walk into a round with a full health ratio 2 blanka or sagat with Ken already at half health.
Any thoughts?:wonder: